}
+/**
+ * Remap variables referenced in an instruction tree
+ *
+ * This is used when instruction trees are cloned from one shader and placed in
+ * another. These trees will contain references to \c ir_variable nodes that
+ * do not exist in the target shader. This function finds these \c ir_variable
+ * references and replaces the references with matching variables in the target
+ * shader.
+ *
+ * If there is no matching variable in the target shader, a clone of the
+ * \c ir_variable is made and added to the target shader. The new variable is
+ * added to \b both the instruction stream and the symbol table.
+ *
+ * \param inst IR tree that is to be processed.
+ * \param symbols Symbol table containing global scope symbols in the
+ * linked shader.
+ * \param instructions Instruction stream where new variable declarations
+ * should be added.
+ */
+void
+remap_variables(ir_instruction *inst, glsl_symbol_table *symbols,
+ exec_list *instructions)
+{
+ class remap_visitor : public ir_hierarchical_visitor {
+ public:
+ remap_visitor(glsl_symbol_table *symbols, exec_list *instructions)
+ {
+ this->symbols = symbols;
+ this->instructions = instructions;
+ }
+
+ virtual ir_visitor_status visit(ir_dereference_variable *ir)
+ {
+ ir_variable *const existing =
+ this->symbols->get_variable(ir->var->name);
+ if (existing != NULL)
+ ir->var = existing;
+ else {
+ ir_variable *copy = ir->var->clone(NULL);
+
+ this->symbols->add_variable(copy->name, copy);
+ this->instructions->push_head(copy);
+ }
+
+ return visit_continue;
+ }
+
+ private:
+ glsl_symbol_table *symbols;
+ exec_list *instructions;
+ };
+
+ remap_visitor v(symbols, instructions);
+
+ inst->accept(&v);
+}
+
+
+/**
+ * Move non-declarations from one instruction stream to another
+ *
+ * The intended usage pattern of this function is to pass the pointer to the
+ * head sentinal of a list (i.e., a pointer to the list cast to an \c exec_node
+ * pointer) for \c last and \c false for \c make_copies on the first
+ * call. Successive calls pass the return value of the previous call for
+ * \c last and \c true for \c make_copies.
+ *
+ * \param instructions Source instruction stream
+ * \param last Instruction after which new instructions should be
+ * inserted in the target instruction stream
+ * \param make_copies Flag selecting whether instructions in \c instructions
+ * should be copied (via \c ir_instruction::clone) into the
+ * target list or moved.
+ *
+ * \return
+ * The new "last" instruction in the target instruction stream. This pointer
+ * is suitable for use as the \c last parameter of a later call to this
+ * function.
+ */
+exec_node *
+move_non_declarations(exec_list *instructions, exec_node *last,
+ bool make_copies, gl_shader *target)
+{
+ foreach_list(node, instructions) {
+ ir_instruction *inst = (ir_instruction *) node;
+
+ if (inst->as_variable() || inst->as_function())
+ continue;
+
+ assert(inst->as_assignment());
+
+ if (make_copies) {
+ inst = inst->clone(NULL);
+ remap_variables(inst, target->symbols, target->ir);
+ } else {
+ inst->remove();
+ }
+
+ last->insert_after(inst);
+ last = inst;
+ }
+
+ return last;
+}
+
/**
* Get the function signature for main from a shader
*/
populate_symbol_table(linked);
+ /* The a pointer to the main function in the final linked shader (i.e., the
+ * copy of the original shader that contained the main function).
+ */
+ ir_function_signature *const main_sig = get_main_function_signature(linked);
+
+ /* Move any instructions other than variable declarations or function
+ * declarations into main.
+ */
+ exec_node *insertion_point = (exec_node *) &main_sig->body;
+ for (unsigned i = 0; i < num_shaders; i++) {
+ insertion_point = move_non_declarations(shader_list[i]->ir,
+ insertion_point,
+ (shader_list[i] != main),
+ linked);
+ }
+
/* Resolve initializers for global variables in the linked shader.
*/