/* 3DSTATE_HIER_DEPTH_BUFFER */
{
struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
}
/* Emit hiz buffer. */
if (hiz) {
struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+ uint32_t offset = 0;
+
+ if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ offset = intel_miptree_get_aligned_offset(
+ hiz_mt,
+ hiz_mt->level[lod].level_x,
+ hiz_mt->level[lod].level_y,
+ false);
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(hiz_mt->pitch - 1);
OUT_RELOC(hiz_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);
/* Emit stencil buffer. */
if (separate_stencil) {
+ uint32_t offset = 0;
+
+ if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
+ if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
+ /* Note: we can't compute the stencil offset using
+ * intel_region_get_aligned_offset(), because stencil_region
+ * claims that the region is untiled even though it's W tiled.
+ */
+ offset =
+ stencil_mt->level[lod].level_y * stencil_mt->pitch +
+ stencil_mt->level[lod].level_x * 64;
+ } else {
+ offset = intel_miptree_get_aligned_offset(
+ stencil_mt,
+ stencil_mt->level[lod].level_x,
+ stencil_mt->level[lod].level_y,
+ false);
+ }
+ }
+
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
/* The stencil buffer has quirky pitch requirements. From Vol 2a,
OUT_BATCH(2 * stencil_mt->pitch - 1);
OUT_RELOC(stencil_mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
+ offset);
ADVANCE_BATCH();
} else {
BEGIN_BATCH(3);