intel: Use FRONT_AND_BACK for StencilOp as well.
authorEric Anholt <eric@anholt.net>
Thu, 14 May 2009 02:08:17 +0000 (19:08 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 17 Jun 2009 17:52:56 +0000 (10:52 -0700)
(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)

src/mesa/drivers/dri/intel/intel_clear.c

index 488db2cf452672cf99ad28df151d6bbb1d0219e4..4dfaee8a4a3728c1638fe837f15d52c5f06fb184 100644 (file)
@@ -255,7 +255,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
       /* Control writing of the stencil clear value to stencil. */
       if (this_mask & BUFFER_BIT_STENCIL) {
         _mesa_Enable(GL_STENCIL_TEST);
-        _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+        _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+                                GL_REPLACE, GL_REPLACE, GL_REPLACE);
         _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
                                   ctx->Stencil.Clear,
                                   ctx->Stencil.WriteMask[0]);