break;
case ir_binop_equal:
- data.b[0] = true;
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
- break;
- default:
- assert(0);
- }
- }
+ data.b[0] = op[0]->has_value(op[1]);
break;
case ir_binop_nequal:
- data.b[0] = false;
- for (unsigned c = 0; c < op[0]->type->components(); c++) {
- switch (op[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
- break;
- default:
- assert(0);
- }
- }
+ data.b[0] = !op[0]->has_value(op[1]);
break;
default: