The old VS backend doesn't exist, but I believe these still need to be
delivered to the clipper thread.
Reviewed-by: Eric Anholt <eric@anholt.net>
}
}
-
- /* When using the old VS backend, the clipplanes are actually delivered to
- * both CLIP and VS units. VS uses them to calculate the outcode bitmasks.
- *
- * When using the new VS backend, it is responsible for setting up its own
- * clipplane constants if it needs them. This results in a slight waste of
- * of curbe space, but the advantage is that the new VS backend can use its
- * general-purpose uniform layout code to store the clipplanes.
- */
+ /* clipper constants */
if (brw->curbe.clip_size) {
GLuint offset = brw->curbe.clip_start * 16;
GLuint j;