struct anv_shader *shader = pipeline->shaders[stage];
struct gl_shader *mesa_shader;
int name = 0;
+ uint32_t *spirv;
mesa_shader = brw_new_shader(&brw->ctx, name, stage_info[stage].token);
fail_if(mesa_shader == NULL,
mesa_shader->Type = stage_info[stage].token;
mesa_shader->Stage = stage_info[stage].stage;
- assert(shader->module->size % 4 == 0);
-
struct gl_shader_compiler_options *glsl_options =
&compiler->screen->compiler->glsl_compiler_options[stage_info[stage].stage];
+ spirv = (uint32_t *) shader->module->data;
+ assert(spirv[0] == SPIR_V_MAGIC_NUMBER);
+ assert(shader->module->size % 4 == 0);
+
mesa_shader->Program->nir =
- spirv_to_nir((uint32_t *)shader->module->data, shader->module->size / 4,
+ spirv_to_nir(spirv, shader->module->size / 4,
stage_info[stage].stage, glsl_options->NirOptions);
nir_validate_shader(mesa_shader->Program->nir);