}
}
+bool
+ir_constant::get_bool_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i] != 0;
+ case GLSL_TYPE_INT: return this->value.i[i] != 0;
+ case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
+ case GLSL_TYPE_BOOL: return this->value.b[i];
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return false;
+}
+
+float
+ir_constant::get_float_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return (float) this->value.u[i];
+ case GLSL_TYPE_INT: return (float) this->value.i[i];
+ case GLSL_TYPE_FLOAT: return this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0.0;
+}
+
+int
+ir_constant::get_int_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (int) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
+unsigned
+ir_constant::get_uint_component(unsigned i) const
+{
+ switch (this->type->base_type) {
+ case GLSL_TYPE_UINT: return this->value.u[i];
+ case GLSL_TYPE_INT: return this->value.i[i];
+ case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i];
+ case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0;
+ default: assert(!"Should not get here."); break;
+ }
+
+ /* Must return something to make the compiler happy. This is clearly an
+ * error case.
+ */
+ return 0;
+}
+
ir_dereference_variable::ir_dereference_variable(ir_variable *var)
{
return new ir_constant(this->type, &this->value);
}
+ /**
+ * Get a particular component of a constant as a specific type
+ *
+ * This is useful, for example, to get a value from an integer constant
+ * as a float or bool. This appears frequently when constructors are
+ * called with all constant parameters.
+ */
+ /*@{*/
+ bool get_bool_component(unsigned i) const;
+ float get_float_component(unsigned i) const;
+ int get_int_component(unsigned i) const;
+ unsigned get_uint_component(unsigned i) const;
+ /*@}*/
+
/**
* Value of the constant.
*