/* gl_FragCoord.x */
if (pixel_center_integer) {
- emit(MOV(wpos, this->pixel_x));
+ bld.MOV(wpos, this->pixel_x);
} else {
- emit(ADD(wpos, this->pixel_x, fs_reg(0.5f)));
+ bld.ADD(wpos, this->pixel_x, fs_reg(0.5f));
}
wpos = offset(wpos, 1);
/* gl_FragCoord.y */
if (!flip && pixel_center_integer) {
- emit(MOV(wpos, this->pixel_y));
+ bld.MOV(wpos, this->pixel_y);
} else {
fs_reg pixel_y = this->pixel_y;
float offset = (pixel_center_integer ? 0.0 : 0.5);
offset += key->drawable_height - 1.0;
}
- emit(ADD(wpos, pixel_y, fs_reg(offset)));
+ bld.ADD(wpos, pixel_y, fs_reg(offset));
}
wpos = offset(wpos, 1);
/* gl_FragCoord.z */
if (devinfo->gen >= 6) {
- emit(MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0))));
+ bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0)));
} else {
- emit(FS_OPCODE_LINTERP, wpos,
+ bld.emit(FS_OPCODE_LINTERP, wpos,
this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
interp_reg(VARYING_SLOT_POS, 2));
}
wpos = offset(wpos, 1);
/* gl_FragCoord.w: Already set up in emit_interpolation */
- emit(BRW_OPCODE_MOV, wpos, this->wpos_w);
+ bld.MOV(wpos, this->wpos_w);
return reg;
}
*/
barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
}
- return emit(FS_OPCODE_LINTERP, attr,
- this->delta_xy[barycoord_mode], interp);
+ return bld.emit(FS_OPCODE_LINTERP, attr,
+ this->delta_xy[barycoord_mode], interp);
}
void
struct brw_reg interp = interp_reg(location, k);
interp = suboffset(interp, 3);
interp.type = attr.type;
- emit(FS_OPCODE_CINTERP, attr, fs_reg(interp));
+ bld.emit(FS_OPCODE_CINTERP, attr, fs_reg(interp));
attr = offset(attr, 1);
}
} else {
* unlit, replace the centroid data with non-centroid
* data.
*/
- emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
+ bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
fs_inst *inst;
inst = emit_linterp(attr, fs_reg(interp), interpolation_mode,
mod_sample || key->persample_shading);
}
if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
- emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
+ bld.MUL(attr, attr, this->pixel_w);
}
attr = offset(attr, 1);
}
fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W));
g0.negate = true;
- emit(ASR(*reg, g0, fs_reg(15)));
+ bld.ASR(*reg, g0, fs_reg(15));
} else {
/* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
* a boolean result from this (1/true or 0/false).
fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D));
g1_6.negate = true;
- emit(ASR(*reg, g1_6, fs_reg(31)));
+ bld.ASR(*reg, g1_6, fs_reg(31));
}
return reg;
{
struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
- this->current_annotation = "compute pixel centers";
+ fs_builder abld = bld.annotate("compute pixel centers");
this->pixel_x = vgrf(glsl_type::uint_type);
this->pixel_y = vgrf(glsl_type::uint_type);
this->pixel_x.type = BRW_REGISTER_TYPE_UW;
this->pixel_y.type = BRW_REGISTER_TYPE_UW;
- emit(ADD(this->pixel_x,
+ abld.ADD(this->pixel_x,
fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
- fs_reg(brw_imm_v(0x10101010))));
- emit(ADD(this->pixel_y,
+ fs_reg(brw_imm_v(0x10101010)));
+ abld.ADD(this->pixel_y,
fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
- fs_reg(brw_imm_v(0x11001100))));
+ fs_reg(brw_imm_v(0x11001100)));
- this->current_annotation = "compute pixel deltas from v0";
+ abld = bld.annotate("compute pixel deltas from v0");
this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
vgrf(glsl_type::vec2_type);
const fs_reg ystart(negate(brw_vec1_grf(1, 1)));
if (devinfo->has_pln && dispatch_width == 16) {
- emit(ADD(half(offset(delta_xy, 0), 0), half(this->pixel_x, 0), xstart));
- emit(ADD(half(offset(delta_xy, 0), 1), half(this->pixel_y, 0), ystart));
- emit(ADD(half(offset(delta_xy, 1), 0), half(this->pixel_x, 1), xstart))
- ->force_sechalf = true;
- emit(ADD(half(offset(delta_xy, 1), 1), half(this->pixel_y, 1), ystart))
- ->force_sechalf = true;
+ for (unsigned i = 0; i < 2; i++) {
+ abld.half(i).ADD(half(offset(delta_xy, i), 0),
+ half(this->pixel_x, i), xstart);
+ abld.half(i).ADD(half(offset(delta_xy, i), 1),
+ half(this->pixel_y, i), ystart);
+ }
} else {
- emit(ADD(offset(delta_xy, 0), this->pixel_x, xstart));
- emit(ADD(offset(delta_xy, 1), this->pixel_y, ystart));
+ abld.ADD(offset(delta_xy, 0), this->pixel_x, xstart);
+ abld.ADD(offset(delta_xy, 1), this->pixel_y, ystart);
}
- this->current_annotation = "compute pos.w and 1/pos.w";
+ abld = bld.annotate("compute pos.w and 1/pos.w");
/* Compute wpos.w. It's always in our setup, since it's needed to
* interpolate the other attributes.
*/
this->wpos_w = vgrf(glsl_type::float_type);
- emit(FS_OPCODE_LINTERP, wpos_w, delta_xy, interp_reg(VARYING_SLOT_POS, 3));
+ abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
+ interp_reg(VARYING_SLOT_POS, 3));
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = vgrf(glsl_type::float_type);
- emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
- this->current_annotation = NULL;
+ abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
}
/** Emits the interpolation for the varying inputs. */
{
struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
- this->current_annotation = "compute pixel centers";
+ fs_builder abld = bld.annotate("compute pixel centers");
if (brw->gen >= 8 || dispatch_width == 8) {
/* The "Register Region Restrictions" page says for BDW (and newer,
* presumably):
*/
fs_reg int_pixel_xy(GRF, alloc.allocate(dispatch_width / 8),
BRW_REGISTER_TYPE_UW, dispatch_width * 2);
- emit(ADD(int_pixel_xy,
+ abld.exec_all()
+ .ADD(int_pixel_xy,
fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
- fs_reg(brw_imm_v(0x11001010))))
- ->force_writemask_all = true;
+ fs_reg(brw_imm_v(0x11001010)));
this->pixel_x = vgrf(glsl_type::float_type);
this->pixel_y = vgrf(glsl_type::float_type);
- emit(FS_OPCODE_PIXEL_X, this->pixel_x, int_pixel_xy);
- emit(FS_OPCODE_PIXEL_Y, this->pixel_y, int_pixel_xy);
+ abld.emit(FS_OPCODE_PIXEL_X, this->pixel_x, int_pixel_xy);
+ abld.emit(FS_OPCODE_PIXEL_Y, this->pixel_y, int_pixel_xy);
} else {
/* The "Register Region Restrictions" page says for SNB, IVB, HSW:
*
fs_reg int_pixel_y = vgrf(glsl_type::uint_type);
int_pixel_x.type = BRW_REGISTER_TYPE_UW;
int_pixel_y.type = BRW_REGISTER_TYPE_UW;
- emit(ADD(int_pixel_x,
+ abld.ADD(int_pixel_x,
fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
- fs_reg(brw_imm_v(0x10101010))));
- emit(ADD(int_pixel_y,
+ fs_reg(brw_imm_v(0x10101010)));
+ abld.ADD(int_pixel_y,
fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
- fs_reg(brw_imm_v(0x11001100))));
+ fs_reg(brw_imm_v(0x11001100)));
/* As of gen6, we can no longer mix float and int sources. We have
* to turn the integer pixel centers into floats for their actual
*/
this->pixel_x = vgrf(glsl_type::float_type);
this->pixel_y = vgrf(glsl_type::float_type);
- emit(MOV(this->pixel_x, int_pixel_x));
- emit(MOV(this->pixel_y, int_pixel_y));
+ abld.MOV(this->pixel_x, int_pixel_x);
+ abld.MOV(this->pixel_y, int_pixel_y);
}
- this->current_annotation = "compute pos.w";
+ abld = bld.annotate("compute pos.w");
this->pixel_w = fs_reg(brw_vec8_grf(payload.source_w_reg, 0));
this->wpos_w = vgrf(glsl_type::float_type);
- emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
+ abld.emit(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
uint8_t reg = payload.barycentric_coord_reg[i];
this->delta_xy[i] = fs_reg(brw_vec16_grf(reg, 0));
}
-
- this->current_annotation = NULL;
}
void