hash_table *glsl_type::array_types = NULL;
+glsl_type::glsl_type(GLenum gl_type,
+ unsigned base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name) :
+ gl_type(gl_type),
+ base_type(base_type),
+ sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
+ sampler_type(0),
+ vector_elements(vector_elements), matrix_columns(matrix_columns),
+ name(name),
+ length(0)
+{
+ /* Neither dimension is zero or both dimensions are zero.
+ */
+ assert((vector_elements == 0) == (matrix_columns == 0));
+ memset(& fields, 0, sizeof(fields));
+}
+
+glsl_type::glsl_type(GLenum gl_type,
+ enum glsl_sampler_dim dim, bool shadow, bool array,
+ unsigned type, const char *name) :
+ gl_type(gl_type),
+ base_type(GLSL_TYPE_SAMPLER),
+ sampler_dimensionality(dim), sampler_shadow(shadow),
+ sampler_array(array), sampler_type(type),
+ vector_elements(0), matrix_columns(0),
+ name(name),
+ length(0)
+{
+ memset(& fields, 0, sizeof(fields));
+}
+
static void
add_types_to_symbol_table(glsl_symbol_table *symtab,
const struct glsl_type *types,
/*@}*/
- glsl_type(GLenum gl_type,
- unsigned base_type, unsigned vector_elements,
- unsigned matrix_columns, const char *name) :
- gl_type(gl_type),
- base_type(base_type),
- sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
- sampler_type(0),
- vector_elements(vector_elements), matrix_columns(matrix_columns),
- name(name),
- length(0)
- {
- /* Neither dimension is zero or both dimensions are zero.
- */
- assert((vector_elements == 0) == (matrix_columns == 0));
- memset(& fields, 0, sizeof(fields));
- }
-
- glsl_type(GLenum gl_type,
- enum glsl_sampler_dim dim, bool shadow, bool array,
- unsigned type, const char *name) :
- gl_type(gl_type),
- base_type(GLSL_TYPE_SAMPLER),
- sampler_dimensionality(dim), sampler_shadow(shadow),
- sampler_array(array), sampler_type(type),
- vector_elements(0), matrix_columns(0),
- name(name),
- length(0)
- {
- memset(& fields, 0, sizeof(fields));
- }
-
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name) :
base_type(GLSL_TYPE_STRUCT),
}
private:
- /**
- * Constructor for array types
- */
+ /** Constructor for vector and matrix types */
+ glsl_type(GLenum gl_type,
+ unsigned base_type, unsigned vector_elements,
+ unsigned matrix_columns, const char *name);
+
+ /** Constructor for sampler types */
+ glsl_type(GLenum gl_type,
+ enum glsl_sampler_dim dim, bool shadow, bool array,
+ unsigned type, const char *name);
+
+ /** Constructor for array types */
glsl_type(void *ctx, const glsl_type *array, unsigned length);
/** Hash table containing the known array types. */