texture_query_lod(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_FRAGMENT &&
- state->ARB_texture_query_lod_enable;
+ (state->ARB_texture_query_lod_enable ||
+ state->EXT_texture_query_lod_enable);
}
static bool
EXT(EXT_texture_array),
EXT_AEP(EXT_texture_buffer),
EXT_AEP(EXT_texture_cube_map_array),
+ EXT(EXT_texture_query_lod),
EXT(INTEL_conservative_rasterization),
EXT(INTEL_shader_atomic_float_minmax),
EXT(MESA_shader_integer_functions),
bool EXT_texture_buffer_warn;
bool EXT_texture_cube_map_array_enable;
bool EXT_texture_cube_map_array_warn;
+ bool EXT_texture_query_lod_enable;
+ bool EXT_texture_query_lod_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
bool INTEL_shader_atomic_float_minmax_enable;
EXT(EXT_texture_mirror_clamp , EXT_texture_mirror_clamp , GLL, GLC, x , x , 2004)
EXT(EXT_texture_norm16 , dummy_true , x , x , x , 31, 2014)
EXT(EXT_texture_object , dummy_true , GLL, x , x , x , 1995)
+EXT(EXT_texture_query_lod , ARB_texture_query_lod , x , x , x , 30, 2019)
EXT(EXT_texture_rectangle , NV_texture_rectangle , GLL, x , x , x , 2004)
EXT(EXT_texture_rg , ARB_texture_rg , x , x , x , ES2, 2011)
EXT(EXT_texture_sRGB , EXT_texture_sRGB , GLL, GLC, x , x , 2004)