# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
# extension with core profile.
- "glGetSubroutineUniformLocation": exec_info(core=31),
- "glGetSubroutineIndex": exec_info(core=31),
- "glGetActiveSubroutineUniformiv": exec_info(core=31),
- "glGetActiveSubroutineUniformName": exec_info(core=31),
- "glGetActiveSubroutineName": exec_info(core=31),
- "glUniformSubroutinesuiv": exec_info(core=31),
- "glGetUniformSubroutineuiv": exec_info(core=31),
- "glGetProgramStageiv": exec_info(core=31),
+ "GetSubroutineUniformLocation": exec_info(core=31),
+ "GetSubroutineIndex": exec_info(core=31),
+ "GetActiveSubroutineUniformiv": exec_info(core=31),
+ "GetActiveSubroutineUniformName": exec_info(core=31),
+ "GetActiveSubroutineName": exec_info(core=31),
+ "UniformSubroutinesuiv": exec_info(core=31),
+ "GetUniformSubroutineuiv": exec_info(core=31),
+ "GetProgramStageiv": exec_info(core=31),
# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
#