'xorg_exa.c',
'xorg_exa_tgsi.c',
'xorg_output.c',
+ 'xorg_xv.c',
]
)
Export('st_xorg')
#include "xorg_composite.h"
+#include "xorg_renderer.h"
#include "xorg_exa_tgsi.h"
#include "cso_cache/cso_context.h"
return PIPE_TEX_WRAP_REPEAT;
}
-
-static INLINE void
-setup_vertex0(float vertex[2][4], float x, float y,
- float color[4])
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = color[0]; /*r*/
- vertex[1][1] = color[1]; /*g*/
- vertex[1][2] = color[2]; /*b*/
- vertex[1][3] = color[3]; /*a*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data0(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- /* 1st vertex */
- setup_vertex0(ctx->vertices2[0], dstX, dstY,
- ctx->solid_color);
- /* 2nd vertex */
- setup_vertex0(ctx->vertices2[1], dstX + width, dstY,
- ctx->solid_color);
- /* 3rd vertex */
- setup_vertex0(ctx->vertices2[2], dstX + width, dstY + height,
- ctx->solid_color);
- /* 4th vertex */
- setup_vertex0(ctx->vertices2[3], dstX, dstY + height,
- ctx->solid_color);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-static INLINE void
-setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s; /*s*/
- vertex[1][1] = t; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data1(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- float s0, t0, s1, t1;
- struct pipe_texture *src = ctx->bound_textures[0];
-
- s0 = srcX / src->width[0];
- s1 = srcX + width / src->width[0];
- t0 = srcY / src->height[0];
- t1 = srcY + height / src->height[0];
-
- /* 1st vertex */
- setup_vertex1(ctx->vertices2[0], dstX, dstY,
- s0, t0);
- /* 2nd vertex */
- setup_vertex1(ctx->vertices2[1], dstX + width, dstY,
- s1, t0);
- /* 3rd vertex */
- setup_vertex1(ctx->vertices2[2], dstX + width, dstY + height,
- s1, t1);
- /* 4th vertex */
- setup_vertex1(ctx->vertices2[3], dstX, dstY + height,
- s0, t1);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-static struct pipe_buffer *
-setup_vertex_data_tex(struct exa_context *ctx,
- float x0, float y0, float x1, float y1,
- float s0, float t0, float s1, float t1,
- float z)
-{
- /* 1st vertex */
- setup_vertex1(ctx->vertices2[0], x0, y0,
- s0, t0);
- /* 2nd vertex */
- setup_vertex1(ctx->vertices2[1], x1, y0,
- s1, t0);
- /* 3rd vertex */
- setup_vertex1(ctx->vertices2[2], x1, y1,
- s1, t1);
- /* 4th vertex */
- setup_vertex1(ctx->vertices2[3], x0, y1,
- s0, t1);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices2,
- sizeof(ctx->vertices2));
-}
-
-
-
-static INLINE void
-setup_vertex2(float vertex[3][4], float x, float y,
- float s0, float t0, float s1, float t1)
-{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s0; /*s*/
- vertex[1][1] = t0; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
-
- vertex[2][0] = s1; /*s*/
- vertex[2][1] = t1; /*t*/
- vertex[2][2] = 0.f; /*r*/
- vertex[2][3] = 1.f; /*q*/
-}
-
-static struct pipe_buffer *
-setup_vertex_data2(struct exa_context *ctx,
- int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int width, int height)
-{
- float st0[4], st1[4];
- struct pipe_texture *src = ctx->bound_textures[0];
- struct pipe_texture *mask = ctx->bound_textures[0];
-
- st0[0] = srcX / src->width[0];
- st0[1] = srcY / src->height[0];
- st0[2] = srcX + width / src->width[0];
- st0[3] = srcY + height / src->height[0];
-
- st1[0] = maskX / mask->width[0];
- st1[1] = maskY / mask->height[0];
- st1[2] = maskX + width / mask->width[0];
- st1[3] = maskY + height / mask->height[0];
-
- /* 1st vertex */
- setup_vertex2(ctx->vertices3[0], dstX, dstY,
- st0[0], st0[1], st1[0], st1[1]);
- /* 2nd vertex */
- setup_vertex2(ctx->vertices3[1], dstX + width, dstY,
- st0[2], st0[1], st1[2], st1[1]);
- /* 3rd vertex */
- setup_vertex2(ctx->vertices3[2], dstX + width, dstY + height,
- st0[2], st0[3], st1[2], st1[3]);
- /* 4th vertex */
- setup_vertex2(ctx->vertices3[3], dstX, dstY + height,
- st0[0], st0[3], st1[0], st1[3]);
-
- return pipe_user_buffer_create(ctx->pipe->screen,
- ctx->vertices3,
- sizeof(ctx->vertices3));
-}
-
boolean xorg_composite_accelerated(int op,
PicturePtr pSrcPicture,
PicturePtr pMaskPicture,
XORG_FALLBACK("unsupported operation");
}
-static void
-bind_clip_state(struct exa_context *exa)
-{
-}
-
-static void
-bind_framebuffer_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
-{
- unsigned i;
- struct pipe_framebuffer_state state;
- struct pipe_surface *surface = exa_gpu_surface(exa, pDst);
- memset(&state, 0, sizeof(struct pipe_framebuffer_state));
-
- state.width = pDst->tex->width[0];
- state.height = pDst->tex->height[0];
-
- state.nr_cbufs = 1;
- state.cbufs[0] = surface;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- state.cbufs[i] = 0;
-
- /* currently we don't use depth/stencil */
- state.zsbuf = 0;
-
- cso_set_framebuffer(exa->cso, &state);
-
- /* we do fire and forget for the framebuffer, this is the forget part */
- pipe_surface_reference(&surface, NULL);
-}
-
-enum AxisOrientation {
- Y0_BOTTOM,
- Y0_TOP
-};
-
-static void
-set_viewport(struct exa_context *exa, int width, int height,
- enum AxisOrientation orientation)
-{
- struct pipe_viewport_state viewport;
- float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
-
- viewport.scale[0] = width / 2.f;
- viewport.scale[1] = height / y_scale;
- viewport.scale[2] = 1.0;
- viewport.scale[3] = 1.0;
- viewport.translate[0] = width / 2.f;
- viewport.translate[1] = height / 2.f;
- viewport.translate[2] = 0.0;
- viewport.translate[3] = 0.0;
-
- cso_set_viewport(exa->cso, &viewport);
-}
-
-static void
-bind_viewport_state(struct exa_context *exa, struct exa_pixmap_priv *pDst)
-{
- int width = pDst->tex->width[0];
- int height = pDst->tex->height[0];
-
- /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
-
- set_viewport(exa, width, height, Y0_TOP);
-}
-
static void
bind_blend_state(struct exa_context *exa, int op,
PicturePtr pSrcPicture, PicturePtr pMaskPicture)
blend.rgb_dst_factor = blend_opt.rgb_dst_factor;
blend.alpha_dst_factor = blend_opt.alpha_dst_factor;
- cso_set_blend(exa->cso, &blend);
+ cso_set_blend(exa->renderer->cso, &blend);
}
-static void
-bind_rasterizer_state(struct exa_context *exa)
-{
- struct pipe_rasterizer_state raster;
- memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
- raster.gl_rasterization_rules = 1;
- cso_set_rasterizer(exa->cso, &raster);
-}
static void
bind_shaders(struct exa_context *exa, int op,
fs_traits |= FS_MASK;
}
- shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
+ shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
}
++exa->num_bound_samplers;
}
- cso_set_samplers(exa->cso, exa->num_bound_samplers,
+ cso_set_samplers(exa->renderer->cso, exa->num_bound_samplers,
(const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(exa->cso, exa->num_bound_samplers,
+ cso_set_sampler_textures(exa->renderer->cso, exa->num_bound_samplers,
exa->bound_textures);
}
2.f/width, 2.f/height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_constant_buffer *cbuf = &exa->vs_const_buffer;
-
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
-
- if (cbuf->buffer) {
- pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
- 0, param_bytes, vs_consts);
- }
- exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+ renderer_set_constants(exa->renderer, PIPE_SHADER_VERTEX,
+ vs_consts, param_bytes);
}
setup_fs_constant_buffer(struct exa_context *exa)
{
const int param_bytes = 4 * sizeof(float);
- float fs_consts[8] = {
+ const float fs_consts[8] = {
0, 0, 0, 1,
};
- struct pipe_constant_buffer *cbuf = &exa->fs_const_buffer;
-
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(exa->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
-
- if (cbuf->buffer) {
- pipe_buffer_write(exa->pipe->screen, cbuf->buffer,
- 0, param_bytes, fs_consts);
- }
- exa->pipe->set_constant_buffer(exa->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ renderer_set_constants(exa->renderer, PIPE_SHADER_FRAGMENT,
+ fs_consts, param_bytes);
}
static void
struct exa_pixmap_priv *pMask,
struct exa_pixmap_priv *pDst)
{
- bind_framebuffer_state(exa, pDst);
- bind_viewport_state(exa, pDst);
+ renderer_bind_framebuffer(exa->renderer, pDst);
+ renderer_bind_viewport(exa->renderer, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture);
- bind_rasterizer_state(exa);
+ renderer_bind_rasterizer(exa->renderer);
bind_shaders(exa, op, pSrcPicture, pMaskPicture);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
- bind_clip_state(exa);
setup_constant_buffers(exa, pDst);
return FALSE;
int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int width, int height)
{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_buffer *buf = 0;
-
if (exa->num_bound_samplers == 0 ) { /* solid fill */
- buf = setup_vertex_data0(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- } else if (exa->num_bound_samplers == 1 ) /* src */
- buf = setup_vertex_data1(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- else if (exa->num_bound_samplers == 2) /* src + mask */
- buf = setup_vertex_data2(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
- else if (exa->num_bound_samplers == 3) { /* src + mask + dst */
- debug_assert(!"src/mask/dst not handled right now");
-#if 0
- buf = setup_vertex_data2(exa,
- srcX, srcY, maskX, maskY,
- dstX, dstY, width, height);
-#endif
- }
-
- if (buf) {
- int num_attribs = 1; /*pos*/
- num_attribs += exa->num_bound_samplers;
- if (exa->has_solid_color)
- ++num_attribs;
-
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- num_attribs); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
+ renderer_draw_solid_rect(exa->renderer,
+ dstX, dstY, dstX + width, dstY + height,
+ exa->solid_color);
+ } else {
+ int pos[6] = {srcX, srcY, maskX, maskY, dstX, dstY};
+ renderer_draw_textures(exa->renderer,
+ pos, width, height,
+ exa->bound_textures,
+ exa->num_bound_samplers);
}
}
vs_traits = VS_SOLID_FILL;
fs_traits = FS_SOLID_FILL;
- bind_framebuffer_state(exa, pixmap);
- bind_viewport_state(exa, pixmap);
- bind_rasterizer_state(exa);
+ renderer_bind_framebuffer(exa->renderer, pixmap);
+ renderer_bind_viewport(exa->renderer, pixmap);
+ renderer_bind_rasterizer(exa->renderer);
bind_blend_state(exa, PictOpSrc, NULL, NULL);
setup_constant_buffers(exa, pixmap);
- bind_clip_state(exa);
- shader = xorg_shaders_get(exa->shaders, vs_traits, fs_traits);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
+ shader = xorg_shaders_get(exa->renderer->shaders, vs_traits, fs_traits);
+ cso_set_vertex_shader_handle(exa->renderer->cso, shader.vs);
+ cso_set_fragment_shader_handle(exa->renderer->cso, shader.fs);
return TRUE;
}
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1)
{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_buffer *buf = 0;
-
- /* 1st vertex */
- setup_vertex0(exa->vertices2[0], x0, y0,
- exa->solid_color);
- /* 2nd vertex */
- setup_vertex0(exa->vertices2[1], x1, y0,
- exa->solid_color);
- /* 3rd vertex */
- setup_vertex0(exa->vertices2[2], x1, y1,
- exa->solid_color);
- /* 4th vertex */
- setup_vertex0(exa->vertices2[3], x0, y1,
- exa->solid_color);
-
- buf = pipe_user_buffer_create(exa->pipe->screen,
- exa->vertices2,
- sizeof(exa->vertices2));
-
-
- if (buf) {
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-}
-
-
-static INLINE void shift_rectx(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[0] += shift;
- coords[2] -= shift;
- if (bounds) {
- coords[2] = MIN2(coords[2], bounds[2]);
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- }
-}
-
-static INLINE void shift_recty(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[1] += shift;
- coords[3] -= shift;
- if (bounds) {
- coords[3] = MIN2(coords[3], bounds[3]);
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
- }
-}
-
-static INLINE void bound_rect(float coords[4],
- const float bounds[4],
- float shift[4])
-{
- /* if outside the bounds */
- if (coords[0] > (bounds[0] + bounds[2]) ||
- coords[1] > (bounds[1] + bounds[3]) ||
- (coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- shift[0] = 0.f;
- shift[1] = 0.f;
- return;
- }
-
- /* bound x */
- if (coords[0] < bounds[0]) {
- shift[0] = bounds[0] - coords[0];
- coords[2] -= shift[0];
- coords[0] = bounds[0];
- } else
- shift[0] = 0.f;
-
- /* bound y */
- if (coords[1] < bounds[1]) {
- shift[1] = bounds[1] - coords[1];
- coords[3] -= shift[1];
- coords[1] = bounds[1];
- } else
- shift[1] = 0.f;
-
- shift[2] = bounds[2] - coords[2];
- shift[3] = bounds[3] - coords[3];
- /* bound width/height */
- coords[2] = MIN2(coords[2], bounds[2]);
- coords[3] = MIN2(coords[3], bounds[3]);
-
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
-
- /* if outside the bounds */
- if ((coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- return;
- }
-}
-
-static INLINE void sync_size(float *src_loc, float *dst_loc)
-{
- src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
- src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
- dst_loc[2] = src_loc[2];
- dst_loc[3] = src_loc[3];
-}
-
-
-static void renderer_copy_texture(struct exa_context *exa,
- struct pipe_texture *src,
- float sx1, float sy1,
- float sx2, float sy2,
- struct pipe_texture *dst,
- float dx1, float dy1,
- float dx2, float dy2)
-{
- struct pipe_context *pipe = exa->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_buffer *buf;
- struct pipe_surface *dst_surf = screen->get_tex_surface(
- screen, dst, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
- struct pipe_framebuffer_state fb;
- float s0, t0, s1, t1;
- struct xorg_shader shader;
-
- assert(src->width[0] != 0);
- assert(src->height[0] != 0);
- assert(dst->width[0] != 0);
- assert(dst->height[0] != 0);
-
-#if 1
- s0 = sx1 / src->width[0];
- s1 = sx2 / src->width[0];
- t0 = sy1 / src->height[0];
- t1 = sy2 / src->height[0];
-#else
- s0 = 0;
- s1 = 1;
- t0 = 0;
- t1 = 1;
-#endif
-
-#if 0
- debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
- sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
- s0, t0, s1, t1);
-#endif
-
- assert(screen->is_format_supported(screen, dst_surf->format,
- PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET,
- 0));
-
- /* save state (restored below) */
- cso_save_blend(exa->cso);
- cso_save_samplers(exa->cso);
- cso_save_sampler_textures(exa->cso);
- cso_save_framebuffer(exa->cso);
- cso_save_fragment_shader(exa->cso);
- cso_save_vertex_shader(exa->cso);
-
- cso_save_viewport(exa->cso);
-
-
- /* set misc state we care about */
- {
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask = PIPE_MASK_RGBA;
- cso_set_blend(exa->cso, &blend);
- }
-
- /* sampler */
- {
- struct pipe_sampler_state sampler;
- memset(&sampler, 0, sizeof(sampler));
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.normalized_coords = 1;
- cso_single_sampler(exa->cso, 0, &sampler);
- cso_single_sampler_done(exa->cso);
- }
-
- set_viewport(exa, dst_surf->width, dst_surf->height, Y0_TOP);
-
- /* texture */
- cso_set_sampler_textures(exa->cso, 1, &src);
-
- bind_rasterizer_state(exa);
-
- /* shaders */
- shader = xorg_shaders_get(exa->shaders,
- VS_COMPOSITE,
- FS_COMPOSITE);
- cso_set_vertex_shader_handle(exa->cso, shader.vs);
- cso_set_fragment_shader_handle(exa->cso, shader.fs);
-
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst_surf->width;
- fb.height = dst_surf->height;
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surf;
- {
- int i;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- fb.cbufs[i] = 0;
- }
- cso_set_framebuffer(exa->cso, &fb);
- setup_vs_constant_buffer(exa, fb.width, fb.height);
- setup_fs_constant_buffer(exa);
-
- /* draw quad */
- buf = setup_vertex_data_tex(exa,
- dx1, dy1,
- dx2, dy2,
- s0, t0, s1, t1,
- 0.0f);
-
- if (buf) {
- util_draw_vertex_buffer(exa->pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-
- /* restore state we changed */
- cso_restore_blend(exa->cso);
- cso_restore_samplers(exa->cso);
- cso_restore_sampler_textures(exa->cso);
- cso_restore_framebuffer(exa->cso);
- cso_restore_vertex_shader(exa->cso);
- cso_restore_fragment_shader(exa->cso);
- cso_restore_viewport(exa->cso);
-
- pipe_surface_reference(&dst_surf, NULL);
-}
-
-
-static struct pipe_texture *
-create_sampler_texture(struct exa_context *ctx,
- struct pipe_texture *src)
-{
- enum pipe_format format;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *pt;
- struct pipe_texture templ;
-
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* the coming in texture should already have that invariance */
- debug_assert(screen->is_format_supported(screen, src->format,
- PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
-
- format = src->format;
-
- memset(&templ, 0, sizeof(templ));
- templ.target = PIPE_TEXTURE_2D;
- templ.format = format;
- templ.last_level = 0;
- templ.width[0] = src->width[0];
- templ.height[0] = src->height[0];
- templ.depth[0] = 1;
- pf_get_block(format, &templ.block);
- templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
-
- pt = screen->texture_create(screen, &templ);
-
- debug_assert(!pt || pipe_is_referenced(&pt->reference));
-
- if (!pt)
- return NULL;
-
- {
- /* copy source framebuffer surface into texture */
- struct pipe_surface *ps_read = screen->get_tex_surface(
- screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
- struct pipe_surface *ps_tex = screen->get_tex_surface(
- screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
- pipe->surface_copy(pipe,
- ps_tex, /* dest */
- 0, 0, /* destx/y */
- ps_read,
- 0, 0, src->width[0], src->height[0]);
- pipe_surface_reference(&ps_read, NULL);
- pipe_surface_reference(&ps_tex, NULL);
- }
-
- return pt;
-}
-
-void xorg_copy_pixmap(struct exa_context *ctx,
- struct exa_pixmap_priv *dst_priv, int dx, int dy,
- struct exa_pixmap_priv *src_priv, int sx, int sy,
- int width, int height)
-{
- float dst_loc[4], src_loc[4];
- float dst_bounds[4], src_bounds[4];
- float src_shift[4], dst_shift[4], shift[4];
- struct pipe_texture *dst = dst_priv->tex;
- struct pipe_texture *src = src_priv->tex;
-
- if (ctx->pipe->is_texture_referenced(ctx->pipe, src, 0, 0) &
- PIPE_REFERENCED_FOR_WRITE)
- ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- dst_loc[0] = dx;
- dst_loc[1] = dy;
- dst_loc[2] = width;
- dst_loc[3] = height;
- dst_bounds[0] = 0.f;
- dst_bounds[1] = 0.f;
- dst_bounds[2] = dst->width[0];
- dst_bounds[3] = dst->height[0];
-
- src_loc[0] = sx;
- src_loc[1] = sy;
- src_loc[2] = width;
- src_loc[3] = height;
- src_bounds[0] = 0.f;
- src_bounds[1] = 0.f;
- src_bounds[2] = src->width[0];
- src_bounds[3] = src->height[0];
-
- bound_rect(src_loc, src_bounds, src_shift);
- bound_rect(dst_loc, dst_bounds, dst_shift);
- shift[0] = src_shift[0] - dst_shift[0];
- shift[1] = src_shift[1] - dst_shift[1];
-
- if (shift[0] < 0)
- shift_rectx(src_loc, src_bounds, -shift[0]);
- else
- shift_rectx(dst_loc, dst_bounds, shift[0]);
-
- if (shift[1] < 0)
- shift_recty(src_loc, src_bounds, -shift[1]);
- else
- shift_recty(dst_loc, dst_bounds, shift[1]);
-
- sync_size(src_loc, dst_loc);
-
- if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
- dst_loc[2] >= 0 && dst_loc[3] >= 0) {
- struct pipe_texture *temp_src = src;
-
- if (src == dst)
- temp_src = create_sampler_texture(ctx, src);
-
- renderer_copy_texture(ctx,
- temp_src,
- src_loc[0],
- src_loc[1],
- src_loc[0] + src_loc[2],
- src_loc[1] + src_loc[3],
- dst,
- dst_loc[0],
- dst_loc[1],
- dst_loc[0] + dst_loc[2],
- dst_loc[1] + dst_loc[3]);
-
- if (src == dst)
- pipe_texture_reference(&temp_src, NULL);
- }
+ renderer_draw_solid_rect(exa->renderer,
+ x0, y0, x1, y1, exa->solid_color);
}
struct exa_pixmap_priv *pixmap,
int x0, int y0, int x1, int y1);
-void xorg_copy_pixmap(struct exa_context *ctx,
- struct exa_pixmap_priv *dst, int dx, int dy,
- struct exa_pixmap_priv *src, int sx, int sy,
- int width, int height);
-
#endif
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
-#include "cso_cache/cso_context.h"
-
#include "util/u_rect.h"
#define DEBUG_PRINT 0
}
}
-static void
-xorg_exa_init_state(struct exa_context *exa)
-{
- struct pipe_depth_stencil_alpha_state dsa;
-
- /* set common initial clip state */
- memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
- cso_set_depth_stencil_alpha(exa->cso, &dsa);
-}
-
static void
xorg_exa_common_done(struct exa_context *exa)
{
debug_assert(priv == exa->copy.dst);
- xorg_copy_pixmap(exa, exa->copy.dst, dstX, dstY,
- exa->copy.src, srcX, srcY,
- width, height);
+ renderer_copy_pixmap(exa->renderer, exa->copy.dst, dstX, dstY,
+ exa->copy.src, srcX, srcY,
+ width, height);
}
static Bool
dst_surf = exa->scrn->get_tex_surface(
exa->scrn, texture, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
- src_surf = exa_gpu_surface(exa, priv);
+ src_surf = xorg_gpu_surface(exa->pipe->screen, priv);
exa->pipe->surface_copy(exa->pipe, dst_surf, 0, 0, src_surf,
0, 0, min(width, texture->width[0]),
min(height, texture->height[0]));
{
modesettingPtr ms = modesettingPTR(pScrn);
struct exa_context *exa = ms->exa;
- struct pipe_constant_buffer *vsbuf = &exa->vs_const_buffer;
- struct pipe_constant_buffer *fsbuf = &exa->fs_const_buffer;
- if (exa->shaders) {
- xorg_shaders_destroy(exa->shaders);
- }
-
- if (vsbuf && vsbuf->buffer)
- pipe_buffer_reference(&vsbuf->buffer, NULL);
-
- if (fsbuf && fsbuf->buffer)
- pipe_buffer_reference(&fsbuf->buffer, NULL);
-
- if (exa->cso) {
- cso_release_all(exa->cso);
- cso_destroy_context(exa->cso);
- }
+ renderer_destroy(exa->renderer);
if (exa->pipe)
exa->pipe->destroy(exa->pipe);
/* Share context with DRI */
ms->ctx = exa->pipe;
- exa->cso = cso_create_context(exa->pipe);
- exa->shaders = xorg_shaders_create(exa);
-
- xorg_exa_init_state(exa);
+ exa->renderer = renderer_create(exa->pipe);
return (void *)exa;
}
struct pipe_surface *
-exa_gpu_surface(struct exa_context *exa, struct exa_pixmap_priv *priv)
+xorg_gpu_surface(struct pipe_screen *scrn, struct exa_pixmap_priv *priv)
{
- return exa->scrn->get_tex_surface(exa->scrn, priv->tex, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ return scrn->get_tex_surface(scrn, priv->tex, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
}
ExaDriverPtr pExa;
struct pipe_context *pipe;
struct pipe_screen *scrn;
- struct cso_context *cso;
- struct xorg_shaders *shaders;
-
- struct pipe_constant_buffer vs_const_buffer;
- struct pipe_constant_buffer fs_const_buffer;
+ struct xorg_renderer *renderer;
struct pipe_texture *bound_textures[MAX_EXA_SAMPLERS];
int num_bound_samplers;
struct exa_pixmap_priv *src;
struct exa_pixmap_priv *dst;
} copy;
-
- /* we should combine these two */
- float vertices2[4][2][4];
- float vertices3[4][3][4];
};
struct exa_pixmap_priv
} while(0)
struct pipe_surface *
-exa_gpu_surface(struct exa_context *exa, struct exa_pixmap_priv *priv);
+xorg_gpu_surface(struct pipe_screen *scrn, struct exa_pixmap_priv *priv);
void xorg_exa_flush(struct exa_context *exa, uint pipeFlushFlags,
struct pipe_fence_handle **fence);
*/
struct xorg_shaders {
- struct exa_context *exa;
+ struct xorg_renderer *r;
struct cso_hash *vs_hash;
struct cso_hash *fs_hash;
return ureg_create_shader_and_destroy(ureg, pipe);
}
-struct xorg_shaders * xorg_shaders_create(struct exa_context *exa)
+struct xorg_shaders * xorg_shaders_create(struct xorg_renderer *r)
{
struct xorg_shaders *sc = CALLOC_STRUCT(xorg_shaders);
- sc->exa = exa;
+ sc->r = r;
sc->vs_hash = cso_hash_create();
sc->fs_hash = cso_hash_create();
void xorg_shaders_destroy(struct xorg_shaders *sc)
{
- cache_destroy(sc->exa->cso, sc->vs_hash,
+ cache_destroy(sc->r->cso, sc->vs_hash,
PIPE_SHADER_VERTEX);
- cache_destroy(sc->exa->cso, sc->fs_hash,
+ cache_destroy(sc->r->cso, sc->fs_hash,
PIPE_SHADER_FRAGMENT);
free(sc);
struct xorg_shader shader = { NULL, NULL };
void *vs, *fs;
- vs = shader_from_cache(sc->exa->pipe, PIPE_SHADER_VERTEX,
+ vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX,
sc->vs_hash, vs_traits);
- fs = shader_from_cache(sc->exa->pipe, PIPE_SHADER_FRAGMENT,
+ fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT,
sc->fs_hash, fs_traits);
debug_assert(vs && fs);
#ifndef XORG_EXA_TGSI_H
#define XORG_EXA_TGSI_H
-#include "xorg_exa.h"
+#include "xorg_renderer.h"
enum xorg_vs_traits {
VS_COMPOSITE = 1 << 0,
struct xorg_shaders;
-struct xorg_shaders *xorg_shaders_create(struct exa_context *exa);
+struct xorg_shaders *xorg_shaders_create(struct xorg_renderer *renderer);
void xorg_shaders_destroy(struct xorg_shaders *shaders);
struct xorg_shader xorg_shaders_get(struct xorg_shaders *shaders,
--- /dev/null
+#include "xorg_exa.h"
+#include "xorg_renderer.h"
+
+#include "xorg_exa_tgsi.h"
+
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "pipe/p_inlines.h"
+
+enum AxisOrientation {
+ Y0_BOTTOM,
+ Y0_TOP
+};
+
+static void
+renderer_init_state(struct xorg_renderer *r)
+{
+ struct pipe_depth_stencil_alpha_state dsa;
+
+ /* set common initial clip state */
+ memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
+ cso_set_depth_stencil_alpha(r->cso, &dsa);
+}
+
+
+static INLINE void
+setup_vertex0(float vertex[2][4], float x, float y,
+ float color[4])
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = color[0]; /*r*/
+ vertex[1][1] = color[1]; /*g*/
+ vertex[1][2] = color[2]; /*b*/
+ vertex[1][3] = color[3]; /*a*/
+}
+
+static INLINE void
+setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = s; /*s*/
+ vertex[1][1] = t; /*t*/
+ vertex[1][2] = 0.f; /*r*/
+ vertex[1][3] = 1.f; /*q*/
+}
+
+static struct pipe_buffer *
+setup_vertex_data1(struct xorg_renderer *r,
+ int srcX, int srcY, int dstX, int dstY,
+ int width, int height,
+ struct pipe_texture *src)
+{
+ float s0, t0, s1, t1;
+
+ s0 = srcX / src->width[0];
+ s1 = srcX + width / src->width[0];
+ t0 = srcY / src->height[0];
+ t1 = srcY + height / src->height[0];
+
+ /* 1st vertex */
+ setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
+ /* 2nd vertex */
+ setup_vertex1(r->vertices2[1], dstX + width, dstY, s1, t0);
+ /* 3rd vertex */
+ setup_vertex1(r->vertices2[2], dstX + width, dstY + height, s1, t1);
+ /* 4th vertex */
+ setup_vertex1(r->vertices2[3], dstX, dstY + height, s0, t1);
+
+ return pipe_user_buffer_create(r->pipe->screen,
+ r->vertices2,
+ sizeof(r->vertices2));
+}
+
+static struct pipe_buffer *
+setup_vertex_data_tex(struct xorg_renderer *r,
+ float x0, float y0, float x1, float y1,
+ float s0, float t0, float s1, float t1,
+ float z)
+{
+ /* 1st vertex */
+ setup_vertex1(r->vertices2[0], x0, y0, s0, t0);
+ /* 2nd vertex */
+ setup_vertex1(r->vertices2[1], x1, y0, s1, t0);
+ /* 3rd vertex */
+ setup_vertex1(r->vertices2[2], x1, y1, s1, t1);
+ /* 4th vertex */
+ setup_vertex1(r->vertices2[3], x0, y1, s0, t1);
+
+ return pipe_user_buffer_create(r->pipe->screen,
+ r->vertices2,
+ sizeof(r->vertices2));
+}
+
+static INLINE void
+setup_vertex2(float vertex[3][4], float x, float y,
+ float s0, float t0, float s1, float t1)
+{
+ vertex[0][0] = x;
+ vertex[0][1] = y;
+ vertex[0][2] = 0.f; /*z*/
+ vertex[0][3] = 1.f; /*w*/
+
+ vertex[1][0] = s0; /*s*/
+ vertex[1][1] = t0; /*t*/
+ vertex[1][2] = 0.f; /*r*/
+ vertex[1][3] = 1.f; /*q*/
+
+ vertex[2][0] = s1; /*s*/
+ vertex[2][1] = t1; /*t*/
+ vertex[2][2] = 0.f; /*r*/
+ vertex[2][3] = 1.f; /*q*/
+}
+
+static struct pipe_buffer *
+setup_vertex_data2(struct xorg_renderer *r,
+ int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int width, int height,
+ struct pipe_texture *src,
+ struct pipe_texture *mask)
+{
+ float st0[4], st1[4];
+
+ st0[0] = srcX / src->width[0];
+ st0[1] = srcY / src->height[0];
+ st0[2] = srcX + width / src->width[0];
+ st0[3] = srcY + height / src->height[0];
+
+ st1[0] = maskX / mask->width[0];
+ st1[1] = maskY / mask->height[0];
+ st1[2] = maskX + width / mask->width[0];
+ st1[3] = maskY + height / mask->height[0];
+
+ /* 1st vertex */
+ setup_vertex2(r->vertices3[0], dstX, dstY,
+ st0[0], st0[1], st1[0], st1[1]);
+ /* 2nd vertex */
+ setup_vertex2(r->vertices3[1], dstX + width, dstY,
+ st0[2], st0[1], st1[2], st1[1]);
+ /* 3rd vertex */
+ setup_vertex2(r->vertices3[2], dstX + width, dstY + height,
+ st0[2], st0[3], st1[2], st1[3]);
+ /* 4th vertex */
+ setup_vertex2(r->vertices3[3], dstX, dstY + height,
+ st0[0], st0[3], st1[0], st1[3]);
+
+ return pipe_user_buffer_create(r->pipe->screen,
+ r->vertices3,
+ sizeof(r->vertices3));
+}
+
+
+
+static void
+set_viewport(struct xorg_renderer *r, int width, int height,
+ enum AxisOrientation orientation)
+{
+ struct pipe_viewport_state viewport;
+ float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
+
+ viewport.scale[0] = width / 2.f;
+ viewport.scale[1] = height / y_scale;
+ viewport.scale[2] = 1.0;
+ viewport.scale[3] = 1.0;
+ viewport.translate[0] = width / 2.f;
+ viewport.translate[1] = height / 2.f;
+ viewport.translate[2] = 0.0;
+ viewport.translate[3] = 0.0;
+
+ cso_set_viewport(r->cso, &viewport);
+}
+
+
+
+struct xorg_renderer * renderer_create(struct pipe_context *pipe)
+{
+ struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
+
+ renderer->cso = cso_create_context(pipe);
+ renderer->shaders = xorg_shaders_create(renderer);
+
+ renderer_init_state(renderer);
+
+ return renderer;
+}
+
+void renderer_destroy(struct xorg_renderer *r)
+{
+ struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer;
+ struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer;
+
+ if (vsbuf && vsbuf->buffer)
+ pipe_buffer_reference(&vsbuf->buffer, NULL);
+
+ if (fsbuf && fsbuf->buffer)
+ pipe_buffer_reference(&fsbuf->buffer, NULL);
+
+ if (r->cso) {
+ cso_release_all(r->cso);
+ cso_destroy_context(r->cso);
+ }
+
+ if (r->shaders) {
+ xorg_shaders_destroy(r->shaders);
+ }
+}
+
+void renderer_bind_framebuffer(struct xorg_renderer *r,
+ struct exa_pixmap_priv *priv)
+{
+ unsigned i;
+ struct pipe_framebuffer_state state;
+ struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
+ memset(&state, 0, sizeof(struct pipe_framebuffer_state));
+
+ state.width = priv->tex->width[0];
+ state.height = priv->tex->height[0];
+
+ state.nr_cbufs = 1;
+ state.cbufs[0] = surface;
+ for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
+ state.cbufs[i] = 0;
+
+ /* currently we don't use depth/stencil */
+ state.zsbuf = 0;
+
+ cso_set_framebuffer(r->cso, &state);
+
+ /* we do fire and forget for the framebuffer, this is the forget part */
+ pipe_surface_reference(&surface, NULL);
+}
+
+void renderer_bind_viewport(struct xorg_renderer *r,
+ struct exa_pixmap_priv *dst)
+{
+ int width = dst->tex->width[0];
+ int height = dst->tex->height[0];
+
+ /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
+
+ set_viewport(r, width, height, Y0_TOP);
+}
+
+void renderer_bind_rasterizer(struct xorg_renderer *r)
+{
+ struct pipe_rasterizer_state raster;
+
+ /* XXX: move to renderer_init_state? */
+ memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
+ raster.gl_rasterization_rules = 1;
+ cso_set_rasterizer(r->cso, &raster);
+}
+
+void renderer_set_constants(struct xorg_renderer *r,
+ int shader_type,
+ const float *params,
+ int param_bytes)
+{
+ struct pipe_constant_buffer *cbuf =
+ (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
+ &r->fs_const_buffer;
+
+ pipe_buffer_reference(&cbuf->buffer, NULL);
+ cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+
+ if (cbuf->buffer) {
+ pipe_buffer_write(r->pipe->screen, cbuf->buffer,
+ 0, param_bytes, params);
+ }
+ r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
+}
+
+static void
+setup_vs_constant_buffer(struct xorg_renderer *r,
+ int width, int height)
+{
+ const int param_bytes = 8 * sizeof(float);
+ float vs_consts[8] = {
+ 2.f/width, 2.f/height, 1, 1,
+ -1, -1, 0, 0
+ };
+ renderer_set_constants(r, PIPE_SHADER_VERTEX,
+ vs_consts, param_bytes);
+}
+
+static void
+setup_fs_constant_buffer(struct xorg_renderer *r)
+{
+ const int param_bytes = 4 * sizeof(float);
+ const float fs_consts[8] = {
+ 0, 0, 0, 1,
+ };
+ renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
+ fs_consts, param_bytes);
+}
+
+static INLINE void shift_rectx(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[0] += shift;
+ coords[2] -= shift;
+ if (bounds) {
+ coords[2] = MIN2(coords[2], bounds[2]);
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ }
+}
+
+static INLINE void shift_recty(float coords[4],
+ const float *bounds,
+ const float shift)
+{
+ coords[1] += shift;
+ coords[3] -= shift;
+ if (bounds) {
+ coords[3] = MIN2(coords[3], bounds[3]);
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+ }
+}
+
+static INLINE void bound_rect(float coords[4],
+ const float bounds[4],
+ float shift[4])
+{
+ /* if outside the bounds */
+ if (coords[0] > (bounds[0] + bounds[2]) ||
+ coords[1] > (bounds[1] + bounds[3]) ||
+ (coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ shift[0] = 0.f;
+ shift[1] = 0.f;
+ return;
+ }
+
+ /* bound x */
+ if (coords[0] < bounds[0]) {
+ shift[0] = bounds[0] - coords[0];
+ coords[2] -= shift[0];
+ coords[0] = bounds[0];
+ } else
+ shift[0] = 0.f;
+
+ /* bound y */
+ if (coords[1] < bounds[1]) {
+ shift[1] = bounds[1] - coords[1];
+ coords[3] -= shift[1];
+ coords[1] = bounds[1];
+ } else
+ shift[1] = 0.f;
+
+ shift[2] = bounds[2] - coords[2];
+ shift[3] = bounds[3] - coords[3];
+ /* bound width/height */
+ coords[2] = MIN2(coords[2], bounds[2]);
+ coords[3] = MIN2(coords[3], bounds[3]);
+
+ /* bound x/y + width/height */
+ if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
+ coords[2] = (bounds[0] + bounds[2]) - coords[0];
+ }
+ if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
+ coords[3] = (bounds[1] + bounds[3]) - coords[1];
+ }
+
+ /* if outside the bounds */
+ if ((coords[0] + coords[2]) < bounds[0] ||
+ (coords[1] + coords[3]) < bounds[1]) {
+ coords[0] = 0.f;
+ coords[1] = 0.f;
+ coords[2] = 0.f;
+ coords[3] = 0.f;
+ return;
+ }
+}
+
+static INLINE void sync_size(float *src_loc, float *dst_loc)
+{
+ src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
+ src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
+ dst_loc[2] = src_loc[2];
+ dst_loc[3] = src_loc[3];
+}
+
+static void renderer_copy_texture(struct xorg_renderer *r,
+ struct pipe_texture *src,
+ float sx1, float sy1,
+ float sx2, float sy2,
+ struct pipe_texture *dst,
+ float dx1, float dy1,
+ float dx2, float dy2)
+{
+ struct pipe_context *pipe = r->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_buffer *buf;
+ struct pipe_surface *dst_surf = screen->get_tex_surface(
+ screen, dst, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ struct pipe_framebuffer_state fb;
+ float s0, t0, s1, t1;
+ struct xorg_shader shader;
+
+ assert(src->width[0] != 0);
+ assert(src->height[0] != 0);
+ assert(dst->width[0] != 0);
+ assert(dst->height[0] != 0);
+
+#if 1
+ s0 = sx1 / src->width[0];
+ s1 = sx2 / src->width[0];
+ t0 = sy1 / src->height[0];
+ t1 = sy2 / src->height[0];
+#else
+ s0 = 0;
+ s1 = 1;
+ t0 = 0;
+ t1 = 1;
+#endif
+
+#if 0
+ debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
+ sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
+ s0, t0, s1, t1);
+#endif
+
+ assert(screen->is_format_supported(screen, dst_surf->format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET,
+ 0));
+
+ /* save state (restored below) */
+ cso_save_blend(r->cso);
+ cso_save_samplers(r->cso);
+ cso_save_sampler_textures(r->cso);
+ cso_save_framebuffer(r->cso);
+ cso_save_fragment_shader(r->cso);
+ cso_save_vertex_shader(r->cso);
+
+ cso_save_viewport(r->cso);
+
+
+ /* set misc state we care about */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.colormask = PIPE_MASK_RGBA;
+ cso_set_blend(r->cso, &blend);
+ }
+
+ /* sampler */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ cso_single_sampler(r->cso, 0, &sampler);
+ cso_single_sampler_done(r->cso);
+ }
+
+ set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
+
+ /* texture */
+ cso_set_sampler_textures(r->cso, 1, &src);
+
+ renderer_bind_rasterizer(r);
+
+ /* shaders */
+ shader = xorg_shaders_get(r->shaders,
+ VS_COMPOSITE,
+ FS_COMPOSITE);
+ cso_set_vertex_shader_handle(r->cso, shader.vs);
+ cso_set_fragment_shader_handle(r->cso, shader.fs);
+
+ /* drawing dest */
+ memset(&fb, 0, sizeof(fb));
+ fb.width = dst_surf->width;
+ fb.height = dst_surf->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = dst_surf;
+ {
+ int i;
+ for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
+ fb.cbufs[i] = 0;
+ }
+ cso_set_framebuffer(r->cso, &fb);
+ setup_vs_constant_buffer(r, fb.width, fb.height);
+ setup_fs_constant_buffer(r);
+
+ /* draw quad */
+ buf = setup_vertex_data_tex(r,
+ dx1, dy1,
+ dx2, dy2,
+ s0, t0, s1, t1,
+ 0.0f);
+
+ if (buf) {
+ util_draw_vertex_buffer(r->pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+
+ /* restore state we changed */
+ cso_restore_blend(r->cso);
+ cso_restore_samplers(r->cso);
+ cso_restore_sampler_textures(r->cso);
+ cso_restore_framebuffer(r->cso);
+ cso_restore_vertex_shader(r->cso);
+ cso_restore_fragment_shader(r->cso);
+ cso_restore_viewport(r->cso);
+
+ pipe_surface_reference(&dst_surf, NULL);
+}
+
+static struct pipe_texture *
+create_sampler_texture(struct xorg_renderer *r,
+ struct pipe_texture *src)
+{
+ enum pipe_format format;
+ struct pipe_context *pipe = r->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *pt;
+ struct pipe_texture templ;
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* the coming in texture should already have that invariance */
+ debug_assert(screen->is_format_supported(screen, src->format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+
+ format = src->format;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = format;
+ templ.last_level = 0;
+ templ.width[0] = src->width[0];
+ templ.height[0] = src->height[0];
+ templ.depth[0] = 1;
+ pf_get_block(format, &templ.block);
+ templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+
+ pt = screen->texture_create(screen, &templ);
+
+ debug_assert(!pt || pipe_is_referenced(&pt->reference));
+
+ if (!pt)
+ return NULL;
+
+ {
+ /* copy source framebuffer surface into texture */
+ struct pipe_surface *ps_read = screen->get_tex_surface(
+ screen, src, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
+ struct pipe_surface *ps_tex = screen->get_tex_surface(
+ screen, pt, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE );
+ pipe->surface_copy(pipe,
+ ps_tex, /* dest */
+ 0, 0, /* destx/y */
+ ps_read,
+ 0, 0, src->width[0], src->height[0]);
+ pipe_surface_reference(&ps_read, NULL);
+ pipe_surface_reference(&ps_tex, NULL);
+ }
+
+ return pt;
+}
+
+
+void renderer_copy_pixmap(struct xorg_renderer *r,
+ struct exa_pixmap_priv *dst_priv, int dx, int dy,
+ struct exa_pixmap_priv *src_priv, int sx, int sy,
+ int width, int height)
+{
+ float dst_loc[4], src_loc[4];
+ float dst_bounds[4], src_bounds[4];
+ float src_shift[4], dst_shift[4], shift[4];
+ struct pipe_texture *dst = dst_priv->tex;
+ struct pipe_texture *src = src_priv->tex;
+
+ if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
+ PIPE_REFERENCED_FOR_WRITE)
+ r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ dst_loc[0] = dx;
+ dst_loc[1] = dy;
+ dst_loc[2] = width;
+ dst_loc[3] = height;
+ dst_bounds[0] = 0.f;
+ dst_bounds[1] = 0.f;
+ dst_bounds[2] = dst->width[0];
+ dst_bounds[3] = dst->height[0];
+
+ src_loc[0] = sx;
+ src_loc[1] = sy;
+ src_loc[2] = width;
+ src_loc[3] = height;
+ src_bounds[0] = 0.f;
+ src_bounds[1] = 0.f;
+ src_bounds[2] = src->width[0];
+ src_bounds[3] = src->height[0];
+
+ bound_rect(src_loc, src_bounds, src_shift);
+ bound_rect(dst_loc, dst_bounds, dst_shift);
+ shift[0] = src_shift[0] - dst_shift[0];
+ shift[1] = src_shift[1] - dst_shift[1];
+
+ if (shift[0] < 0)
+ shift_rectx(src_loc, src_bounds, -shift[0]);
+ else
+ shift_rectx(dst_loc, dst_bounds, shift[0]);
+
+ if (shift[1] < 0)
+ shift_recty(src_loc, src_bounds, -shift[1]);
+ else
+ shift_recty(dst_loc, dst_bounds, shift[1]);
+
+ sync_size(src_loc, dst_loc);
+
+ if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
+ dst_loc[2] >= 0 && dst_loc[3] >= 0) {
+ struct pipe_texture *temp_src = src;
+
+ if (src == dst)
+ temp_src = create_sampler_texture(r, src);
+
+ renderer_copy_texture(r,
+ temp_src,
+ src_loc[0],
+ src_loc[1],
+ src_loc[0] + src_loc[2],
+ src_loc[1] + src_loc[3],
+ dst,
+ dst_loc[0],
+ dst_loc[1],
+ dst_loc[0] + dst_loc[2],
+ dst_loc[1] + dst_loc[3]);
+
+ if (src == dst)
+ pipe_texture_reference(&temp_src, NULL);
+ }
+}
+
+void renderer_draw_solid_rect(struct xorg_renderer *r,
+ int x0, int y0,
+ int x1, int y1,
+ float *color)
+{
+ struct pipe_context *pipe = r->pipe;
+ struct pipe_buffer *buf = 0;
+
+ /* 1st vertex */
+ setup_vertex0(r->vertices2[0], x0, y0, color);
+ /* 2nd vertex */
+ setup_vertex0(r->vertices2[1], x1, y0, color);
+ /* 3rd vertex */
+ setup_vertex0(r->vertices2[2], x1, y1, color);
+ /* 4th vertex */
+ setup_vertex0(r->vertices2[3], x0, y1, color);
+
+ buf = pipe_user_buffer_create(pipe->screen,
+ r->vertices2,
+ sizeof(r->vertices2));
+
+
+ if (buf) {
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+void renderer_draw_textures(struct xorg_renderer *r,
+ int *pos,
+ int width, int height,
+ struct pipe_texture **textures,
+ int num_textures)
+{
+ struct pipe_context *pipe = r->pipe;
+ struct pipe_buffer *buf = 0;
+
+ switch(num_textures) {
+ case 1:
+ buf = setup_vertex_data1(r,
+ pos[0], pos[1], /* src */
+ pos[4], pos[5], /* dst */
+ width, height,
+ textures[0]);
+ break;
+ case 2:
+ buf = setup_vertex_data2(r,
+ pos[0], pos[1], /* src */
+ pos[2], pos[3], /* mask */
+ pos[4], pos[5], /* dst */
+ width, height,
+ textures[0], textures[1]);
+ break;
+ default:
+ debug_assert(!"Unsupported number of textures");
+ break;
+ }
+
+ if (buf) {
+ int num_attribs = 1; /*pos*/
+ num_attribs += num_textures;
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ num_attribs); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
--- /dev/null
+#ifndef XORG_RENDERER_H
+#define XORG_RENDERER_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+struct xorg_shaders;
+struct exa_pixmap_priv;
+
+struct xorg_renderer {
+ struct pipe_context *pipe;
+
+ struct cso_context *cso;
+ struct xorg_shaders *shaders;
+
+ struct pipe_constant_buffer vs_const_buffer;
+ struct pipe_constant_buffer fs_const_buffer;
+
+ /* we should combine these two */
+ float vertices2[4][2][4];
+ float vertices3[4][3][4];
+};
+
+struct xorg_renderer *renderer_create(struct pipe_context *pipe);
+void renderer_destroy(struct xorg_renderer *renderer);
+
+void renderer_bind_framebuffer(struct xorg_renderer *r,
+ struct exa_pixmap_priv *priv);
+void renderer_bind_viewport(struct xorg_renderer *r,
+ struct exa_pixmap_priv *dst);
+void renderer_bind_rasterizer(struct xorg_renderer *r);
+void renderer_set_constants(struct xorg_renderer *r,
+ int shader_type,
+ const float *buffer,
+ int size);
+void renderer_copy_pixmap(struct xorg_renderer *r,
+ struct exa_pixmap_priv *dst_priv, int dx, int dy,
+ struct exa_pixmap_priv *src_priv, int sx, int sy,
+ int width, int height);
+
+void renderer_draw_solid_rect(struct xorg_renderer *r,
+ int x0, int y0,
+ int x1, int y1,
+ float *color);
+
+void renderer_draw_textures(struct xorg_renderer *r,
+ int *pos,
+ int width, int height,
+ struct pipe_texture **textures,
+ int num_textures);
+
+
+#endif
#define DRV_ERROR(msg) xf86DrvMsg(pScrn->scrnIndex, X_ERROR, msg);
+struct exa_context;
+
typedef struct
{
int lastInstance;
boolean ds_depth_bits_last;
/* exa */
- void *exa;
+ struct exa_context *exa;
Bool noEvict;
Bool debug_fallback;
#include <X11/extensions/Xv.h>
#include <fourcc.h>
+#include "xorg_exa.h"
+#include "xorg_renderer.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_inlines.h"
+
/*XXX get these from pipe's texture limits */
#define IMAGE_MAX_WIDTH 2048
#define IMAGE_MAX_HEIGHT 2048
+#define RES_720P_X 1280
+#define RES_720P_Y 720
+
+
+/* The ITU-R BT.601 conversion matrix for SDTV. */
+static const float bt_601[] = {
+ 1.0, 0.0, 1.4075,
+ 1.0, -0.3455, -0.7169,
+ 1.0, 1.7790, 0.
+};
+
+/* The ITU-R BT.709 conversion matrix for HDTV. */
+static const float bt_709[] = {
+ 1.0, 0.0, 1.581,
+ 1.0, -0.1881, -0.47,
+ 1.0, 1.8629, 0.
+};
+
#define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
static Atom xvBrightness, xvContrast;
};
struct xorg_xv_port_priv {
+ struct xorg_renderer *r;
+
RegionRec clip;
int brightness;
int contrast;
+
+ int current_set;
+ /* juggle two sets of seperate Y, U and V
+ * textures */
+ struct pipe_texture *yuv[2][3];
};
*p_h = drw_h;
}
+static INLINE struct pipe_texture *
+create_component_texture(struct pipe_context *pipe,
+ int width, int height)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *tex = 0;
+ struct pipe_texture templ;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = PIPE_FORMAT_L8_UNORM;
+ templ.last_level = 0;
+ templ.width[0] = width;
+ templ.height[0] = height;
+ templ.depth[0] = 1;
+ pf_get_block(PIPE_FORMAT_L8_UNORM, &templ.block);
+ templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+
+ tex = screen->texture_create(screen, &templ);
+
+ return tex;
+}
+
+static int
+check_yuv_textures(struct xorg_xv_port_priv *priv, int width, int height)
+{
+ struct pipe_texture **dst = priv->yuv[priv->current_set];
+ if (!dst[0] ||
+ dst[0]->width[0] != width ||
+ dst[0]->height[0] != height) {
+ pipe_texture_reference(&dst[0], NULL);
+ }
+ if (!dst[1] ||
+ dst[1]->width[0] != width ||
+ dst[1]->height[0] != height) {
+ pipe_texture_reference(&dst[1], NULL);
+ }
+ if (!dst[2] ||
+ dst[2]->width[0] != width ||
+ dst[2]->height[0] != height) {
+ pipe_texture_reference(&dst[2], NULL);
+ }
+
+ if (!dst[0])
+ dst[0] = create_component_texture(priv->r->pipe, width, height);
+
+ if (!dst[1])
+ dst[1] = create_component_texture(priv->r->pipe, width, height);
+
+ if (!dst[2])
+ dst[2] = create_component_texture(priv->r->pipe, width, height);
+
+ if (!dst[0] || !dst[1] || !dst[2])
+ return BadAlloc;
+
+ return Success;
+}
+
+static void
+copy_packed_data(ScrnInfoPtr pScrn,
+ struct xorg_xv_port_priv *port,
+ int id,
+ unsigned char *buf,
+ int srcPitch,
+ int left,
+ int top,
+ int w, int h)
+{
+ unsigned char *src;
+ int i, j;
+ struct pipe_texture **dst = port->yuv[port->current_set];
+ struct pipe_transfer *ytrans, *utrans, *vtrans;
+ struct pipe_screen *screen = port->r->pipe->screen;
+ char *ymap, *vmap, *umap;
+ unsigned char y1, y2, u, v;
+ int yidx, uidx, vidx;
+
+ src = buf + (top * srcPitch) + (left << 1);
+
+ ytrans = screen->get_tex_transfer(screen, dst[0],
+ 0, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ left, top, w, h);
+ utrans = screen->get_tex_transfer(screen, dst[1],
+ 0, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ left, top, w, h);
+ vtrans = screen->get_tex_transfer(screen, dst[2],
+ 0, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ left, top, w, h);
+
+ ymap = screen->transfer_map(screen, ytrans);
+ umap = screen->transfer_map(screen, utrans);
+ vmap = screen->transfer_map(screen, vtrans);
+
+ switch (id) {
+ case FOURCC_YV12: {
+ int y_array_size = w * h;
+ for (i = 0; i < w; ++i) {
+ for (j = 0; i < h; ++j) {
+ /*XXX use src? */
+ y1 = buf[j*w + i];
+ u = buf[(j/2) * (w/2) + i/2 + y_array_size];
+ v = buf[(j/2) * (w/2) + i/2 + y_array_size + y_array_size/4];
+ ymap[yidx++] = y1;
+ umap[uidx++] = u;
+ vmap[vidx++] = v;
+ }
+ }
+ }
+ break;
+ case FOURCC_YUY2:
+ for (j = 0; j < h; ++j) {
+ for (i = 0; i < w; ++i) {
+ /* extracting two pixels */
+ y1 = buf[0];
+ u = buf[1];
+ y2 = buf[2];
+ v = buf[3];
+
+ ymap[yidx++] = y1;
+ ymap[yidx++] = y2;
+ umap[uidx++] = u;
+ umap[uidx++] = u;
+ vmap[vidx++] = v;
+ vmap[vidx++] = v;
+ }
+ }
+ break;
+ default:
+ debug_assert(!"Unsupported yuv format!");
+ break;
+ }
+
+ screen->transfer_unmap(screen, ytrans);
+ screen->transfer_unmap(screen, utrans);
+ screen->transfer_unmap(screen, vtrans);
+ screen->tex_transfer_destroy(ytrans);
+ screen->tex_transfer_destroy(utrans);
+ screen->tex_transfer_destroy(vtrans);
+}
+
+static void
+setup_video_constants(struct xorg_renderer *r, boolean hdtv)
+{
+ struct pipe_context *pipe = r->pipe;
+ const int param_bytes = 9 * sizeof(float);
+ struct pipe_constant_buffer *cbuf = &r->vs_const_buffer;
+
+ pipe_buffer_reference(&cbuf->buffer, NULL);
+ cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+
+ if (cbuf->buffer) {
+ const float *video_constants = (hdtv) ? bt_709 : bt_601;
+
+ pipe_buffer_write(pipe->screen, cbuf->buffer,
+ 0, param_bytes, video_constants);
+ }
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+}
+
+static int
+display_video(ScrnInfoPtr pScrn, struct xorg_xv_port_priv *pPriv, int id,
+ RegionPtr dstRegion,
+ short width, short height,
+ int x1, int y1, int x2, int y2,
+ short src_w, short src_h, short drw_w, short drw_h,
+ PixmapPtr pPixmap)
+{
+ BoxPtr pbox;
+ int nbox;
+ int dxo, dyo;
+ Bool hdtv;
+ float tc0[2], tc1[2], tc2[2];
+
+ hdtv = ((src_w >= RES_720P_X) && (src_h >= RES_720P_Y));
+ setup_video_constants(pPriv->r, hdtv);
+
+ REGION_TRANSLATE(pScrn->pScreen, dstRegion, -pPixmap->screen_x,
+ -pPixmap->screen_y);
+
+ dxo = dstRegion->extents.x1;
+ dyo = dstRegion->extents.y1;
+
+ pbox = REGION_RECTS(dstRegion);
+ nbox = REGION_NUM_RECTS(dstRegion);
+
+ while (nbox--) {
+ int box_x1 = pbox->x1;
+ int box_y1 = pbox->y1;
+ int box_x2 = pbox->x2;
+ int box_y2 = pbox->y2;
+
+ tc0[0] = (double) (box_x1 - dxo) / (double) drw_w; /* u0 */
+ tc0[1] = (double) (box_y1 - dyo) / (double) drw_h; /* v0 */
+ tc1[0] = (double) (box_x2 - dxo) / (double) drw_w; /* u1 */
+ tc1[1] = tc0[1];
+ tc2[0] = tc0[0];
+ tc2[1] = (double) (box_y2 - dyo) / (double) drw_h; /* v1 */
+
+#if 0
+ x = box_x1;
+ y = box_y1;
+ w = box_x2 - box_x1;
+ h = box_y2 - box_y1;
+
+ pbox++;
+ draw_yuv(pScrn, x, y, w, h, &src, 1, FALSE,
+ 0, tc0, tc1, tc2, 1,
+ pPriv->conversionData);
+#endif
+ }
+ DamageDamageRegion(&pPixmap->drawable, dstRegion);
+ return TRUE;
+}
+
static int
put_image(ScrnInfoPtr pScrn,
short src_x, short src_y,
Bool sync, RegionPtr clipBoxes, pointer data,
DrawablePtr pDraw)
{
- return 0;
+ struct xorg_xv_port_priv *pPriv = (struct xorg_xv_port_priv *) data;
+ ScreenPtr pScreen = screenInfo.screens[pScrn->scrnIndex];
+ PixmapPtr pPixmap;
+ INT32 x1, x2, y1, y2;
+ int srcPitch;
+ BoxRec dstBox;
+ int ret;
+
+ /* Clip */
+ x1 = src_x;
+ x2 = src_x + src_w;
+ y1 = src_y;
+ y2 = src_y + src_h;
+
+ dstBox.x1 = drw_x;
+ dstBox.x2 = drw_x + drw_w;
+ dstBox.y1 = drw_y;
+ dstBox.y2 = drw_y + drw_h;
+
+ if (!xf86XVClipVideoHelper(&dstBox, &x1, &x2, &y1, &y2, clipBoxes,
+ width, height))
+ return Success;
+
+ switch (id) {
+ case FOURCC_UYVY:
+ case FOURCC_YUY2:
+ default:
+ srcPitch = width << 1;
+ break;
+ }
+
+ ret = check_yuv_textures(pPriv, width, height);
+
+ if (ret)
+ return ret;
+
+ copy_packed_data(pScrn, pPriv, id, buf, srcPitch,
+ src_x, src_y, width, height);
+
+ if (pDraw->type == DRAWABLE_WINDOW) {
+ pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr)pDraw);
+ } else {
+ pPixmap = (PixmapPtr)pDraw;
+ }
+
+ display_video(pScrn, pPriv, id, clipBoxes, width, height,
+ x1, y1, x2, y2,
+ src_w, src_h, drw_w, drw_h, pPixmap);
+
+ pPriv->current_set = (pPriv->current_set + 1) & 1;
+ return Success;
}
static int
}
static struct xorg_xv_port_priv *
-port_priv_create(ScreenPtr pScreen)
+port_priv_create(struct xorg_renderer *r)
{
- /*ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];*/
- /*modesettingPtr ms = modesettingPTR(pScrn);*/
struct xorg_xv_port_priv *priv = NULL;
priv = calloc(1, sizeof(struct xorg_xv_port_priv));
if (!priv)
return NULL;
+ priv->r = r;
+
REGION_NULL(pScreen, &priv->clip);
+ debug_assert(priv && priv->r);
+
return priv;
}
static XF86VideoAdaptorPtr
xorg_setup_textured_adapter(ScreenPtr pScreen)
{
- /*ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];*/
- /*modesettingPtr ms = modesettingPTR(pScrn);*/
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ modesettingPtr ms = modesettingPTR(pScrn);
XF86VideoAdaptorPtr adapt;
XF86AttributePtr attrs;
DevUnion *dev_unions;
nattributes = NUM_TEXTURED_ATTRIBUTES;
+ debug_assert(ms->exa);
+ debug_assert(ms->exa->renderer);
+
adapt = calloc(1, sizeof(XF86VideoAdaptorRec));
dev_unions = calloc(nports, sizeof(DevUnion));
attrs = calloc(nattributes, sizeof(XF86AttributeRec));
for (i = 0; i < nports; i++) {
struct xorg_xv_port_priv *priv =
- port_priv_create(pScreen);
+ port_priv_create(ms->exa->renderer);
adapt->pPortPrivates[i].ptr = (pointer) (priv);
adapt->nPorts++;