C_SOURCES := \
- r600_buffer_common.c \
r600_perfcounter.c \
r600_pipe_common.h \
- r600_texture.c \
radeon_uvd.c \
radeon_uvd.h \
radeon_vcn_dec.c \
+++ /dev/null
-/*
- * Copyright 2013 Advanced Micro Devices, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "radeonsi/si_pipe.h"
-#include "util/u_memory.h"
-#include "util/u_upload_mgr.h"
-#include <inttypes.h>
-#include <stdio.h>
-
-bool si_rings_is_buffer_referenced(struct si_context *sctx,
- struct pb_buffer *buf,
- enum radeon_bo_usage usage)
-{
- if (sctx->b.ws->cs_is_buffer_referenced(sctx->b.gfx_cs, buf, usage)) {
- return true;
- }
- if (radeon_emitted(sctx->b.dma_cs, 0) &&
- sctx->b.ws->cs_is_buffer_referenced(sctx->b.dma_cs, buf, usage)) {
- return true;
- }
- return false;
-}
-
-void *si_buffer_map_sync_with_rings(struct si_context *sctx,
- struct r600_resource *resource,
- unsigned usage)
-{
- enum radeon_bo_usage rusage = RADEON_USAGE_READWRITE;
- bool busy = false;
-
- assert(!(resource->flags & RADEON_FLAG_SPARSE));
-
- if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
- return sctx->b.ws->buffer_map(resource->buf, NULL, usage);
- }
-
- if (!(usage & PIPE_TRANSFER_WRITE)) {
- /* have to wait for the last write */
- rusage = RADEON_USAGE_WRITE;
- }
-
- if (radeon_emitted(sctx->b.gfx_cs, sctx->b.initial_gfx_cs_size) &&
- sctx->b.ws->cs_is_buffer_referenced(sctx->b.gfx_cs,
- resource->buf, rusage)) {
- if (usage & PIPE_TRANSFER_DONTBLOCK) {
- si_flush_gfx_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
- return NULL;
- } else {
- si_flush_gfx_cs(sctx, 0, NULL);
- busy = true;
- }
- }
- if (radeon_emitted(sctx->b.dma_cs, 0) &&
- sctx->b.ws->cs_is_buffer_referenced(sctx->b.dma_cs,
- resource->buf, rusage)) {
- if (usage & PIPE_TRANSFER_DONTBLOCK) {
- si_flush_dma_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
- return NULL;
- } else {
- si_flush_dma_cs(sctx, 0, NULL);
- busy = true;
- }
- }
-
- if (busy || !sctx->b.ws->buffer_wait(resource->buf, 0, rusage)) {
- if (usage & PIPE_TRANSFER_DONTBLOCK) {
- return NULL;
- } else {
- /* We will be wait for the GPU. Wait for any offloaded
- * CS flush to complete to avoid busy-waiting in the winsys. */
- sctx->b.ws->cs_sync_flush(sctx->b.gfx_cs);
- if (sctx->b.dma_cs)
- sctx->b.ws->cs_sync_flush(sctx->b.dma_cs);
- }
- }
-
- /* Setting the CS to NULL will prevent doing checks we have done already. */
- return sctx->b.ws->buffer_map(resource->buf, NULL, usage);
-}
-
-void si_init_resource_fields(struct si_screen *sscreen,
- struct r600_resource *res,
- uint64_t size, unsigned alignment)
-{
- struct r600_texture *rtex = (struct r600_texture*)res;
-
- res->bo_size = size;
- res->bo_alignment = alignment;
- res->flags = 0;
- res->texture_handle_allocated = false;
- res->image_handle_allocated = false;
-
- switch (res->b.b.usage) {
- case PIPE_USAGE_STREAM:
- res->flags = RADEON_FLAG_GTT_WC;
- /* fall through */
- case PIPE_USAGE_STAGING:
- /* Transfers are likely to occur more often with these
- * resources. */
- res->domains = RADEON_DOMAIN_GTT;
- break;
- case PIPE_USAGE_DYNAMIC:
- /* Older kernels didn't always flush the HDP cache before
- * CS execution
- */
- if (sscreen->info.drm_major == 2 &&
- sscreen->info.drm_minor < 40) {
- res->domains = RADEON_DOMAIN_GTT;
- res->flags |= RADEON_FLAG_GTT_WC;
- break;
- }
- /* fall through */
- case PIPE_USAGE_DEFAULT:
- case PIPE_USAGE_IMMUTABLE:
- default:
- /* Not listing GTT here improves performance in some
- * apps. */
- res->domains = RADEON_DOMAIN_VRAM;
- res->flags |= RADEON_FLAG_GTT_WC;
- break;
- }
-
- if (res->b.b.target == PIPE_BUFFER &&
- res->b.b.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT |
- PIPE_RESOURCE_FLAG_MAP_COHERENT)) {
- /* Use GTT for all persistent mappings with older
- * kernels, because they didn't always flush the HDP
- * cache before CS execution.
- *
- * Write-combined CPU mappings are fine, the kernel
- * ensures all CPU writes finish before the GPU
- * executes a command stream.
- */
- if (sscreen->info.drm_major == 2 &&
- sscreen->info.drm_minor < 40)
- res->domains = RADEON_DOMAIN_GTT;
- }
-
- /* Tiled textures are unmappable. Always put them in VRAM. */
- if ((res->b.b.target != PIPE_BUFFER && !rtex->surface.is_linear) ||
- res->b.b.flags & SI_RESOURCE_FLAG_UNMAPPABLE) {
- res->domains = RADEON_DOMAIN_VRAM;
- res->flags |= RADEON_FLAG_NO_CPU_ACCESS |
- RADEON_FLAG_GTT_WC;
- }
-
- /* Displayable and shareable surfaces are not suballocated. */
- if (res->b.b.bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
- res->flags |= RADEON_FLAG_NO_SUBALLOC; /* shareable */
- else
- res->flags |= RADEON_FLAG_NO_INTERPROCESS_SHARING;
-
- if (sscreen->debug_flags & DBG(NO_WC))
- res->flags &= ~RADEON_FLAG_GTT_WC;
-
- if (res->b.b.flags & SI_RESOURCE_FLAG_READ_ONLY)
- res->flags |= RADEON_FLAG_READ_ONLY;
-
- if (res->b.b.flags & SI_RESOURCE_FLAG_32BIT)
- res->flags |= RADEON_FLAG_32BIT;
-
- /* Set expected VRAM and GART usage for the buffer. */
- res->vram_usage = 0;
- res->gart_usage = 0;
- res->max_forced_staging_uploads = 0;
- res->b.max_forced_staging_uploads = 0;
-
- if (res->domains & RADEON_DOMAIN_VRAM) {
- res->vram_usage = size;
-
- res->max_forced_staging_uploads =
- res->b.max_forced_staging_uploads =
- sscreen->info.has_dedicated_vram &&
- size >= sscreen->info.vram_vis_size / 4 ? 1 : 0;
- } else if (res->domains & RADEON_DOMAIN_GTT) {
- res->gart_usage = size;
- }
-}
-
-bool si_alloc_resource(struct si_screen *sscreen,
- struct r600_resource *res)
-{
- struct pb_buffer *old_buf, *new_buf;
-
- /* Allocate a new resource. */
- new_buf = sscreen->ws->buffer_create(sscreen->ws, res->bo_size,
- res->bo_alignment,
- res->domains, res->flags);
- if (!new_buf) {
- return false;
- }
-
- /* Replace the pointer such that if res->buf wasn't NULL, it won't be
- * NULL. This should prevent crashes with multiple contexts using
- * the same buffer where one of the contexts invalidates it while
- * the others are using it. */
- old_buf = res->buf;
- res->buf = new_buf; /* should be atomic */
- res->gpu_address = sscreen->ws->buffer_get_virtual_address(res->buf);
-
- if (res->flags & RADEON_FLAG_32BIT) {
- uint64_t start = res->gpu_address;
- uint64_t last = start + res->bo_size - 1;
- (void)start;
- (void)last;
-
- assert((start >> 32) == sscreen->info.address32_hi);
- assert((last >> 32) == sscreen->info.address32_hi);
- }
-
- pb_reference(&old_buf, NULL);
-
- util_range_set_empty(&res->valid_buffer_range);
- res->TC_L2_dirty = false;
-
- /* Print debug information. */
- if (sscreen->debug_flags & DBG(VM) && res->b.b.target == PIPE_BUFFER) {
- fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Buffer %"PRIu64" bytes\n",
- res->gpu_address, res->gpu_address + res->buf->size,
- res->buf->size);
- }
- return true;
-}
-
-static void si_buffer_destroy(struct pipe_screen *screen,
- struct pipe_resource *buf)
-{
- struct r600_resource *rbuffer = r600_resource(buf);
-
- threaded_resource_deinit(buf);
- util_range_destroy(&rbuffer->valid_buffer_range);
- pb_reference(&rbuffer->buf, NULL);
- FREE(rbuffer);
-}
-
-/* Reallocate the buffer a update all resource bindings where the buffer is
- * bound.
- *
- * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
- * idle by discarding its contents.
- */
-static bool
-si_invalidate_buffer(struct si_context *sctx,
- struct r600_resource *rbuffer)
-{
- /* Shared buffers can't be reallocated. */
- if (rbuffer->b.is_shared)
- return false;
-
- /* Sparse buffers can't be reallocated. */
- if (rbuffer->flags & RADEON_FLAG_SPARSE)
- return false;
-
- /* In AMD_pinned_memory, the user pointer association only gets
- * broken when the buffer is explicitly re-allocated.
- */
- if (rbuffer->b.is_user_ptr)
- return false;
-
- /* Check if mapping this buffer would cause waiting for the GPU. */
- if (si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) ||
- !sctx->b.ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) {
- uint64_t old_va = rbuffer->gpu_address;
-
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(sctx->screen, rbuffer);
- si_rebind_buffer(sctx, &rbuffer->b.b, old_va);
- } else {
- util_range_set_empty(&rbuffer->valid_buffer_range);
- }
-
- return true;
-}
-
-/* Replace the storage of dst with src. */
-void si_replace_buffer_storage(struct pipe_context *ctx,
- struct pipe_resource *dst,
- struct pipe_resource *src)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rdst = r600_resource(dst);
- struct r600_resource *rsrc = r600_resource(src);
- uint64_t old_gpu_address = rdst->gpu_address;
-
- pb_reference(&rdst->buf, rsrc->buf);
- rdst->gpu_address = rsrc->gpu_address;
- rdst->b.b.bind = rsrc->b.b.bind;
- rdst->b.max_forced_staging_uploads = rsrc->b.max_forced_staging_uploads;
- rdst->max_forced_staging_uploads = rsrc->max_forced_staging_uploads;
- rdst->flags = rsrc->flags;
-
- assert(rdst->vram_usage == rsrc->vram_usage);
- assert(rdst->gart_usage == rsrc->gart_usage);
- assert(rdst->bo_size == rsrc->bo_size);
- assert(rdst->bo_alignment == rsrc->bo_alignment);
- assert(rdst->domains == rsrc->domains);
-
- si_rebind_buffer(sctx, dst, old_gpu_address);
-}
-
-static void si_invalidate_resource(struct pipe_context *ctx,
- struct pipe_resource *resource)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rbuffer = r600_resource(resource);
-
- /* We currently only do anyting here for buffers */
- if (resource->target == PIPE_BUFFER)
- (void)si_invalidate_buffer(sctx, rbuffer);
-}
-
-static void *si_buffer_get_transfer(struct pipe_context *ctx,
- struct pipe_resource *resource,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer,
- void *data, struct r600_resource *staging,
- unsigned offset)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_transfer *transfer;
-
- if (usage & TC_TRANSFER_MAP_THREADED_UNSYNC)
- transfer = slab_alloc(&sctx->b.pool_transfers_unsync);
- else
- transfer = slab_alloc(&sctx->b.pool_transfers);
-
- transfer->b.b.resource = NULL;
- pipe_resource_reference(&transfer->b.b.resource, resource);
- transfer->b.b.level = 0;
- transfer->b.b.usage = usage;
- transfer->b.b.box = *box;
- transfer->b.b.stride = 0;
- transfer->b.b.layer_stride = 0;
- transfer->b.staging = NULL;
- transfer->offset = offset;
- transfer->staging = staging;
- *ptransfer = &transfer->b.b;
- return data;
-}
-
-static void *si_buffer_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *resource,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_resource *rbuffer = r600_resource(resource);
- uint8_t *data;
-
- assert(box->x + box->width <= resource->width0);
-
- /* From GL_AMD_pinned_memory issues:
- *
- * 4) Is glMapBuffer on a shared buffer guaranteed to return the
- * same system address which was specified at creation time?
- *
- * RESOLVED: NO. The GL implementation might return a different
- * virtual mapping of that memory, although the same physical
- * page will be used.
- *
- * So don't ever use staging buffers.
- */
- if (rbuffer->b.is_user_ptr)
- usage |= PIPE_TRANSFER_PERSISTENT;
-
- /* See if the buffer range being mapped has never been initialized,
- * in which case it can be mapped unsynchronized. */
- if (!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
- TC_TRANSFER_MAP_NO_INFER_UNSYNCHRONIZED)) &&
- usage & PIPE_TRANSFER_WRITE &&
- !rbuffer->b.is_shared &&
- !util_ranges_intersect(&rbuffer->valid_buffer_range, box->x, box->x + box->width)) {
- usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
- }
-
- /* If discarding the entire range, discard the whole resource instead. */
- if (usage & PIPE_TRANSFER_DISCARD_RANGE &&
- box->x == 0 && box->width == resource->width0) {
- usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
- }
-
- /* If a buffer in VRAM is too large and the range is discarded, don't
- * map it directly. This makes sure that the buffer stays in VRAM.
- */
- bool force_discard_range = false;
- if (usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
- PIPE_TRANSFER_DISCARD_RANGE) &&
- !(usage & PIPE_TRANSFER_PERSISTENT) &&
- /* Try not to decrement the counter if it's not positive. Still racy,
- * but it makes it harder to wrap the counter from INT_MIN to INT_MAX. */
- rbuffer->max_forced_staging_uploads > 0 &&
- p_atomic_dec_return(&rbuffer->max_forced_staging_uploads) >= 0) {
- usage &= ~(PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
- PIPE_TRANSFER_UNSYNCHRONIZED);
- usage |= PIPE_TRANSFER_DISCARD_RANGE;
- force_discard_range = true;
- }
-
- if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
- !(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
- TC_TRANSFER_MAP_NO_INVALIDATE))) {
- assert(usage & PIPE_TRANSFER_WRITE);
-
- if (si_invalidate_buffer(sctx, rbuffer)) {
- /* At this point, the buffer is always idle. */
- usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
- } else {
- /* Fall back to a temporary buffer. */
- usage |= PIPE_TRANSFER_DISCARD_RANGE;
- }
- }
-
- if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
- ((!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
- PIPE_TRANSFER_PERSISTENT))) ||
- (rbuffer->flags & RADEON_FLAG_SPARSE))) {
- assert(usage & PIPE_TRANSFER_WRITE);
-
- /* Check if mapping this buffer would cause waiting for the GPU.
- */
- if (rbuffer->flags & RADEON_FLAG_SPARSE ||
- force_discard_range ||
- si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) ||
- !sctx->b.ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) {
- /* Do a wait-free write-only transfer using a temporary buffer. */
- unsigned offset;
- struct r600_resource *staging = NULL;
-
- u_upload_alloc(ctx->stream_uploader, 0,
- box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT),
- sctx->screen->info.tcc_cache_line_size,
- &offset, (struct pipe_resource**)&staging,
- (void**)&data);
-
- if (staging) {
- data += box->x % SI_MAP_BUFFER_ALIGNMENT;
- return si_buffer_get_transfer(ctx, resource, usage, box,
- ptransfer, data, staging, offset);
- } else if (rbuffer->flags & RADEON_FLAG_SPARSE) {
- return NULL;
- }
- } else {
- /* At this point, the buffer is always idle (we checked it above). */
- usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
- }
- }
- /* Use a staging buffer in cached GTT for reads. */
- else if (((usage & PIPE_TRANSFER_READ) &&
- !(usage & PIPE_TRANSFER_PERSISTENT) &&
- (rbuffer->domains & RADEON_DOMAIN_VRAM ||
- rbuffer->flags & RADEON_FLAG_GTT_WC)) ||
- (rbuffer->flags & RADEON_FLAG_SPARSE)) {
- struct r600_resource *staging;
-
- assert(!(usage & TC_TRANSFER_MAP_THREADED_UNSYNC));
- staging = (struct r600_resource*) pipe_buffer_create(
- ctx->screen, 0, PIPE_USAGE_STAGING,
- box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT));
- if (staging) {
- /* Copy the VRAM buffer to the staging buffer. */
- sctx->b.dma_copy(ctx, &staging->b.b, 0,
- box->x % SI_MAP_BUFFER_ALIGNMENT,
- 0, 0, resource, 0, box);
-
- data = si_buffer_map_sync_with_rings(sctx, staging,
- usage & ~PIPE_TRANSFER_UNSYNCHRONIZED);
- if (!data) {
- r600_resource_reference(&staging, NULL);
- return NULL;
- }
- data += box->x % SI_MAP_BUFFER_ALIGNMENT;
-
- return si_buffer_get_transfer(ctx, resource, usage, box,
- ptransfer, data, staging, 0);
- } else if (rbuffer->flags & RADEON_FLAG_SPARSE) {
- return NULL;
- }
- }
-
- data = si_buffer_map_sync_with_rings(sctx, rbuffer, usage);
- if (!data) {
- return NULL;
- }
- data += box->x;
-
- return si_buffer_get_transfer(ctx, resource, usage, box,
- ptransfer, data, NULL, 0);
-}
-
-static void si_buffer_do_flush_region(struct pipe_context *ctx,
- struct pipe_transfer *transfer,
- const struct pipe_box *box)
-{
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_resource *rbuffer = r600_resource(transfer->resource);
-
- if (rtransfer->staging) {
- struct pipe_resource *dst, *src;
- unsigned soffset;
- struct pipe_box dma_box;
-
- dst = transfer->resource;
- src = &rtransfer->staging->b.b;
- soffset = rtransfer->offset + box->x % SI_MAP_BUFFER_ALIGNMENT;
-
- u_box_1d(soffset, box->width, &dma_box);
-
- /* Copy the staging buffer into the original one. */
- ctx->resource_copy_region(ctx, dst, 0, box->x, 0, 0, src, 0, &dma_box);
- }
-
- util_range_add(&rbuffer->valid_buffer_range, box->x,
- box->x + box->width);
-}
-
-static void si_buffer_flush_region(struct pipe_context *ctx,
- struct pipe_transfer *transfer,
- const struct pipe_box *rel_box)
-{
- unsigned required_usage = PIPE_TRANSFER_WRITE |
- PIPE_TRANSFER_FLUSH_EXPLICIT;
-
- if ((transfer->usage & required_usage) == required_usage) {
- struct pipe_box box;
-
- u_box_1d(transfer->box.x + rel_box->x, rel_box->width, &box);
- si_buffer_do_flush_region(ctx, transfer, &box);
- }
-}
-
-static void si_buffer_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer *transfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
-
- if (transfer->usage & PIPE_TRANSFER_WRITE &&
- !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT))
- si_buffer_do_flush_region(ctx, transfer, &transfer->box);
-
- r600_resource_reference(&rtransfer->staging, NULL);
- assert(rtransfer->b.staging == NULL); /* for threaded context only */
- pipe_resource_reference(&transfer->resource, NULL);
-
- /* Don't use pool_transfers_unsync. We are always in the driver
- * thread. */
- slab_free(&sctx->b.pool_transfers, transfer);
-}
-
-static void si_buffer_subdata(struct pipe_context *ctx,
- struct pipe_resource *buffer,
- unsigned usage, unsigned offset,
- unsigned size, const void *data)
-{
- struct pipe_transfer *transfer = NULL;
- struct pipe_box box;
- uint8_t *map = NULL;
-
- u_box_1d(offset, size, &box);
- map = si_buffer_transfer_map(ctx, buffer, 0,
- PIPE_TRANSFER_WRITE |
- PIPE_TRANSFER_DISCARD_RANGE |
- usage,
- &box, &transfer);
- if (!map)
- return;
-
- memcpy(map, data, size);
- si_buffer_transfer_unmap(ctx, transfer);
-}
-
-static const struct u_resource_vtbl si_buffer_vtbl =
-{
- NULL, /* get_handle */
- si_buffer_destroy, /* resource_destroy */
- si_buffer_transfer_map, /* transfer_map */
- si_buffer_flush_region, /* transfer_flush_region */
- si_buffer_transfer_unmap, /* transfer_unmap */
-};
-
-static struct r600_resource *
-si_alloc_buffer_struct(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- struct r600_resource *rbuffer;
-
- rbuffer = MALLOC_STRUCT(r600_resource);
-
- rbuffer->b.b = *templ;
- rbuffer->b.b.next = NULL;
- pipe_reference_init(&rbuffer->b.b.reference, 1);
- rbuffer->b.b.screen = screen;
-
- rbuffer->b.vtbl = &si_buffer_vtbl;
- threaded_resource_init(&rbuffer->b.b);
-
- rbuffer->buf = NULL;
- rbuffer->bind_history = 0;
- rbuffer->TC_L2_dirty = false;
- util_range_init(&rbuffer->valid_buffer_range);
- return rbuffer;
-}
-
-static struct pipe_resource *si_buffer_create(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- unsigned alignment)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct r600_resource *rbuffer = si_alloc_buffer_struct(screen, templ);
-
- if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
- rbuffer->b.b.flags |= SI_RESOURCE_FLAG_UNMAPPABLE;
-
- si_init_resource_fields(sscreen, rbuffer, templ->width0, alignment);
-
- if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
- rbuffer->flags |= RADEON_FLAG_SPARSE;
-
- if (!si_alloc_resource(sscreen, rbuffer)) {
- FREE(rbuffer);
- return NULL;
- }
- return &rbuffer->b.b;
-}
-
-struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
- unsigned flags,
- unsigned usage,
- unsigned size,
- unsigned alignment)
-{
- struct pipe_resource buffer;
-
- memset(&buffer, 0, sizeof buffer);
- buffer.target = PIPE_BUFFER;
- buffer.format = PIPE_FORMAT_R8_UNORM;
- buffer.bind = 0;
- buffer.usage = usage;
- buffer.flags = flags;
- buffer.width0 = size;
- buffer.height0 = 1;
- buffer.depth0 = 1;
- buffer.array_size = 1;
- return si_buffer_create(screen, &buffer, alignment);
-}
-
-static struct pipe_resource *
-si_buffer_from_user_memory(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- void *user_memory)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct radeon_winsys *ws = sscreen->ws;
- struct r600_resource *rbuffer = si_alloc_buffer_struct(screen, templ);
-
- rbuffer->domains = RADEON_DOMAIN_GTT;
- rbuffer->flags = 0;
- rbuffer->b.is_user_ptr = true;
- util_range_add(&rbuffer->valid_buffer_range, 0, templ->width0);
- util_range_add(&rbuffer->b.valid_buffer_range, 0, templ->width0);
-
- /* Convert a user pointer to a buffer. */
- rbuffer->buf = ws->buffer_from_ptr(ws, user_memory, templ->width0);
- if (!rbuffer->buf) {
- FREE(rbuffer);
- return NULL;
- }
-
- rbuffer->gpu_address = ws->buffer_get_virtual_address(rbuffer->buf);
- rbuffer->vram_usage = 0;
- rbuffer->gart_usage = templ->width0;
-
- return &rbuffer->b.b;
-}
-
-static struct pipe_resource *si_resource_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- if (templ->target == PIPE_BUFFER) {
- return si_buffer_create(screen, templ, 256);
- } else {
- return si_texture_create(screen, templ);
- }
-}
-
-static bool si_resource_commit(struct pipe_context *pctx,
- struct pipe_resource *resource,
- unsigned level, struct pipe_box *box,
- bool commit)
-{
- struct si_context *ctx = (struct si_context *)pctx;
- struct r600_resource *res = r600_resource(resource);
-
- /*
- * Since buffer commitment changes cannot be pipelined, we need to
- * (a) flush any pending commands that refer to the buffer we're about
- * to change, and
- * (b) wait for threaded submit to finish, including those that were
- * triggered by some other, earlier operation.
- */
- if (radeon_emitted(ctx->b.gfx_cs, ctx->b.initial_gfx_cs_size) &&
- ctx->b.ws->cs_is_buffer_referenced(ctx->b.gfx_cs,
- res->buf, RADEON_USAGE_READWRITE)) {
- si_flush_gfx_cs(ctx, PIPE_FLUSH_ASYNC, NULL);
- }
- if (radeon_emitted(ctx->b.dma_cs, 0) &&
- ctx->b.ws->cs_is_buffer_referenced(ctx->b.dma_cs,
- res->buf, RADEON_USAGE_READWRITE)) {
- si_flush_dma_cs(ctx, PIPE_FLUSH_ASYNC, NULL);
- }
-
- ctx->b.ws->cs_sync_flush(ctx->b.dma_cs);
- ctx->b.ws->cs_sync_flush(ctx->b.gfx_cs);
-
- assert(resource->target == PIPE_BUFFER);
-
- return ctx->b.ws->buffer_commit(res->buf, box->x, box->width, commit);
-}
-
-void si_init_screen_buffer_functions(struct si_screen *sscreen)
-{
- sscreen->b.resource_create = si_resource_create;
- sscreen->b.resource_destroy = u_resource_destroy_vtbl;
- sscreen->b.resource_from_user_memory = si_buffer_from_user_memory;
-}
-
-void si_init_buffer_functions(struct si_context *sctx)
-{
- sctx->b.b.invalidate_resource = si_invalidate_resource;
- sctx->b.b.transfer_map = u_transfer_map_vtbl;
- sctx->b.b.transfer_flush_region = u_transfer_flush_region_vtbl;
- sctx->b.b.transfer_unmap = u_transfer_unmap_vtbl;
- sctx->b.b.texture_subdata = u_default_texture_subdata;
- sctx->b.b.buffer_subdata = si_buffer_subdata;
- sctx->b.b.resource_commit = si_resource_commit;
-}
*/
/**
- * This file contains common screen and context structures and functions
- * for r600g and radeonsi.
+ * This file is going to be removed.
*/
#ifndef R600_PIPE_COMMON_H
uint64_t offset, uint64_t size, unsigned value);
};
-/* r600_buffer_common.c */
-bool si_rings_is_buffer_referenced(struct si_context *sctx,
- struct pb_buffer *buf,
- enum radeon_bo_usage usage);
-void *si_buffer_map_sync_with_rings(struct si_context *sctx,
- struct r600_resource *resource,
- unsigned usage);
-void si_init_resource_fields(struct si_screen *sscreen,
- struct r600_resource *res,
- uint64_t size, unsigned alignment);
-bool si_alloc_resource(struct si_screen *sscreen,
- struct r600_resource *res);
-struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
- unsigned flags,
- unsigned usage,
- unsigned size,
- unsigned alignment);
-void si_replace_buffer_storage(struct pipe_context *ctx,
- struct pipe_resource *dst,
- struct pipe_resource *src);
-void si_init_screen_buffer_functions(struct si_screen *sscreen);
-void si_init_buffer_functions(struct si_context *sctx);
-
/* r600_perfcounters.c */
void si_perfcounters_destroy(struct si_screen *sscreen);
-/* r600_texture.c */
-bool si_prepare_for_dma_blit(struct si_context *sctx,
- struct r600_texture *rdst,
- unsigned dst_level, unsigned dstx,
- unsigned dsty, unsigned dstz,
- struct r600_texture *rsrc,
- unsigned src_level,
- const struct pipe_box *src_box);
-void si_texture_get_fmask_info(struct si_screen *sscreen,
- struct r600_texture *rtex,
- unsigned nr_samples,
- struct r600_fmask_info *out);
-void si_texture_get_cmask_info(struct si_screen *sscreen,
- struct r600_texture *rtex,
- struct r600_cmask_info *out);
-void si_eliminate_fast_color_clear(struct si_context *sctx,
- struct r600_texture *rtex);
-void si_texture_discard_cmask(struct si_screen *sscreen,
- struct r600_texture *rtex);
-bool si_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging);
-void si_print_texture_info(struct si_screen *sscreen,
- struct r600_texture *rtex, struct u_log_context *log);
-struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
-bool vi_dcc_formats_compatible(enum pipe_format format1,
- enum pipe_format format2);
-bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format);
-void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
- struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format);
-struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *templ,
- unsigned width0, unsigned height0,
- unsigned width, unsigned height);
-unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
-void vi_separate_dcc_try_enable(struct si_context *sctx,
- struct r600_texture *tex);
-void vi_separate_dcc_start_query(struct si_context *sctx,
- struct r600_texture *tex);
-void vi_separate_dcc_stop_query(struct si_context *sctx,
- struct r600_texture *tex);
-void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
- struct r600_texture *tex);
-bool si_texture_disable_dcc(struct si_context *sctx,
- struct r600_texture *rtex);
-void si_init_screen_texture_functions(struct si_screen *sscreen);
-void si_init_context_texture_functions(struct si_context *sctx);
-
/* Inline helpers. */
+++ /dev/null
-/*
- * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
- * Copyright 2018 Advanced Micro Devices, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "radeonsi/si_pipe.h"
-#include "radeonsi/si_query.h"
-#include "util/u_format.h"
-#include "util/u_log.h"
-#include "util/u_memory.h"
-#include "util/u_pack_color.h"
-#include "util/u_resource.h"
-#include "util/u_surface.h"
-#include "util/os_time.h"
-#include <errno.h>
-#include <inttypes.h>
-#include "state_tracker/drm_driver.h"
-#include "amd/common/sid.h"
-
-static enum radeon_surf_mode
-si_choose_tiling(struct si_screen *sscreen,
- const struct pipe_resource *templ);
-
-
-bool si_prepare_for_dma_blit(struct si_context *sctx,
- struct r600_texture *rdst,
- unsigned dst_level, unsigned dstx,
- unsigned dsty, unsigned dstz,
- struct r600_texture *rsrc,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- if (!sctx->b.dma_cs)
- return false;
-
- if (rdst->surface.bpe != rsrc->surface.bpe)
- return false;
-
- /* MSAA: Blits don't exist in the real world. */
- if (rsrc->resource.b.b.nr_samples > 1 ||
- rdst->resource.b.b.nr_samples > 1)
- return false;
-
- /* Depth-stencil surfaces:
- * When dst is linear, the DB->CB copy preserves HTILE.
- * When dst is tiled, the 3D path must be used to update HTILE.
- */
- if (rsrc->is_depth || rdst->is_depth)
- return false;
-
- /* DCC as:
- * src: Use the 3D path. DCC decompression is expensive.
- * dst: Use the 3D path to compress the pixels with DCC.
- */
- if (vi_dcc_enabled(rsrc, src_level) ||
- vi_dcc_enabled(rdst, dst_level))
- return false;
-
- /* CMASK as:
- * src: Both texture and SDMA paths need decompression. Use SDMA.
- * dst: If overwriting the whole texture, discard CMASK and use
- * SDMA. Otherwise, use the 3D path.
- */
- if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
- /* The CMASK clear is only enabled for the first level. */
- assert(dst_level == 0);
- if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
- dstx, dsty, dstz, src_box->width,
- src_box->height, src_box->depth))
- return false;
-
- si_texture_discard_cmask(sctx->screen, rdst);
- }
-
- /* All requirements are met. Prepare textures for SDMA. */
- if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
- sctx->b.b.flush_resource(&sctx->b.b, &rsrc->resource.b.b);
-
- assert(!(rsrc->dirty_level_mask & (1 << src_level)));
- assert(!(rdst->dirty_level_mask & (1 << dst_level)));
-
- return true;
-}
-
-/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
-static void si_copy_region_with_blit(struct pipe_context *pipe,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = src_level;
- blit.src.box = *src_box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.level = dst_level;
- blit.dst.box.x = dstx;
- blit.dst.box.y = dsty;
- blit.dst.box.z = dstz;
- blit.dst.box.width = src_box->width;
- blit.dst.box.height = src_box->height;
- blit.dst.box.depth = src_box->depth;
- blit.mask = util_format_get_mask(src->format) &
- util_format_get_mask(dst->format);
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- if (blit.mask) {
- pipe->blit(pipe, &blit);
- }
-}
-
-/* Copy from a full GPU texture to a transfer's staging one. */
-static void si_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = &rtransfer->staging->b.b;
- struct pipe_resource *src = transfer->resource;
-
- if (src->nr_samples > 1) {
- si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- return;
- }
-
- sctx->b.dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
- &transfer->box);
-}
-
-/* Copy from a transfer's staging texture to a full GPU one. */
-static void si_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = transfer->resource;
- struct pipe_resource *src = &rtransfer->staging->b.b;
- struct pipe_box sbox;
-
- u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
-
- if (dst->nr_samples > 1) {
- si_copy_region_with_blit(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- return;
- }
-
- sctx->b.dma_copy(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
-}
-
-static unsigned si_texture_get_offset(struct si_screen *sscreen,
- struct r600_texture *rtex, unsigned level,
- const struct pipe_box *box,
- unsigned *stride,
- unsigned *layer_stride)
-{
- if (sscreen->info.chip_class >= GFX9) {
- *stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
- *layer_stride = rtex->surface.u.gfx9.surf_slice_size;
-
- if (!box)
- return 0;
-
- /* Each texture is an array of slices. Each slice is an array
- * of mipmap levels. */
- return box->z * rtex->surface.u.gfx9.surf_slice_size +
- rtex->surface.u.gfx9.offset[level] +
- (box->y / rtex->surface.blk_h *
- rtex->surface.u.gfx9.surf_pitch +
- box->x / rtex->surface.blk_w) * rtex->surface.bpe;
- } else {
- *stride = rtex->surface.u.legacy.level[level].nblk_x *
- rtex->surface.bpe;
- assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
- *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
-
- if (!box)
- return rtex->surface.u.legacy.level[level].offset;
-
- /* Each texture is an array of mipmap levels. Each level is
- * an array of slices. */
- return rtex->surface.u.legacy.level[level].offset +
- box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
- (box->y / rtex->surface.blk_h *
- rtex->surface.u.legacy.level[level].nblk_x +
- box->x / rtex->surface.blk_w) * rtex->surface.bpe;
- }
-}
-
-static int si_init_surface(struct si_screen *sscreen,
- struct radeon_surf *surface,
- const struct pipe_resource *ptex,
- enum radeon_surf_mode array_mode,
- unsigned pitch_in_bytes_override,
- unsigned offset,
- bool is_imported,
- bool is_scanout,
- bool is_flushed_depth,
- bool tc_compatible_htile)
-{
- const struct util_format_description *desc =
- util_format_description(ptex->format);
- bool is_depth, is_stencil;
- int r;
- unsigned i, bpe, flags = 0;
-
- is_depth = util_format_has_depth(desc);
- is_stencil = util_format_has_stencil(desc);
-
- if (!is_flushed_depth &&
- ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
- bpe = 4; /* stencil is allocated separately on evergreen */
- } else {
- bpe = util_format_get_blocksize(ptex->format);
- assert(util_is_power_of_two_or_zero(bpe));
- }
-
- if (!is_flushed_depth && is_depth) {
- flags |= RADEON_SURF_ZBUFFER;
-
- if (tc_compatible_htile &&
- (sscreen->info.chip_class >= GFX9 ||
- array_mode == RADEON_SURF_MODE_2D)) {
- /* TC-compatible HTILE only supports Z32_FLOAT.
- * GFX9 also supports Z16_UNORM.
- * On VI, promote Z16 to Z32. DB->CB copies will convert
- * the format for transfers.
- */
- if (sscreen->info.chip_class == VI)
- bpe = 4;
-
- flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
- }
-
- if (is_stencil)
- flags |= RADEON_SURF_SBUFFER;
- }
-
- if (sscreen->info.chip_class >= VI &&
- (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
- ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
- /* DCC MSAA array textures are disallowed due to incomplete clear impl. */
- (ptex->nr_samples >= 2 &&
- (!sscreen->dcc_msaa_allowed || ptex->array_size > 1))))
- flags |= RADEON_SURF_DISABLE_DCC;
-
- if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
- /* This should catch bugs in gallium users setting incorrect flags. */
- assert(ptex->nr_samples <= 1 &&
- ptex->array_size == 1 &&
- ptex->depth0 == 1 &&
- ptex->last_level == 0 &&
- !(flags & RADEON_SURF_Z_OR_SBUFFER));
-
- flags |= RADEON_SURF_SCANOUT;
- }
-
- if (ptex->bind & PIPE_BIND_SHARED)
- flags |= RADEON_SURF_SHAREABLE;
- if (is_imported)
- flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
- if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_TILING))
- flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
-
- r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
- array_mode, surface);
- if (r) {
- return r;
- }
-
- unsigned pitch = pitch_in_bytes_override / bpe;
-
- if (sscreen->info.chip_class >= GFX9) {
- if (pitch) {
- surface->u.gfx9.surf_pitch = pitch;
- surface->u.gfx9.surf_slice_size =
- (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
- }
- surface->u.gfx9.surf_offset = offset;
- } else {
- if (pitch) {
- surface->u.legacy.level[0].nblk_x = pitch;
- surface->u.legacy.level[0].slice_size_dw =
- ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
- }
- if (offset) {
- for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
- surface->u.legacy.level[i].offset += offset;
- }
- }
- return 0;
-}
-
-static void si_texture_init_metadata(struct si_screen *sscreen,
- struct r600_texture *rtex,
- struct radeon_bo_metadata *metadata)
-{
- struct radeon_surf *surface = &rtex->surface;
-
- memset(metadata, 0, sizeof(*metadata));
-
- if (sscreen->info.chip_class >= GFX9) {
- metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
- } else {
- metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
- metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
- metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
- metadata->u.legacy.bankw = surface->u.legacy.bankw;
- metadata->u.legacy.bankh = surface->u.legacy.bankh;
- metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
- metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
- metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
- metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
- metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
- }
-}
-
-static void si_surface_import_metadata(struct si_screen *sscreen,
- struct radeon_surf *surf,
- struct radeon_bo_metadata *metadata,
- enum radeon_surf_mode *array_mode,
- bool *is_scanout)
-{
- if (sscreen->info.chip_class >= GFX9) {
- if (metadata->u.gfx9.swizzle_mode > 0)
- *array_mode = RADEON_SURF_MODE_2D;
- else
- *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
- metadata->u.gfx9.swizzle_mode % 4 == 2;
-
- surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
- } else {
- surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
- surf->u.legacy.bankw = metadata->u.legacy.bankw;
- surf->u.legacy.bankh = metadata->u.legacy.bankh;
- surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
- surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
- surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
-
- if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
- *array_mode = RADEON_SURF_MODE_2D;
- else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
- *array_mode = RADEON_SURF_MODE_1D;
- else
- *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- *is_scanout = metadata->u.legacy.scanout;
- }
-}
-
-void si_eliminate_fast_color_clear(struct si_context *sctx,
- struct r600_texture *rtex)
-{
- struct si_screen *sscreen = sctx->screen;
- struct pipe_context *ctx = &sctx->b.b;
-
- if (ctx == sscreen->aux_context)
- mtx_lock(&sscreen->aux_context_lock);
-
- unsigned n = sctx->b.num_decompress_calls;
- ctx->flush_resource(ctx, &rtex->resource.b.b);
-
- /* Flush only if any fast clear elimination took place. */
- if (n != sctx->b.num_decompress_calls)
- ctx->flush(ctx, NULL, 0);
-
- if (ctx == sscreen->aux_context)
- mtx_unlock(&sscreen->aux_context_lock);
-}
-
-void si_texture_discard_cmask(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- if (!rtex->cmask.size)
- return;
-
- assert(rtex->resource.b.b.nr_samples <= 1);
-
- /* Disable CMASK. */
- memset(&rtex->cmask, 0, sizeof(rtex->cmask));
- rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
- rtex->dirty_level_mask = 0;
-
- rtex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
-
- if (rtex->cmask_buffer != &rtex->resource)
- r600_resource_reference(&rtex->cmask_buffer, NULL);
-
- /* Notify all contexts about the change. */
- p_atomic_inc(&sscreen->dirty_tex_counter);
- p_atomic_inc(&sscreen->compressed_colortex_counter);
-}
-
-static bool si_can_disable_dcc(struct r600_texture *rtex)
-{
- /* We can't disable DCC if it can be written by another process. */
- return rtex->dcc_offset &&
- (!rtex->resource.b.is_shared ||
- !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
-}
-
-static bool si_texture_discard_dcc(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- if (!si_can_disable_dcc(rtex))
- return false;
-
- assert(rtex->dcc_separate_buffer == NULL);
-
- /* Disable DCC. */
- rtex->dcc_offset = 0;
-
- /* Notify all contexts about the change. */
- p_atomic_inc(&sscreen->dirty_tex_counter);
- return true;
-}
-
-/**
- * Disable DCC for the texture. (first decompress, then discard metadata).
- *
- * There is unresolved multi-context synchronization issue between
- * screen::aux_context and the current context. If applications do this with
- * multiple contexts, it's already undefined behavior for them and we don't
- * have to worry about that. The scenario is:
- *
- * If context 1 disables DCC and context 2 has queued commands that write
- * to the texture via CB with DCC enabled, and the order of operations is
- * as follows:
- * context 2 queues draw calls rendering to the texture, but doesn't flush
- * context 1 disables DCC and flushes
- * context 1 & 2 reset descriptors and FB state
- * context 2 flushes (new compressed tiles written by the draw calls)
- * context 1 & 2 read garbage, because DCC is disabled, yet there are
- * compressed tiled
- *
- * \param sctx the current context if you have one, or rscreen->aux_context
- * if you don't.
- */
-bool si_texture_disable_dcc(struct si_context *sctx,
- struct r600_texture *rtex)
-{
- struct si_screen *sscreen = sctx->screen;
-
- if (!si_can_disable_dcc(rtex))
- return false;
-
- if (&sctx->b.b == sscreen->aux_context)
- mtx_lock(&sscreen->aux_context_lock);
-
- /* Decompress DCC. */
- si_decompress_dcc(sctx, rtex);
- sctx->b.b.flush(&sctx->b.b, NULL, 0);
-
- if (&sctx->b.b == sscreen->aux_context)
- mtx_unlock(&sscreen->aux_context_lock);
-
- return si_texture_discard_dcc(sscreen, rtex);
-}
-
-static void si_reallocate_texture_inplace(struct si_context *sctx,
- struct r600_texture *rtex,
- unsigned new_bind_flag,
- bool invalidate_storage)
-{
- struct pipe_screen *screen = sctx->b.b.screen;
- struct r600_texture *new_tex;
- struct pipe_resource templ = rtex->resource.b.b;
- unsigned i;
-
- templ.bind |= new_bind_flag;
-
- if (rtex->resource.b.is_shared)
- return;
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- if (rtex->surface.is_linear)
- return;
-
- /* This fails with MSAA, depth, and compressed textures. */
- if (si_choose_tiling(sctx->screen, &templ) !=
- RADEON_SURF_MODE_LINEAR_ALIGNED)
- return;
- }
-
- new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
- if (!new_tex)
- return;
-
- /* Copy the pixels to the new texture. */
- if (!invalidate_storage) {
- for (i = 0; i <= templ.last_level; i++) {
- struct pipe_box box;
-
- u_box_3d(0, 0, 0,
- u_minify(templ.width0, i), u_minify(templ.height0, i),
- util_num_layers(&templ, i), &box);
-
- sctx->b.dma_copy(&sctx->b.b, &new_tex->resource.b.b, i, 0, 0, 0,
- &rtex->resource.b.b, i, &box);
- }
- }
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- si_texture_discard_cmask(sctx->screen, rtex);
- si_texture_discard_dcc(sctx->screen, rtex);
- }
-
- /* Replace the structure fields of rtex. */
- rtex->resource.b.b.bind = templ.bind;
- pb_reference(&rtex->resource.buf, new_tex->resource.buf);
- rtex->resource.gpu_address = new_tex->resource.gpu_address;
- rtex->resource.vram_usage = new_tex->resource.vram_usage;
- rtex->resource.gart_usage = new_tex->resource.gart_usage;
- rtex->resource.bo_size = new_tex->resource.bo_size;
- rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
- rtex->resource.domains = new_tex->resource.domains;
- rtex->resource.flags = new_tex->resource.flags;
- rtex->size = new_tex->size;
- rtex->db_render_format = new_tex->db_render_format;
- rtex->db_compatible = new_tex->db_compatible;
- rtex->can_sample_z = new_tex->can_sample_z;
- rtex->can_sample_s = new_tex->can_sample_s;
- rtex->surface = new_tex->surface;
- rtex->fmask = new_tex->fmask;
- rtex->cmask = new_tex->cmask;
- rtex->cb_color_info = new_tex->cb_color_info;
- rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
- rtex->htile_offset = new_tex->htile_offset;
- rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
- rtex->depth_cleared = new_tex->depth_cleared;
- rtex->stencil_cleared = new_tex->stencil_cleared;
- rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
- rtex->framebuffers_bound = new_tex->framebuffers_bound;
-
- if (new_bind_flag == PIPE_BIND_LINEAR) {
- assert(!rtex->htile_offset);
- assert(!rtex->cmask.size);
- assert(!rtex->fmask.size);
- assert(!rtex->dcc_offset);
- assert(!rtex->is_depth);
- }
-
- r600_texture_reference(&new_tex, NULL);
-
- p_atomic_inc(&sctx->screen->dirty_tex_counter);
-}
-
-static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
-{
- return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
-}
-
-static void si_query_opaque_metadata(struct si_screen *sscreen,
- struct r600_texture *rtex,
- struct radeon_bo_metadata *md)
-{
- struct pipe_resource *res = &rtex->resource.b.b;
- static const unsigned char swizzle[] = {
- PIPE_SWIZZLE_X,
- PIPE_SWIZZLE_Y,
- PIPE_SWIZZLE_Z,
- PIPE_SWIZZLE_W
- };
- uint32_t desc[8], i;
- bool is_array = util_texture_is_array(res->target);
-
- /* DRM 2.x.x doesn't support this. */
- if (sscreen->info.drm_major != 3)
- return;
-
- assert(rtex->dcc_separate_buffer == NULL);
- assert(rtex->fmask.size == 0);
-
- /* Metadata image format format version 1:
- * [0] = 1 (metadata format identifier)
- * [1] = (VENDOR_ID << 16) | PCI_ID
- * [2:9] = image descriptor for the whole resource
- * [2] is always 0, because the base address is cleared
- * [9] is the DCC offset bits [39:8] from the beginning of
- * the buffer
- * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
- */
-
- md->metadata[0] = 1; /* metadata image format version 1 */
-
- /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
- md->metadata[1] = si_get_bo_metadata_word1(sscreen);
-
- si_make_texture_descriptor(sscreen, rtex, true,
- res->target, res->format,
- swizzle, 0, res->last_level, 0,
- is_array ? res->array_size - 1 : 0,
- res->width0, res->height0, res->depth0,
- desc, NULL);
-
- si_set_mutable_tex_desc_fields(sscreen, rtex, &rtex->surface.u.legacy.level[0],
- 0, 0, rtex->surface.blk_w, false, desc);
-
- /* Clear the base address and set the relative DCC offset. */
- desc[0] = 0;
- desc[1] &= C_008F14_BASE_ADDRESS_HI;
- desc[7] = rtex->dcc_offset >> 8;
-
- /* Dwords [2:9] contain the image descriptor. */
- memcpy(&md->metadata[2], desc, sizeof(desc));
- md->size_metadata = 10 * 4;
-
- /* Dwords [10:..] contain the mipmap level offsets. */
- if (sscreen->info.chip_class <= VI) {
- for (i = 0; i <= res->last_level; i++)
- md->metadata[10+i] = rtex->surface.u.legacy.level[i].offset >> 8;
-
- md->size_metadata += (1 + res->last_level) * 4;
- }
-}
-
-static void si_apply_opaque_metadata(struct si_screen *sscreen,
- struct r600_texture *rtex,
- struct radeon_bo_metadata *md)
-{
- uint32_t *desc = &md->metadata[2];
-
- if (sscreen->info.chip_class < VI)
- return;
-
- /* Return if DCC is enabled. The texture should be set up with it
- * already.
- */
- if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
- md->metadata[0] != 0 &&
- md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
- G_008F28_COMPRESSION_EN(desc[6])) {
- rtex->dcc_offset = (uint64_t)desc[7] << 8;
- return;
- }
-
- /* Disable DCC. These are always set by texture_from_handle and must
- * be cleared here.
- */
- rtex->dcc_offset = 0;
-}
-
-static boolean si_texture_get_handle(struct pipe_screen* screen,
- struct pipe_context *ctx,
- struct pipe_resource *resource,
- struct winsys_handle *whandle,
- unsigned usage)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct si_context *sctx;
- struct r600_resource *res = (struct r600_resource*)resource;
- struct r600_texture *rtex = (struct r600_texture*)resource;
- struct radeon_bo_metadata metadata;
- bool update_metadata = false;
- unsigned stride, offset, slice_size;
- bool flush = false;
-
- ctx = threaded_context_unwrap_sync(ctx);
- sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
-
- if (resource->target != PIPE_BUFFER) {
- /* This is not supported now, but it might be required for OpenCL
- * interop in the future.
- */
- if (resource->nr_samples > 1 || rtex->is_depth)
- return false;
-
- /* Move a suballocated texture into a non-suballocated allocation. */
- if (sscreen->ws->buffer_is_suballocated(res->buf) ||
- rtex->surface.tile_swizzle ||
- (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
- sscreen->info.has_local_buffers &&
- whandle->type != DRM_API_HANDLE_TYPE_KMS)) {
- assert(!res->b.is_shared);
- si_reallocate_texture_inplace(sctx, rtex,
- PIPE_BIND_SHARED, false);
- flush = true;
- assert(res->b.b.bind & PIPE_BIND_SHARED);
- assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
- assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
- assert(rtex->surface.tile_swizzle == 0);
- }
-
- /* Since shader image stores don't support DCC on VI,
- * disable it for external clients that want write
- * access.
- */
- if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
- if (si_texture_disable_dcc(sctx, rtex)) {
- update_metadata = true;
- /* si_texture_disable_dcc flushes the context */
- flush = false;
- }
- }
-
- if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
- (rtex->cmask.size || rtex->dcc_offset)) {
- /* Eliminate fast clear (both CMASK and DCC) */
- si_eliminate_fast_color_clear(sctx, rtex);
- /* eliminate_fast_color_clear flushes the context */
- flush = false;
-
- /* Disable CMASK if flush_resource isn't going
- * to be called.
- */
- if (rtex->cmask.size)
- si_texture_discard_cmask(sscreen, rtex);
- }
-
- /* Set metadata. */
- if (!res->b.is_shared || update_metadata) {
- si_texture_init_metadata(sscreen, rtex, &metadata);
- si_query_opaque_metadata(sscreen, rtex, &metadata);
-
- sscreen->ws->buffer_set_metadata(res->buf, &metadata);
- }
-
- if (sscreen->info.chip_class >= GFX9) {
- offset = rtex->surface.u.gfx9.surf_offset;
- stride = rtex->surface.u.gfx9.surf_pitch *
- rtex->surface.bpe;
- slice_size = rtex->surface.u.gfx9.surf_slice_size;
- } else {
- offset = rtex->surface.u.legacy.level[0].offset;
- stride = rtex->surface.u.legacy.level[0].nblk_x *
- rtex->surface.bpe;
- slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
- }
- } else {
- /* Buffer exports are for the OpenCL interop. */
- /* Move a suballocated buffer into a non-suballocated allocation. */
- if (sscreen->ws->buffer_is_suballocated(res->buf) ||
- /* A DMABUF export always fails if the BO is local. */
- (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
- sscreen->info.has_local_buffers)) {
- assert(!res->b.is_shared);
-
- /* Allocate a new buffer with PIPE_BIND_SHARED. */
- struct pipe_resource templ = res->b.b;
- templ.bind |= PIPE_BIND_SHARED;
-
- struct pipe_resource *newb =
- screen->resource_create(screen, &templ);
- if (!newb)
- return false;
-
- /* Copy the old buffer contents to the new one. */
- struct pipe_box box;
- u_box_1d(0, newb->width0, &box);
- sctx->b.b.resource_copy_region(&sctx->b.b, newb, 0, 0, 0, 0,
- &res->b.b, 0, &box);
- flush = true;
- /* Move the new buffer storage to the old pipe_resource. */
- si_replace_buffer_storage(&sctx->b.b, &res->b.b, newb);
- pipe_resource_reference(&newb, NULL);
-
- assert(res->b.b.bind & PIPE_BIND_SHARED);
- assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
- }
-
- /* Buffers */
- offset = 0;
- stride = 0;
- slice_size = 0;
- }
-
- if (flush)
- sctx->b.b.flush(&sctx->b.b, NULL, 0);
-
- if (res->b.is_shared) {
- /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
- * doesn't set it.
- */
- res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
- if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
- res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
- } else {
- res->b.is_shared = true;
- res->external_usage = usage;
- }
-
- return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
- slice_size, whandle);
-}
-
-static void si_texture_destroy(struct pipe_screen *screen,
- struct pipe_resource *ptex)
-{
- struct r600_texture *rtex = (struct r600_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
-
- r600_texture_reference(&rtex->flushed_depth_texture, NULL);
-
- if (rtex->cmask_buffer != &rtex->resource) {
- r600_resource_reference(&rtex->cmask_buffer, NULL);
- }
- pb_reference(&resource->buf, NULL);
- r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
- r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
- FREE(rtex);
-}
-
-static const struct u_resource_vtbl si_texture_vtbl;
-
-/* The number of samples can be specified independently of the texture. */
-void si_texture_get_fmask_info(struct si_screen *sscreen,
- struct r600_texture *rtex,
- unsigned nr_samples,
- struct r600_fmask_info *out)
-{
- /* FMASK is allocated like an ordinary texture. */
- struct pipe_resource templ = rtex->resource.b.b;
- struct radeon_surf fmask = {};
- unsigned flags, bpe;
-
- memset(out, 0, sizeof(*out));
-
- if (sscreen->info.chip_class >= GFX9) {
- out->alignment = rtex->surface.u.gfx9.fmask_alignment;
- out->size = rtex->surface.u.gfx9.fmask_size;
- out->tile_swizzle = rtex->surface.u.gfx9.fmask_tile_swizzle;
- return;
- }
-
- templ.nr_samples = 1;
- flags = rtex->surface.flags | RADEON_SURF_FMASK;
-
- switch (nr_samples) {
- case 2:
- case 4:
- bpe = 1;
- break;
- case 8:
- bpe = 4;
- break;
- default:
- PRINT_ERR("Invalid sample count for FMASK allocation.\n");
- return;
- }
-
- if (sscreen->ws->surface_init(sscreen->ws, &templ, flags, bpe,
- RADEON_SURF_MODE_2D, &fmask)) {
- PRINT_ERR("Got error in surface_init while allocating FMASK.\n");
- return;
- }
-
- assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
-
- out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
- if (out->slice_tile_max)
- out->slice_tile_max -= 1;
-
- out->tile_mode_index = fmask.u.legacy.tiling_index[0];
- out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
- out->bank_height = fmask.u.legacy.bankh;
- out->tile_swizzle = fmask.tile_swizzle;
- out->alignment = MAX2(256, fmask.surf_alignment);
- out->size = fmask.surf_size;
-}
-
-static void si_texture_allocate_fmask(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- si_texture_get_fmask_info(sscreen, rtex,
- rtex->resource.b.b.nr_samples, &rtex->fmask);
-
- rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
- rtex->size = rtex->fmask.offset + rtex->fmask.size;
-}
-
-void si_texture_get_cmask_info(struct si_screen *sscreen,
- struct r600_texture *rtex,
- struct r600_cmask_info *out)
-{
- unsigned pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
- unsigned num_pipes = sscreen->info.num_tile_pipes;
- unsigned cl_width, cl_height;
-
- if (sscreen->info.chip_class >= GFX9) {
- out->alignment = rtex->surface.u.gfx9.cmask_alignment;
- out->size = rtex->surface.u.gfx9.cmask_size;
- return;
- }
-
- switch (num_pipes) {
- case 2:
- cl_width = 32;
- cl_height = 16;
- break;
- case 4:
- cl_width = 32;
- cl_height = 32;
- break;
- case 8:
- cl_width = 64;
- cl_height = 32;
- break;
- case 16: /* Hawaii */
- cl_width = 64;
- cl_height = 64;
- break;
- default:
- assert(0);
- return;
- }
-
- unsigned base_align = num_pipes * pipe_interleave_bytes;
-
- unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
- unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
- unsigned slice_elements = (width * height) / (8*8);
-
- /* Each element of CMASK is a nibble. */
- unsigned slice_bytes = slice_elements / 2;
-
- out->slice_tile_max = (width * height) / (128*128);
- if (out->slice_tile_max)
- out->slice_tile_max -= 1;
-
- out->alignment = MAX2(256, base_align);
- out->size = util_num_layers(&rtex->resource.b.b, 0) *
- align(slice_bytes, base_align);
-}
-
-static void si_texture_allocate_cmask(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask);
-
- rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
- rtex->size = rtex->cmask.offset + rtex->cmask.size;
-
- rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
-}
-
-static void si_texture_get_htile_size(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- unsigned cl_width, cl_height, width, height;
- unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
- unsigned num_pipes = sscreen->info.num_tile_pipes;
-
- assert(sscreen->info.chip_class <= VI);
-
- rtex->surface.htile_size = 0;
-
- /* HTILE is broken with 1D tiling on old kernels and CIK. */
- if (sscreen->info.chip_class >= CIK &&
- rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
- sscreen->info.drm_major == 2 && sscreen->info.drm_minor < 38)
- return;
-
- /* Overalign HTILE on P2 configs to work around GPU hangs in
- * piglit/depthstencil-render-miplevels 585.
- *
- * This has been confirmed to help Kabini & Stoney, where the hangs
- * are always reproducible. I think I have seen the test hang
- * on Carrizo too, though it was very rare there.
- */
- if (sscreen->info.chip_class >= CIK && num_pipes < 4)
- num_pipes = 4;
-
- switch (num_pipes) {
- case 1:
- cl_width = 32;
- cl_height = 16;
- break;
- case 2:
- cl_width = 32;
- cl_height = 32;
- break;
- case 4:
- cl_width = 64;
- cl_height = 32;
- break;
- case 8:
- cl_width = 64;
- cl_height = 64;
- break;
- case 16:
- cl_width = 128;
- cl_height = 64;
- break;
- default:
- assert(0);
- return;
- }
-
- width = align(rtex->resource.b.b.width0, cl_width * 8);
- height = align(rtex->resource.b.b.height0, cl_height * 8);
-
- slice_elements = (width * height) / (8 * 8);
- slice_bytes = slice_elements * 4;
-
- pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
- base_align = num_pipes * pipe_interleave_bytes;
-
- rtex->surface.htile_alignment = base_align;
- rtex->surface.htile_size =
- util_num_layers(&rtex->resource.b.b, 0) *
- align(slice_bytes, base_align);
-}
-
-static void si_texture_allocate_htile(struct si_screen *sscreen,
- struct r600_texture *rtex)
-{
- if (sscreen->info.chip_class <= VI && !rtex->tc_compatible_htile)
- si_texture_get_htile_size(sscreen, rtex);
-
- if (!rtex->surface.htile_size)
- return;
-
- rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
- rtex->size = rtex->htile_offset + rtex->surface.htile_size;
-}
-
-void si_print_texture_info(struct si_screen *sscreen,
- struct r600_texture *rtex, struct u_log_context *log)
-{
- int i;
-
- /* Common parameters. */
- u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
- "blk_h=%u, array_size=%u, last_level=%u, "
- "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
- rtex->resource.b.b.width0, rtex->resource.b.b.height0,
- rtex->resource.b.b.depth0, rtex->surface.blk_w,
- rtex->surface.blk_h,
- rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
- rtex->surface.bpe, rtex->resource.b.b.nr_samples,
- rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
-
- if (sscreen->info.chip_class >= GFX9) {
- u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
- "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
- rtex->surface.surf_size,
- rtex->surface.u.gfx9.surf_slice_size,
- rtex->surface.surf_alignment,
- rtex->surface.u.gfx9.surf.swizzle_mode,
- rtex->surface.u.gfx9.surf.epitch,
- rtex->surface.u.gfx9.surf_pitch);
-
- if (rtex->fmask.size) {
- u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
- "alignment=%u, swmode=%u, epitch=%u\n",
- rtex->fmask.offset,
- rtex->surface.u.gfx9.fmask_size,
- rtex->surface.u.gfx9.fmask_alignment,
- rtex->surface.u.gfx9.fmask.swizzle_mode,
- rtex->surface.u.gfx9.fmask.epitch);
- }
-
- if (rtex->cmask.size) {
- u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", "
- "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
- rtex->cmask.offset,
- rtex->surface.u.gfx9.cmask_size,
- rtex->surface.u.gfx9.cmask_alignment,
- rtex->surface.u.gfx9.cmask.rb_aligned,
- rtex->surface.u.gfx9.cmask.pipe_aligned);
- }
-
- if (rtex->htile_offset) {
- u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
- "rb_aligned=%u, pipe_aligned=%u\n",
- rtex->htile_offset,
- rtex->surface.htile_size,
- rtex->surface.htile_alignment,
- rtex->surface.u.gfx9.htile.rb_aligned,
- rtex->surface.u.gfx9.htile.pipe_aligned);
- }
-
- if (rtex->dcc_offset) {
- u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
- "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
- rtex->dcc_offset, rtex->surface.dcc_size,
- rtex->surface.dcc_alignment,
- rtex->surface.u.gfx9.dcc_pitch_max,
- rtex->surface.num_dcc_levels);
- }
-
- if (rtex->surface.u.gfx9.stencil_offset) {
- u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
- rtex->surface.u.gfx9.stencil_offset,
- rtex->surface.u.gfx9.stencil.swizzle_mode,
- rtex->surface.u.gfx9.stencil.epitch);
- }
- return;
- }
-
- u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
- "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
- rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
- rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
- rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
- (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
-
- if (rtex->fmask.size)
- u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
- "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
- rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
- rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
- rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
-
- if (rtex->cmask.size)
- u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
- "slice_tile_max=%u\n",
- rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
- rtex->cmask.slice_tile_max);
-
- if (rtex->htile_offset)
- u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
- "alignment=%u, TC_compatible = %u\n",
- rtex->htile_offset, rtex->surface.htile_size,
- rtex->surface.htile_alignment,
- rtex->tc_compatible_htile);
-
- if (rtex->dcc_offset) {
- u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
- rtex->dcc_offset, rtex->surface.dcc_size,
- rtex->surface.dcc_alignment);
- for (i = 0; i <= rtex->resource.b.b.last_level; i++)
- u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
- "fast_clear_size=%u\n",
- i, i < rtex->surface.num_dcc_levels,
- rtex->surface.u.legacy.level[i].dcc_offset,
- rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
- }
-
- for (i = 0; i <= rtex->resource.b.b.last_level; i++)
- u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
- "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "mode=%u, tiling_index = %u\n",
- i, rtex->surface.u.legacy.level[i].offset,
- (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.u.legacy.level[i].nblk_x,
- rtex->surface.u.legacy.level[i].nblk_y,
- rtex->surface.u.legacy.level[i].mode,
- rtex->surface.u.legacy.tiling_index[i]);
-
- if (rtex->surface.has_stencil) {
- u_log_printf(log, " StencilLayout: tilesplit=%u\n",
- rtex->surface.u.legacy.stencil_tile_split);
- for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
- u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
- "slice_size=%"PRIu64", npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "mode=%u, tiling_index = %u\n",
- i, rtex->surface.u.legacy.stencil_level[i].offset,
- (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.u.legacy.stencil_level[i].nblk_x,
- rtex->surface.u.legacy.stencil_level[i].nblk_y,
- rtex->surface.u.legacy.stencil_level[i].mode,
- rtex->surface.u.legacy.stencil_tiling_index[i]);
- }
- }
-}
-
-/* Common processing for r600_texture_create and r600_texture_from_handle */
-static struct r600_texture *
-si_texture_create_object(struct pipe_screen *screen,
- const struct pipe_resource *base,
- struct pb_buffer *buf,
- struct radeon_surf *surface)
-{
- struct r600_texture *rtex;
- struct r600_resource *resource;
- struct si_screen *sscreen = (struct si_screen*)screen;
-
- rtex = CALLOC_STRUCT(r600_texture);
- if (!rtex)
- return NULL;
-
- resource = &rtex->resource;
- resource->b.b = *base;
- resource->b.b.next = NULL;
- resource->b.vtbl = &si_texture_vtbl;
- pipe_reference_init(&resource->b.b.reference, 1);
- resource->b.b.screen = screen;
-
- /* don't include stencil-only formats which we don't support for rendering */
- rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
-
- rtex->surface = *surface;
- rtex->size = rtex->surface.surf_size;
-
- rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
- (rtex->surface.flags &
- RADEON_SURF_TC_COMPATIBLE_HTILE);
-
- /* TC-compatible HTILE:
- * - VI only supports Z32_FLOAT.
- * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
- if (rtex->tc_compatible_htile) {
- if (sscreen->info.chip_class >= GFX9 &&
- base->format == PIPE_FORMAT_Z16_UNORM)
- rtex->db_render_format = base->format;
- else {
- rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
- rtex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
- base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
- }
- } else {
- rtex->db_render_format = base->format;
- }
-
- /* Applies to GCN. */
- rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
-
- /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
- * between frames, so the only thing that can enable separate DCC
- * with DRI2 is multiple slow clears within a frame.
- */
- rtex->ps_draw_ratio = 0;
-
- if (rtex->is_depth) {
- if (sscreen->info.chip_class >= GFX9) {
- rtex->can_sample_z = true;
- rtex->can_sample_s = true;
- } else {
- rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
- rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
- }
-
- if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
- SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
- rtex->db_compatible = true;
-
- if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
- si_texture_allocate_htile(sscreen, rtex);
- }
- } else {
- if (base->nr_samples > 1 &&
- !buf &&
- !(sscreen->debug_flags & DBG(NO_FMASK))) {
- si_texture_allocate_fmask(sscreen, rtex);
- si_texture_allocate_cmask(sscreen, rtex);
- rtex->cmask_buffer = &rtex->resource;
-
- if (!rtex->fmask.size || !rtex->cmask.size) {
- FREE(rtex);
- return NULL;
- }
- }
-
- /* Shared textures must always set up DCC here.
- * If it's not present, it will be disabled by
- * apply_opaque_metadata later.
- */
- if (rtex->surface.dcc_size &&
- (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
- !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
- /* Reserve space for the DCC buffer. */
- rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
- rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
- }
- }
-
- /* Now create the backing buffer. */
- if (!buf) {
- si_init_resource_fields(sscreen, resource, rtex->size,
- rtex->surface.surf_alignment);
-
- if (!si_alloc_resource(sscreen, resource)) {
- FREE(rtex);
- return NULL;
- }
- } else {
- resource->buf = buf;
- resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
- resource->bo_size = buf->size;
- resource->bo_alignment = buf->alignment;
- resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
- if (resource->domains & RADEON_DOMAIN_VRAM)
- resource->vram_usage = buf->size;
- else if (resource->domains & RADEON_DOMAIN_GTT)
- resource->gart_usage = buf->size;
- }
-
- if (rtex->cmask.size) {
- /* Initialize the cmask to 0xCC (= compressed state). */
- si_screen_clear_buffer(sscreen, &rtex->cmask_buffer->b.b,
- rtex->cmask.offset, rtex->cmask.size,
- 0xCCCCCCCC);
- }
- if (rtex->htile_offset) {
- uint32_t clear_value = 0;
-
- if (sscreen->info.chip_class >= GFX9 || rtex->tc_compatible_htile)
- clear_value = 0x0000030F;
-
- si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
- rtex->htile_offset,
- rtex->surface.htile_size,
- clear_value);
- }
-
- /* Initialize DCC only if the texture is not being imported. */
- if (!buf && rtex->dcc_offset) {
- si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
- rtex->dcc_offset,
- rtex->surface.dcc_size,
- 0xFFFFFFFF);
- }
-
- /* Initialize the CMASK base register value. */
- rtex->cmask.base_address_reg =
- (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
-
- if (sscreen->debug_flags & DBG(VM)) {
- fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
- rtex->resource.gpu_address,
- rtex->resource.gpu_address + rtex->resource.buf->size,
- base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
- base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
- }
-
- if (sscreen->debug_flags & DBG(TEX)) {
- puts("Texture:");
- struct u_log_context log;
- u_log_context_init(&log);
- si_print_texture_info(sscreen, rtex, &log);
- u_log_new_page_print(&log, stdout);
- fflush(stdout);
- u_log_context_destroy(&log);
- }
-
- return rtex;
-}
-
-static enum radeon_surf_mode
-si_choose_tiling(struct si_screen *sscreen,
- const struct pipe_resource *templ)
-{
- const struct util_format_description *desc = util_format_description(templ->format);
- bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_TILING;
- bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
- !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
-
- /* MSAA resources must be 2D tiled. */
- if (templ->nr_samples > 1)
- return RADEON_SURF_MODE_2D;
-
- /* Transfer resources should be linear. */
- if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
- * which requires 2D tiling.
- */
- if (sscreen->info.chip_class == VI &&
- is_depth_stencil &&
- (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
- return RADEON_SURF_MODE_2D;
-
- /* Handle common candidates for the linear mode.
- * Compressed textures and DB surfaces must always be tiled.
- */
- if (!force_tiling &&
- !is_depth_stencil &&
- !util_format_is_compressed(templ->format)) {
- if (sscreen->debug_flags & DBG(NO_TILING))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
- if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Cursors are linear on SI.
- * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
- if (templ->bind & PIPE_BIND_CURSOR)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- if (templ->bind & PIPE_BIND_LINEAR)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Textures with a very small height are recommended to be linear. */
- if (templ->target == PIPE_TEXTURE_1D ||
- templ->target == PIPE_TEXTURE_1D_ARRAY ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (templ->width0 > 8 && templ->height0 <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
- /* Textures likely to be mapped often. */
- if (templ->usage == PIPE_USAGE_STAGING ||
- templ->usage == PIPE_USAGE_STREAM)
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
- }
-
- /* Make small textures 1D tiled. */
- if (templ->width0 <= 16 || templ->height0 <= 16 ||
- (sscreen->debug_flags & DBG(NO_2D_TILING)))
- return RADEON_SURF_MODE_1D;
-
- /* The allocator will switch to 1D if needed. */
- return RADEON_SURF_MODE_2D;
-}
-
-struct pipe_resource *si_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct radeon_surf surface = {0};
- bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
- bool tc_compatible_htile =
- sscreen->info.chip_class >= VI &&
- (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
- !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
- !is_flushed_depth &&
- templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
- util_format_is_depth_or_stencil(templ->format);
-
- int r;
-
- r = si_init_surface(sscreen, &surface, templ,
- si_choose_tiling(sscreen, templ), 0, 0,
- false, false, is_flushed_depth,
- tc_compatible_htile);
- if (r) {
- return NULL;
- }
-
- return (struct pipe_resource *)
- si_texture_create_object(screen, templ, NULL, &surface);
-}
-
-static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle,
- unsigned usage)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct pb_buffer *buf = NULL;
- unsigned stride = 0, offset = 0;
- enum radeon_surf_mode array_mode;
- struct radeon_surf surface = {};
- int r;
- struct radeon_bo_metadata metadata = {};
- struct r600_texture *rtex;
- bool is_scanout;
-
- /* Support only 2D textures without mipmaps */
- if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
- templ->depth0 != 1 || templ->last_level != 0)
- return NULL;
-
- buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, &stride, &offset);
- if (!buf)
- return NULL;
-
- sscreen->ws->buffer_get_metadata(buf, &metadata);
- si_surface_import_metadata(sscreen, &surface, &metadata,
- &array_mode, &is_scanout);
-
- r = si_init_surface(sscreen, &surface, templ, array_mode, stride,
- offset, true, is_scanout, false, false);
- if (r) {
- return NULL;
- }
-
- rtex = si_texture_create_object(screen, templ, buf, &surface);
- if (!rtex)
- return NULL;
-
- rtex->resource.b.is_shared = true;
- rtex->resource.external_usage = usage;
-
- si_apply_opaque_metadata(sscreen, rtex, &metadata);
-
- assert(rtex->surface.tile_swizzle == 0);
- return &rtex->resource.b.b;
-}
-
-bool si_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging)
-{
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct pipe_resource resource;
- struct r600_texture **flushed_depth_texture = staging ?
- staging : &rtex->flushed_depth_texture;
- enum pipe_format pipe_format = texture->format;
-
- if (!staging) {
- if (rtex->flushed_depth_texture)
- return true; /* it's ready */
-
- if (!rtex->can_sample_z && rtex->can_sample_s) {
- switch (pipe_format) {
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- /* Save memory by not allocating the S plane. */
- pipe_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- /* Save memory bandwidth by not copying the
- * stencil part during flush.
- *
- * This potentially increases memory bandwidth
- * if an application uses both Z and S texturing
- * simultaneously (a flushed Z24S8 texture
- * would be stored compactly), but how often
- * does that really happen?
- */
- pipe_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- default:;
- }
- } else if (!rtex->can_sample_s && rtex->can_sample_z) {
- assert(util_format_has_stencil(util_format_description(pipe_format)));
-
- /* DB->CB copies to an 8bpp surface don't work. */
- pipe_format = PIPE_FORMAT_X24S8_UINT;
- }
- }
-
- memset(&resource, 0, sizeof(resource));
- resource.target = texture->target;
- resource.format = pipe_format;
- resource.width0 = texture->width0;
- resource.height0 = texture->height0;
- resource.depth0 = texture->depth0;
- resource.array_size = texture->array_size;
- resource.last_level = texture->last_level;
- resource.nr_samples = texture->nr_samples;
- resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
- resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
- resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
-
- if (staging)
- resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
-
- *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (*flushed_depth_texture == NULL) {
- PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
- return false;
- }
- return true;
-}
-
-/**
- * Initialize the pipe_resource descriptor to be of the same size as the box,
- * which is supposed to hold a subregion of the texture "orig" at the given
- * mipmap level.
- */
-static void si_init_temp_resource_from_box(struct pipe_resource *res,
- struct pipe_resource *orig,
- const struct pipe_box *box,
- unsigned level, unsigned flags)
-{
- memset(res, 0, sizeof(*res));
- res->format = orig->format;
- res->width0 = box->width;
- res->height0 = box->height;
- res->depth0 = 1;
- res->array_size = 1;
- res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
- res->flags = flags;
-
- /* We must set the correct texture target and dimensions for a 3D box. */
- if (box->depth > 1 && util_max_layer(orig, level) > 0) {
- res->target = PIPE_TEXTURE_2D_ARRAY;
- res->array_size = box->depth;
- } else {
- res->target = PIPE_TEXTURE_2D;
- }
-}
-
-static bool si_can_invalidate_texture(struct si_screen *sscreen,
- struct r600_texture *rtex,
- unsigned transfer_usage,
- const struct pipe_box *box)
-{
- return !rtex->resource.b.is_shared &&
- !(transfer_usage & PIPE_TRANSFER_READ) &&
- rtex->resource.b.b.last_level == 0 &&
- util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
- box->x, box->y, box->z,
- box->width, box->height,
- box->depth);
-}
-
-static void si_texture_invalidate_storage(struct si_context *sctx,
- struct r600_texture *rtex)
-{
- struct si_screen *sscreen = sctx->screen;
-
- /* There is no point in discarding depth and tiled buffers. */
- assert(!rtex->is_depth);
- assert(rtex->surface.is_linear);
-
- /* Reallocate the buffer in the same pipe_resource. */
- si_alloc_resource(sscreen, &rtex->resource);
-
- /* Initialize the CMASK base address (needed even without CMASK). */
- rtex->cmask.base_address_reg =
- (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
-
- p_atomic_inc(&sscreen->dirty_tex_counter);
-
- sctx->b.num_alloc_tex_transfer_bytes += rtex->size;
-}
-
-static void *si_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct r600_transfer *trans;
- struct r600_resource *buf;
- unsigned offset = 0;
- char *map;
- bool use_staging_texture = false;
-
- assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
- assert(box->width && box->height && box->depth);
-
- /* Depth textures use staging unconditionally. */
- if (!rtex->is_depth) {
- /* Degrade the tile mode if we get too many transfers on APUs.
- * On dGPUs, the staging texture is always faster.
- * Only count uploads that are at least 4x4 pixels large.
- */
- if (!sctx->screen->info.has_dedicated_vram &&
- level == 0 &&
- box->width >= 4 && box->height >= 4 &&
- p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
- bool can_invalidate =
- si_can_invalidate_texture(sctx->screen, rtex,
- usage, box);
-
- si_reallocate_texture_inplace(sctx, rtex,
- PIPE_BIND_LINEAR,
- can_invalidate);
- }
-
- /* Tiled textures need to be converted into a linear texture for CPU
- * access. The staging texture is always linear and is placed in GART.
- *
- * Reading from VRAM or GTT WC is slow, always use the staging
- * texture in this case.
- *
- * Use the staging texture for uploads if the underlying BO
- * is busy.
- */
- if (!rtex->surface.is_linear)
- use_staging_texture = true;
- else if (usage & PIPE_TRANSFER_READ)
- use_staging_texture =
- rtex->resource.domains & RADEON_DOMAIN_VRAM ||
- rtex->resource.flags & RADEON_FLAG_GTT_WC;
- /* Write & linear only: */
- else if (si_rings_is_buffer_referenced(sctx, rtex->resource.buf,
- RADEON_USAGE_READWRITE) ||
- !sctx->b.ws->buffer_wait(rtex->resource.buf, 0,
- RADEON_USAGE_READWRITE)) {
- /* It's busy. */
- if (si_can_invalidate_texture(sctx->screen, rtex,
- usage, box))
- si_texture_invalidate_storage(sctx, rtex);
- else
- use_staging_texture = true;
- }
- }
-
- trans = CALLOC_STRUCT(r600_transfer);
- if (!trans)
- return NULL;
- pipe_resource_reference(&trans->b.b.resource, texture);
- trans->b.b.level = level;
- trans->b.b.usage = usage;
- trans->b.b.box = *box;
-
- if (rtex->is_depth) {
- struct r600_texture *staging_depth;
-
- if (rtex->resource.b.b.nr_samples > 1) {
- /* MSAA depth buffers need to be converted to single sample buffers.
- *
- * Mapping MSAA depth buffers can occur if ReadPixels is called
- * with a multisample GLX visual.
- *
- * First downsample the depth buffer to a temporary texture,
- * then decompress the temporary one to staging.
- *
- * Only the region being mapped is transfered.
- */
- struct pipe_resource resource;
-
- si_init_temp_resource_from_box(&resource, texture, box, level, 0);
-
- if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
- PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- if (usage & PIPE_TRANSFER_READ) {
- struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
- if (!temp) {
- PRINT_ERR("failed to create a temporary depth texture\n");
- FREE(trans);
- return NULL;
- }
-
- si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
- si_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
- 0, 0, 0, box->depth, 0, 0);
- pipe_resource_reference(&temp, NULL);
- }
-
- /* Just get the strides. */
- si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
- } else {
- /* XXX: only readback the rectangle which is being mapped? */
- /* XXX: when discard is true, no need to read back from depth texture */
- if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- si_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
-
- offset = si_texture_get_offset(sctx->screen, staging_depth,
- level, box,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
- }
-
- trans->staging = (struct r600_resource*)staging_depth;
- buf = trans->staging;
- } else if (use_staging_texture) {
- struct pipe_resource resource;
- struct r600_texture *staging;
-
- si_init_temp_resource_from_box(&resource, texture, box, level,
- SI_RESOURCE_FLAG_TRANSFER);
- resource.usage = (usage & PIPE_TRANSFER_READ) ?
- PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
-
- /* Create the temporary texture. */
- staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (!staging) {
- PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
- trans->staging = &staging->resource;
-
- /* Just get the strides. */
- si_texture_get_offset(sctx->screen, staging, 0, NULL,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
-
- if (usage & PIPE_TRANSFER_READ)
- si_copy_to_staging_texture(ctx, trans);
- else
- usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
-
- buf = trans->staging;
- } else {
- /* the resource is mapped directly */
- offset = si_texture_get_offset(sctx->screen, rtex, level, box,
- &trans->b.b.stride,
- &trans->b.b.layer_stride);
- buf = &rtex->resource;
- }
-
- if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage))) {
- r600_resource_reference(&trans->staging, NULL);
- FREE(trans);
- return NULL;
- }
-
- *ptransfer = &trans->b.b;
- return map + offset;
-}
-
-static void si_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct pipe_resource *texture = transfer->resource;
- struct r600_texture *rtex = (struct r600_texture*)texture;
-
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b, transfer->level,
- &transfer->box);
- } else {
- si_copy_from_staging_texture(ctx, rtransfer);
- }
- }
-
- if (rtransfer->staging) {
- sctx->b.num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
- r600_resource_reference(&rtransfer->staging, NULL);
- }
-
- /* Heuristic for {upload, draw, upload, draw, ..}:
- *
- * Flush the gfx IB if we've allocated too much texture storage.
- *
- * The idea is that we don't want to build IBs that use too much
- * memory and put pressure on the kernel memory manager and we also
- * want to make temporary and invalidated buffers go idle ASAP to
- * decrease the total memory usage or make them reusable. The memory
- * usage will be slightly higher than given here because of the buffer
- * cache in the winsys.
- *
- * The result is that the kernel memory manager is never a bottleneck.
- */
- if (sctx->b.num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
- si_flush_gfx_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
- sctx->b.num_alloc_tex_transfer_bytes = 0;
- }
-
- pipe_resource_reference(&transfer->resource, NULL);
- FREE(transfer);
-}
-
-static const struct u_resource_vtbl si_texture_vtbl =
-{
- NULL, /* get_handle */
- si_texture_destroy, /* resource_destroy */
- si_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region, /* transfer_flush_region */
- si_texture_transfer_unmap, /* transfer_unmap */
-};
-
-/* DCC channel type categories within which formats can be reinterpreted
- * while keeping the same DCC encoding. The swizzle must also match. */
-enum dcc_channel_type {
- dcc_channel_float,
- /* uint and sint can be merged if we never use TC-compatible DCC clear
- * encoding with the clear value of 1. */
- dcc_channel_uint,
- dcc_channel_sint,
- dcc_channel_uint_10_10_10_2,
- dcc_channel_incompatible,
-};
-
-/* Return the type of DCC encoding. */
-static enum dcc_channel_type
-vi_get_dcc_channel_type(const struct util_format_description *desc)
-{
- int i;
-
- /* Find the first non-void channel. */
- for (i = 0; i < desc->nr_channels; i++)
- if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
- break;
- if (i == desc->nr_channels)
- return dcc_channel_incompatible;
-
- switch (desc->channel[i].size) {
- case 32:
- case 16:
- case 8:
- if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
- return dcc_channel_float;
- if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return dcc_channel_uint;
- return dcc_channel_sint;
- case 10:
- return dcc_channel_uint_10_10_10_2;
- default:
- return dcc_channel_incompatible;
- }
-}
-
-/* Return if it's allowed to reinterpret one format as another with DCC enabled. */
-bool vi_dcc_formats_compatible(enum pipe_format format1,
- enum pipe_format format2)
-{
- const struct util_format_description *desc1, *desc2;
- enum dcc_channel_type type1, type2;
- int i;
-
- if (format1 == format2)
- return true;
-
- desc1 = util_format_description(format1);
- desc2 = util_format_description(format2);
-
- if (desc1->nr_channels != desc2->nr_channels)
- return false;
-
- /* Swizzles must be the same. */
- for (i = 0; i < desc1->nr_channels; i++)
- if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
- desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
- desc1->swizzle[i] != desc2->swizzle[i])
- return false;
-
- type1 = vi_get_dcc_channel_type(desc1);
- type2 = vi_get_dcc_channel_type(desc2);
-
- return type1 != dcc_channel_incompatible &&
- type2 != dcc_channel_incompatible &&
- type1 == type2;
-}
-
-bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format)
-{
- struct r600_texture *rtex = (struct r600_texture *)tex;
-
- return vi_dcc_enabled(rtex, level) &&
- !vi_dcc_formats_compatible(tex->format, view_format);
-}
-
-/* This can't be merged with the above function, because
- * vi_dcc_formats_compatible should be called only when DCC is enabled. */
-void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
- struct pipe_resource *tex,
- unsigned level,
- enum pipe_format view_format)
-{
- struct r600_texture *rtex = (struct r600_texture *)tex;
-
- if (vi_dcc_formats_are_incompatible(tex, level, view_format))
- if (!si_texture_disable_dcc(sctx, (struct r600_texture*)tex))
- si_decompress_dcc(sctx, rtex);
-}
-
-struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *templ,
- unsigned width0, unsigned height0,
- unsigned width, unsigned height)
-{
- struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
-
- if (!surface)
- return NULL;
-
- assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
- assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
-
- pipe_reference_init(&surface->base.reference, 1);
- pipe_resource_reference(&surface->base.texture, texture);
- surface->base.context = pipe;
- surface->base.format = templ->format;
- surface->base.width = width;
- surface->base.height = height;
- surface->base.u = templ->u;
-
- surface->width0 = width0;
- surface->height0 = height0;
-
- surface->dcc_incompatible =
- texture->target != PIPE_BUFFER &&
- vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
- templ->format);
- return &surface->base;
-}
-
-static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
- struct pipe_resource *tex,
- const struct pipe_surface *templ)
-{
- unsigned level = templ->u.tex.level;
- unsigned width = u_minify(tex->width0, level);
- unsigned height = u_minify(tex->height0, level);
- unsigned width0 = tex->width0;
- unsigned height0 = tex->height0;
-
- if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
- const struct util_format_description *tex_desc
- = util_format_description(tex->format);
- const struct util_format_description *templ_desc
- = util_format_description(templ->format);
-
- assert(tex_desc->block.bits == templ_desc->block.bits);
-
- /* Adjust size of surface if and only if the block width or
- * height is changed. */
- if (tex_desc->block.width != templ_desc->block.width ||
- tex_desc->block.height != templ_desc->block.height) {
- unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
- unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
-
- width = nblks_x * templ_desc->block.width;
- height = nblks_y * templ_desc->block.height;
-
- width0 = util_format_get_nblocksx(tex->format, width0);
- height0 = util_format_get_nblocksy(tex->format, height0);
- }
- }
-
- return si_create_surface_custom(pipe, tex, templ,
- width0, height0,
- width, height);
-}
-
-static void si_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surface)
-{
- pipe_resource_reference(&surface->texture, NULL);
- FREE(surface);
-}
-
-unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
-{
- const struct util_format_description *desc = util_format_description(format);
-
-#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
-
- if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
- return V_028C70_SWAP_STD;
-
- if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
- return ~0U;
-
- switch (desc->nr_channels) {
- case 1:
- if (HAS_SWIZZLE(0,X))
- return V_028C70_SWAP_STD; /* X___ */
- else if (HAS_SWIZZLE(3,X))
- return V_028C70_SWAP_ALT_REV; /* ___X */
- break;
- case 2:
- if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
- (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
- (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
- return V_028C70_SWAP_STD; /* XY__ */
- else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
- (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
- (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
- /* YX__ */
- return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
- else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
- return V_028C70_SWAP_ALT; /* X__Y */
- else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
- return V_028C70_SWAP_ALT_REV; /* Y__X */
- break;
- case 3:
- if (HAS_SWIZZLE(0,X))
- return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
- else if (HAS_SWIZZLE(0,Z))
- return V_028C70_SWAP_STD_REV; /* ZYX */
- break;
- case 4:
- /* check the middle channels, the 1st and 4th channel can be NONE */
- if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
- return V_028C70_SWAP_STD; /* XYZW */
- } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
- return V_028C70_SWAP_STD_REV; /* WZYX */
- } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
- return V_028C70_SWAP_ALT; /* ZYXW */
- } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
- /* YZWX */
- if (desc->is_array)
- return V_028C70_SWAP_ALT_REV;
- else
- return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
- }
- break;
- }
- return ~0U;
-}
-
-/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
-
-static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
- int slot)
-{
- int i;
-
- if (sctx->b.dcc_stats[slot].query_active)
- vi_separate_dcc_stop_query(sctx,
- sctx->b.dcc_stats[slot].tex);
-
- for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats[slot].ps_stats); i++)
- if (sctx->b.dcc_stats[slot].ps_stats[i]) {
- sctx->b.b.destroy_query(&sctx->b.b,
- sctx->b.dcc_stats[slot].ps_stats[i]);
- sctx->b.dcc_stats[slot].ps_stats[i] = NULL;
- }
-
- r600_texture_reference(&sctx->b.dcc_stats[slot].tex, NULL);
-}
-
-/**
- * Return the per-context slot where DCC statistics queries for the texture live.
- */
-static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
- struct r600_texture *tex)
-{
- int i, empty_slot = -1;
-
- /* Remove zombie textures (textures kept alive by this array only). */
- for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats); i++)
- if (sctx->b.dcc_stats[i].tex &&
- sctx->b.dcc_stats[i].tex->resource.b.b.reference.count == 1)
- vi_dcc_clean_up_context_slot(sctx, i);
-
- /* Find the texture. */
- for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats); i++) {
- /* Return if found. */
- if (sctx->b.dcc_stats[i].tex == tex) {
- sctx->b.dcc_stats[i].last_use_timestamp = os_time_get();
- return i;
- }
-
- /* Record the first seen empty slot. */
- if (empty_slot == -1 && !sctx->b.dcc_stats[i].tex)
- empty_slot = i;
- }
-
- /* Not found. Remove the oldest member to make space in the array. */
- if (empty_slot == -1) {
- int oldest_slot = 0;
-
- /* Find the oldest slot. */
- for (i = 1; i < ARRAY_SIZE(sctx->b.dcc_stats); i++)
- if (sctx->b.dcc_stats[oldest_slot].last_use_timestamp >
- sctx->b.dcc_stats[i].last_use_timestamp)
- oldest_slot = i;
-
- /* Clean up the oldest slot. */
- vi_dcc_clean_up_context_slot(sctx, oldest_slot);
- empty_slot = oldest_slot;
- }
-
- /* Add the texture to the new slot. */
- r600_texture_reference(&sctx->b.dcc_stats[empty_slot].tex, tex);
- sctx->b.dcc_stats[empty_slot].last_use_timestamp = os_time_get();
- return empty_slot;
-}
-
-static struct pipe_query *
-vi_create_resuming_pipestats_query(struct si_context *sctx)
-{
- struct si_query_hw *query = (struct si_query_hw*)
- sctx->b.b.create_query(&sctx->b.b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
-
- query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
- return (struct pipe_query*)query;
-}
-
-/**
- * Called when binding a color buffer.
- */
-void vi_separate_dcc_start_query(struct si_context *sctx,
- struct r600_texture *tex)
-{
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
-
- assert(!sctx->b.dcc_stats[i].query_active);
-
- if (!sctx->b.dcc_stats[i].ps_stats[0])
- sctx->b.dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
-
- /* begin or resume the query */
- sctx->b.b.begin_query(&sctx->b.b, sctx->b.dcc_stats[i].ps_stats[0]);
- sctx->b.dcc_stats[i].query_active = true;
-}
-
-/**
- * Called when unbinding a color buffer.
- */
-void vi_separate_dcc_stop_query(struct si_context *sctx,
- struct r600_texture *tex)
-{
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
-
- assert(sctx->b.dcc_stats[i].query_active);
- assert(sctx->b.dcc_stats[i].ps_stats[0]);
-
- /* pause or end the query */
- sctx->b.b.end_query(&sctx->b.b, sctx->b.dcc_stats[i].ps_stats[0]);
- sctx->b.dcc_stats[i].query_active = false;
-}
-
-static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
-{
- /* The minimum number of fullscreen draws per frame that is required
- * to enable DCC. */
- return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
-}
-
-/* Called by fast clear. */
-void vi_separate_dcc_try_enable(struct si_context *sctx,
- struct r600_texture *tex)
-{
- /* The intent is to use this with shared displayable back buffers,
- * but it's not strictly limited only to them.
- */
- if (!tex->resource.b.is_shared ||
- !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
- tex->resource.b.b.target != PIPE_TEXTURE_2D ||
- tex->resource.b.b.last_level > 0 ||
- !tex->surface.dcc_size)
- return;
-
- if (tex->dcc_offset)
- return; /* already enabled */
-
- /* Enable the DCC stat gathering. */
- if (!tex->dcc_gather_statistics) {
- tex->dcc_gather_statistics = true;
- vi_separate_dcc_start_query(sctx, tex);
- }
-
- if (!vi_should_enable_separate_dcc(tex))
- return; /* stats show that DCC decompression is too expensive */
-
- assert(tex->surface.num_dcc_levels);
- assert(!tex->dcc_separate_buffer);
-
- si_texture_discard_cmask(sctx->screen, tex);
-
- /* Get a DCC buffer. */
- if (tex->last_dcc_separate_buffer) {
- assert(tex->dcc_gather_statistics);
- assert(!tex->dcc_separate_buffer);
- tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
- tex->last_dcc_separate_buffer = NULL;
- } else {
- tex->dcc_separate_buffer = (struct r600_resource*)
- si_aligned_buffer_create(sctx->b.b.screen,
- SI_RESOURCE_FLAG_UNMAPPABLE,
- PIPE_USAGE_DEFAULT,
- tex->surface.dcc_size,
- tex->surface.dcc_alignment);
- if (!tex->dcc_separate_buffer)
- return;
- }
-
- /* dcc_offset is the absolute GPUVM address. */
- tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
-
- /* no need to flag anything since this is called by fast clear that
- * flags framebuffer state
- */
-}
-
-/**
- * Called by pipe_context::flush_resource, the place where DCC decompression
- * takes place.
- */
-void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
- struct r600_texture *tex)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct pipe_query *tmp;
- unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
- bool query_active = sctx->b.dcc_stats[i].query_active;
- bool disable = false;
-
- if (sctx->b.dcc_stats[i].ps_stats[2]) {
- union pipe_query_result result;
-
- /* Read the results. */
- ctx->get_query_result(ctx, sctx->b.dcc_stats[i].ps_stats[2],
- true, &result);
- si_query_hw_reset_buffers(sctx,
- (struct si_query_hw*)
- sctx->b.dcc_stats[i].ps_stats[2]);
-
- /* Compute the approximate number of fullscreen draws. */
- tex->ps_draw_ratio =
- result.pipeline_statistics.ps_invocations /
- (tex->resource.b.b.width0 * tex->resource.b.b.height0);
- sctx->b.last_tex_ps_draw_ratio = tex->ps_draw_ratio;
-
- disable = tex->dcc_separate_buffer &&
- !vi_should_enable_separate_dcc(tex);
- }
-
- tex->num_slow_clears = 0;
-
- /* stop the statistics query for ps_stats[0] */
- if (query_active)
- vi_separate_dcc_stop_query(sctx, tex);
-
- /* Move the queries in the queue by one. */
- tmp = sctx->b.dcc_stats[i].ps_stats[2];
- sctx->b.dcc_stats[i].ps_stats[2] = sctx->b.dcc_stats[i].ps_stats[1];
- sctx->b.dcc_stats[i].ps_stats[1] = sctx->b.dcc_stats[i].ps_stats[0];
- sctx->b.dcc_stats[i].ps_stats[0] = tmp;
-
- /* create and start a new query as ps_stats[0] */
- if (query_active)
- vi_separate_dcc_start_query(sctx, tex);
-
- if (disable) {
- assert(!tex->last_dcc_separate_buffer);
- tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
- tex->dcc_separate_buffer = NULL;
- tex->dcc_offset = 0;
- /* no need to flag anything since this is called after
- * decompression that re-sets framebuffer state
- */
- }
-}
-
-static struct pipe_memory_object *
-si_memobj_from_handle(struct pipe_screen *screen,
- struct winsys_handle *whandle,
- bool dedicated)
-{
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
- struct pb_buffer *buf = NULL;
- uint32_t stride, offset;
-
- if (!memobj)
- return NULL;
-
- buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
- &stride, &offset);
- if (!buf) {
- free(memobj);
- return NULL;
- }
-
- memobj->b.dedicated = dedicated;
- memobj->buf = buf;
- memobj->stride = stride;
- memobj->offset = offset;
-
- return (struct pipe_memory_object *)memobj;
-
-}
-
-static void
-si_memobj_destroy(struct pipe_screen *screen,
- struct pipe_memory_object *_memobj)
-{
- struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
-
- pb_reference(&memobj->buf, NULL);
- free(memobj);
-}
-
-static struct pipe_resource *
-si_texture_from_memobj(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct pipe_memory_object *_memobj,
- uint64_t offset)
-{
- int r;
- struct si_screen *sscreen = (struct si_screen*)screen;
- struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
- struct r600_texture *rtex;
- struct radeon_surf surface = {};
- struct radeon_bo_metadata metadata = {};
- enum radeon_surf_mode array_mode;
- bool is_scanout;
- struct pb_buffer *buf = NULL;
-
- if (memobj->b.dedicated) {
- sscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
- si_surface_import_metadata(sscreen, &surface, &metadata,
- &array_mode, &is_scanout);
- } else {
- /**
- * The bo metadata is unset for un-dedicated images. So we fall
- * back to linear. See answer to question 5 of the
- * VK_KHX_external_memory spec for some details.
- *
- * It is possible that this case isn't going to work if the
- * surface pitch isn't correctly aligned by default.
- *
- * In order to support it correctly we require multi-image
- * metadata to be syncrhonized between radv and radeonsi. The
- * semantics of associating multiple image metadata to a memory
- * object on the vulkan export side are not concretely defined
- * either.
- *
- * All the use cases we are aware of at the moment for memory
- * objects use dedicated allocations. So lets keep the initial
- * implementation simple.
- *
- * A possible alternative is to attempt to reconstruct the
- * tiling information when the TexParameter TEXTURE_TILING_EXT
- * is set.
- */
- array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
- is_scanout = false;
-
- }
-
- r = si_init_surface(sscreen, &surface, templ,
- array_mode, memobj->stride,
- offset, true, is_scanout,
- false, false);
- if (r)
- return NULL;
-
- rtex = si_texture_create_object(screen, templ, memobj->buf, &surface);
- if (!rtex)
- return NULL;
-
- /* r600_texture_create_object doesn't increment refcount of
- * memobj->buf, so increment it here.
- */
- pb_reference(&buf, memobj->buf);
-
- rtex->resource.b.is_shared = true;
- rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
-
- si_apply_opaque_metadata(sscreen, rtex, &metadata);
-
- return &rtex->resource.b.b;
-}
-
-static bool si_check_resource_capability(struct pipe_screen *screen,
- struct pipe_resource *resource,
- unsigned bind)
-{
- struct r600_texture *tex = (struct r600_texture*)resource;
-
- /* Buffers only support the linear flag. */
- if (resource->target == PIPE_BUFFER)
- return (bind & ~PIPE_BIND_LINEAR) == 0;
-
- if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
- return false;
-
- if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
- return false;
-
- /* TODO: PIPE_BIND_CURSOR - do we care? */
- return true;
-}
-
-void si_init_screen_texture_functions(struct si_screen *sscreen)
-{
- sscreen->b.resource_from_handle = si_texture_from_handle;
- sscreen->b.resource_get_handle = si_texture_get_handle;
- sscreen->b.resource_from_memobj = si_texture_from_memobj;
- sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
- sscreen->b.memobj_destroy = si_memobj_destroy;
- sscreen->b.check_resource_capability = si_check_resource_capability;
-}
-
-void si_init_context_texture_functions(struct si_context *sctx)
-{
- sctx->b.b.create_surface = si_create_surface;
- sctx->b.b.surface_destroy = si_surface_destroy;
-}
cik_sdma.c \
driinfo_radeonsi.h \
si_blit.c \
+ si_buffer.c \
si_clear.c \
si_compute.c \
si_compute.h \
si_state_viewport.c \
si_state.h \
si_test_dma.c \
+ si_texture.c \
si_uvd.c
--- /dev/null
+/*
+ * Copyright 2013 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "radeonsi/si_pipe.h"
+#include "util/u_memory.h"
+#include "util/u_upload_mgr.h"
+#include <inttypes.h>
+#include <stdio.h>
+
+bool si_rings_is_buffer_referenced(struct si_context *sctx,
+ struct pb_buffer *buf,
+ enum radeon_bo_usage usage)
+{
+ if (sctx->b.ws->cs_is_buffer_referenced(sctx->b.gfx_cs, buf, usage)) {
+ return true;
+ }
+ if (radeon_emitted(sctx->b.dma_cs, 0) &&
+ sctx->b.ws->cs_is_buffer_referenced(sctx->b.dma_cs, buf, usage)) {
+ return true;
+ }
+ return false;
+}
+
+void *si_buffer_map_sync_with_rings(struct si_context *sctx,
+ struct r600_resource *resource,
+ unsigned usage)
+{
+ enum radeon_bo_usage rusage = RADEON_USAGE_READWRITE;
+ bool busy = false;
+
+ assert(!(resource->flags & RADEON_FLAG_SPARSE));
+
+ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
+ return sctx->b.ws->buffer_map(resource->buf, NULL, usage);
+ }
+
+ if (!(usage & PIPE_TRANSFER_WRITE)) {
+ /* have to wait for the last write */
+ rusage = RADEON_USAGE_WRITE;
+ }
+
+ if (radeon_emitted(sctx->b.gfx_cs, sctx->b.initial_gfx_cs_size) &&
+ sctx->b.ws->cs_is_buffer_referenced(sctx->b.gfx_cs,
+ resource->buf, rusage)) {
+ if (usage & PIPE_TRANSFER_DONTBLOCK) {
+ si_flush_gfx_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
+ return NULL;
+ } else {
+ si_flush_gfx_cs(sctx, 0, NULL);
+ busy = true;
+ }
+ }
+ if (radeon_emitted(sctx->b.dma_cs, 0) &&
+ sctx->b.ws->cs_is_buffer_referenced(sctx->b.dma_cs,
+ resource->buf, rusage)) {
+ if (usage & PIPE_TRANSFER_DONTBLOCK) {
+ si_flush_dma_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
+ return NULL;
+ } else {
+ si_flush_dma_cs(sctx, 0, NULL);
+ busy = true;
+ }
+ }
+
+ if (busy || !sctx->b.ws->buffer_wait(resource->buf, 0, rusage)) {
+ if (usage & PIPE_TRANSFER_DONTBLOCK) {
+ return NULL;
+ } else {
+ /* We will be wait for the GPU. Wait for any offloaded
+ * CS flush to complete to avoid busy-waiting in the winsys. */
+ sctx->b.ws->cs_sync_flush(sctx->b.gfx_cs);
+ if (sctx->b.dma_cs)
+ sctx->b.ws->cs_sync_flush(sctx->b.dma_cs);
+ }
+ }
+
+ /* Setting the CS to NULL will prevent doing checks we have done already. */
+ return sctx->b.ws->buffer_map(resource->buf, NULL, usage);
+}
+
+void si_init_resource_fields(struct si_screen *sscreen,
+ struct r600_resource *res,
+ uint64_t size, unsigned alignment)
+{
+ struct r600_texture *rtex = (struct r600_texture*)res;
+
+ res->bo_size = size;
+ res->bo_alignment = alignment;
+ res->flags = 0;
+ res->texture_handle_allocated = false;
+ res->image_handle_allocated = false;
+
+ switch (res->b.b.usage) {
+ case PIPE_USAGE_STREAM:
+ res->flags = RADEON_FLAG_GTT_WC;
+ /* fall through */
+ case PIPE_USAGE_STAGING:
+ /* Transfers are likely to occur more often with these
+ * resources. */
+ res->domains = RADEON_DOMAIN_GTT;
+ break;
+ case PIPE_USAGE_DYNAMIC:
+ /* Older kernels didn't always flush the HDP cache before
+ * CS execution
+ */
+ if (sscreen->info.drm_major == 2 &&
+ sscreen->info.drm_minor < 40) {
+ res->domains = RADEON_DOMAIN_GTT;
+ res->flags |= RADEON_FLAG_GTT_WC;
+ break;
+ }
+ /* fall through */
+ case PIPE_USAGE_DEFAULT:
+ case PIPE_USAGE_IMMUTABLE:
+ default:
+ /* Not listing GTT here improves performance in some
+ * apps. */
+ res->domains = RADEON_DOMAIN_VRAM;
+ res->flags |= RADEON_FLAG_GTT_WC;
+ break;
+ }
+
+ if (res->b.b.target == PIPE_BUFFER &&
+ res->b.b.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT |
+ PIPE_RESOURCE_FLAG_MAP_COHERENT)) {
+ /* Use GTT for all persistent mappings with older
+ * kernels, because they didn't always flush the HDP
+ * cache before CS execution.
+ *
+ * Write-combined CPU mappings are fine, the kernel
+ * ensures all CPU writes finish before the GPU
+ * executes a command stream.
+ */
+ if (sscreen->info.drm_major == 2 &&
+ sscreen->info.drm_minor < 40)
+ res->domains = RADEON_DOMAIN_GTT;
+ }
+
+ /* Tiled textures are unmappable. Always put them in VRAM. */
+ if ((res->b.b.target != PIPE_BUFFER && !rtex->surface.is_linear) ||
+ res->b.b.flags & SI_RESOURCE_FLAG_UNMAPPABLE) {
+ res->domains = RADEON_DOMAIN_VRAM;
+ res->flags |= RADEON_FLAG_NO_CPU_ACCESS |
+ RADEON_FLAG_GTT_WC;
+ }
+
+ /* Displayable and shareable surfaces are not suballocated. */
+ if (res->b.b.bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
+ res->flags |= RADEON_FLAG_NO_SUBALLOC; /* shareable */
+ else
+ res->flags |= RADEON_FLAG_NO_INTERPROCESS_SHARING;
+
+ if (sscreen->debug_flags & DBG(NO_WC))
+ res->flags &= ~RADEON_FLAG_GTT_WC;
+
+ if (res->b.b.flags & SI_RESOURCE_FLAG_READ_ONLY)
+ res->flags |= RADEON_FLAG_READ_ONLY;
+
+ if (res->b.b.flags & SI_RESOURCE_FLAG_32BIT)
+ res->flags |= RADEON_FLAG_32BIT;
+
+ /* Set expected VRAM and GART usage for the buffer. */
+ res->vram_usage = 0;
+ res->gart_usage = 0;
+ res->max_forced_staging_uploads = 0;
+ res->b.max_forced_staging_uploads = 0;
+
+ if (res->domains & RADEON_DOMAIN_VRAM) {
+ res->vram_usage = size;
+
+ res->max_forced_staging_uploads =
+ res->b.max_forced_staging_uploads =
+ sscreen->info.has_dedicated_vram &&
+ size >= sscreen->info.vram_vis_size / 4 ? 1 : 0;
+ } else if (res->domains & RADEON_DOMAIN_GTT) {
+ res->gart_usage = size;
+ }
+}
+
+bool si_alloc_resource(struct si_screen *sscreen,
+ struct r600_resource *res)
+{
+ struct pb_buffer *old_buf, *new_buf;
+
+ /* Allocate a new resource. */
+ new_buf = sscreen->ws->buffer_create(sscreen->ws, res->bo_size,
+ res->bo_alignment,
+ res->domains, res->flags);
+ if (!new_buf) {
+ return false;
+ }
+
+ /* Replace the pointer such that if res->buf wasn't NULL, it won't be
+ * NULL. This should prevent crashes with multiple contexts using
+ * the same buffer where one of the contexts invalidates it while
+ * the others are using it. */
+ old_buf = res->buf;
+ res->buf = new_buf; /* should be atomic */
+ res->gpu_address = sscreen->ws->buffer_get_virtual_address(res->buf);
+
+ if (res->flags & RADEON_FLAG_32BIT) {
+ uint64_t start = res->gpu_address;
+ uint64_t last = start + res->bo_size - 1;
+ (void)start;
+ (void)last;
+
+ assert((start >> 32) == sscreen->info.address32_hi);
+ assert((last >> 32) == sscreen->info.address32_hi);
+ }
+
+ pb_reference(&old_buf, NULL);
+
+ util_range_set_empty(&res->valid_buffer_range);
+ res->TC_L2_dirty = false;
+
+ /* Print debug information. */
+ if (sscreen->debug_flags & DBG(VM) && res->b.b.target == PIPE_BUFFER) {
+ fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Buffer %"PRIu64" bytes\n",
+ res->gpu_address, res->gpu_address + res->buf->size,
+ res->buf->size);
+ }
+ return true;
+}
+
+static void si_buffer_destroy(struct pipe_screen *screen,
+ struct pipe_resource *buf)
+{
+ struct r600_resource *rbuffer = r600_resource(buf);
+
+ threaded_resource_deinit(buf);
+ util_range_destroy(&rbuffer->valid_buffer_range);
+ pb_reference(&rbuffer->buf, NULL);
+ FREE(rbuffer);
+}
+
+/* Reallocate the buffer a update all resource bindings where the buffer is
+ * bound.
+ *
+ * This is used to avoid CPU-GPU synchronizations, because it makes the buffer
+ * idle by discarding its contents.
+ */
+static bool
+si_invalidate_buffer(struct si_context *sctx,
+ struct r600_resource *rbuffer)
+{
+ /* Shared buffers can't be reallocated. */
+ if (rbuffer->b.is_shared)
+ return false;
+
+ /* Sparse buffers can't be reallocated. */
+ if (rbuffer->flags & RADEON_FLAG_SPARSE)
+ return false;
+
+ /* In AMD_pinned_memory, the user pointer association only gets
+ * broken when the buffer is explicitly re-allocated.
+ */
+ if (rbuffer->b.is_user_ptr)
+ return false;
+
+ /* Check if mapping this buffer would cause waiting for the GPU. */
+ if (si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) ||
+ !sctx->b.ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) {
+ uint64_t old_va = rbuffer->gpu_address;
+
+ /* Reallocate the buffer in the same pipe_resource. */
+ si_alloc_resource(sctx->screen, rbuffer);
+ si_rebind_buffer(sctx, &rbuffer->b.b, old_va);
+ } else {
+ util_range_set_empty(&rbuffer->valid_buffer_range);
+ }
+
+ return true;
+}
+
+/* Replace the storage of dst with src. */
+void si_replace_buffer_storage(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ struct pipe_resource *src)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_resource *rdst = r600_resource(dst);
+ struct r600_resource *rsrc = r600_resource(src);
+ uint64_t old_gpu_address = rdst->gpu_address;
+
+ pb_reference(&rdst->buf, rsrc->buf);
+ rdst->gpu_address = rsrc->gpu_address;
+ rdst->b.b.bind = rsrc->b.b.bind;
+ rdst->b.max_forced_staging_uploads = rsrc->b.max_forced_staging_uploads;
+ rdst->max_forced_staging_uploads = rsrc->max_forced_staging_uploads;
+ rdst->flags = rsrc->flags;
+
+ assert(rdst->vram_usage == rsrc->vram_usage);
+ assert(rdst->gart_usage == rsrc->gart_usage);
+ assert(rdst->bo_size == rsrc->bo_size);
+ assert(rdst->bo_alignment == rsrc->bo_alignment);
+ assert(rdst->domains == rsrc->domains);
+
+ si_rebind_buffer(sctx, dst, old_gpu_address);
+}
+
+static void si_invalidate_resource(struct pipe_context *ctx,
+ struct pipe_resource *resource)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_resource *rbuffer = r600_resource(resource);
+
+ /* We currently only do anyting here for buffers */
+ if (resource->target == PIPE_BUFFER)
+ (void)si_invalidate_buffer(sctx, rbuffer);
+}
+
+static void *si_buffer_get_transfer(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer,
+ void *data, struct r600_resource *staging,
+ unsigned offset)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_transfer *transfer;
+
+ if (usage & TC_TRANSFER_MAP_THREADED_UNSYNC)
+ transfer = slab_alloc(&sctx->b.pool_transfers_unsync);
+ else
+ transfer = slab_alloc(&sctx->b.pool_transfers);
+
+ transfer->b.b.resource = NULL;
+ pipe_resource_reference(&transfer->b.b.resource, resource);
+ transfer->b.b.level = 0;
+ transfer->b.b.usage = usage;
+ transfer->b.b.box = *box;
+ transfer->b.b.stride = 0;
+ transfer->b.b.layer_stride = 0;
+ transfer->b.staging = NULL;
+ transfer->offset = offset;
+ transfer->staging = staging;
+ *ptransfer = &transfer->b.b;
+ return data;
+}
+
+static void *si_buffer_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_resource *rbuffer = r600_resource(resource);
+ uint8_t *data;
+
+ assert(box->x + box->width <= resource->width0);
+
+ /* From GL_AMD_pinned_memory issues:
+ *
+ * 4) Is glMapBuffer on a shared buffer guaranteed to return the
+ * same system address which was specified at creation time?
+ *
+ * RESOLVED: NO. The GL implementation might return a different
+ * virtual mapping of that memory, although the same physical
+ * page will be used.
+ *
+ * So don't ever use staging buffers.
+ */
+ if (rbuffer->b.is_user_ptr)
+ usage |= PIPE_TRANSFER_PERSISTENT;
+
+ /* See if the buffer range being mapped has never been initialized,
+ * in which case it can be mapped unsynchronized. */
+ if (!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
+ TC_TRANSFER_MAP_NO_INFER_UNSYNCHRONIZED)) &&
+ usage & PIPE_TRANSFER_WRITE &&
+ !rbuffer->b.is_shared &&
+ !util_ranges_intersect(&rbuffer->valid_buffer_range, box->x, box->x + box->width)) {
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+ }
+
+ /* If discarding the entire range, discard the whole resource instead. */
+ if (usage & PIPE_TRANSFER_DISCARD_RANGE &&
+ box->x == 0 && box->width == resource->width0) {
+ usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ }
+
+ /* If a buffer in VRAM is too large and the range is discarded, don't
+ * map it directly. This makes sure that the buffer stays in VRAM.
+ */
+ bool force_discard_range = false;
+ if (usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
+ PIPE_TRANSFER_DISCARD_RANGE) &&
+ !(usage & PIPE_TRANSFER_PERSISTENT) &&
+ /* Try not to decrement the counter if it's not positive. Still racy,
+ * but it makes it harder to wrap the counter from INT_MIN to INT_MAX. */
+ rbuffer->max_forced_staging_uploads > 0 &&
+ p_atomic_dec_return(&rbuffer->max_forced_staging_uploads) >= 0) {
+ usage &= ~(PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
+ PIPE_TRANSFER_UNSYNCHRONIZED);
+ usage |= PIPE_TRANSFER_DISCARD_RANGE;
+ force_discard_range = true;
+ }
+
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
+ !(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
+ TC_TRANSFER_MAP_NO_INVALIDATE))) {
+ assert(usage & PIPE_TRANSFER_WRITE);
+
+ if (si_invalidate_buffer(sctx, rbuffer)) {
+ /* At this point, the buffer is always idle. */
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+ } else {
+ /* Fall back to a temporary buffer. */
+ usage |= PIPE_TRANSFER_DISCARD_RANGE;
+ }
+ }
+
+ if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+ ((!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED |
+ PIPE_TRANSFER_PERSISTENT))) ||
+ (rbuffer->flags & RADEON_FLAG_SPARSE))) {
+ assert(usage & PIPE_TRANSFER_WRITE);
+
+ /* Check if mapping this buffer would cause waiting for the GPU.
+ */
+ if (rbuffer->flags & RADEON_FLAG_SPARSE ||
+ force_discard_range ||
+ si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) ||
+ !sctx->b.ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) {
+ /* Do a wait-free write-only transfer using a temporary buffer. */
+ unsigned offset;
+ struct r600_resource *staging = NULL;
+
+ u_upload_alloc(ctx->stream_uploader, 0,
+ box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT),
+ sctx->screen->info.tcc_cache_line_size,
+ &offset, (struct pipe_resource**)&staging,
+ (void**)&data);
+
+ if (staging) {
+ data += box->x % SI_MAP_BUFFER_ALIGNMENT;
+ return si_buffer_get_transfer(ctx, resource, usage, box,
+ ptransfer, data, staging, offset);
+ } else if (rbuffer->flags & RADEON_FLAG_SPARSE) {
+ return NULL;
+ }
+ } else {
+ /* At this point, the buffer is always idle (we checked it above). */
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+ }
+ }
+ /* Use a staging buffer in cached GTT for reads. */
+ else if (((usage & PIPE_TRANSFER_READ) &&
+ !(usage & PIPE_TRANSFER_PERSISTENT) &&
+ (rbuffer->domains & RADEON_DOMAIN_VRAM ||
+ rbuffer->flags & RADEON_FLAG_GTT_WC)) ||
+ (rbuffer->flags & RADEON_FLAG_SPARSE)) {
+ struct r600_resource *staging;
+
+ assert(!(usage & TC_TRANSFER_MAP_THREADED_UNSYNC));
+ staging = (struct r600_resource*) pipe_buffer_create(
+ ctx->screen, 0, PIPE_USAGE_STAGING,
+ box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT));
+ if (staging) {
+ /* Copy the VRAM buffer to the staging buffer. */
+ sctx->b.dma_copy(ctx, &staging->b.b, 0,
+ box->x % SI_MAP_BUFFER_ALIGNMENT,
+ 0, 0, resource, 0, box);
+
+ data = si_buffer_map_sync_with_rings(sctx, staging,
+ usage & ~PIPE_TRANSFER_UNSYNCHRONIZED);
+ if (!data) {
+ r600_resource_reference(&staging, NULL);
+ return NULL;
+ }
+ data += box->x % SI_MAP_BUFFER_ALIGNMENT;
+
+ return si_buffer_get_transfer(ctx, resource, usage, box,
+ ptransfer, data, staging, 0);
+ } else if (rbuffer->flags & RADEON_FLAG_SPARSE) {
+ return NULL;
+ }
+ }
+
+ data = si_buffer_map_sync_with_rings(sctx, rbuffer, usage);
+ if (!data) {
+ return NULL;
+ }
+ data += box->x;
+
+ return si_buffer_get_transfer(ctx, resource, usage, box,
+ ptransfer, data, NULL, 0);
+}
+
+static void si_buffer_do_flush_region(struct pipe_context *ctx,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *box)
+{
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct r600_resource *rbuffer = r600_resource(transfer->resource);
+
+ if (rtransfer->staging) {
+ struct pipe_resource *dst, *src;
+ unsigned soffset;
+ struct pipe_box dma_box;
+
+ dst = transfer->resource;
+ src = &rtransfer->staging->b.b;
+ soffset = rtransfer->offset + box->x % SI_MAP_BUFFER_ALIGNMENT;
+
+ u_box_1d(soffset, box->width, &dma_box);
+
+ /* Copy the staging buffer into the original one. */
+ ctx->resource_copy_region(ctx, dst, 0, box->x, 0, 0, src, 0, &dma_box);
+ }
+
+ util_range_add(&rbuffer->valid_buffer_range, box->x,
+ box->x + box->width);
+}
+
+static void si_buffer_flush_region(struct pipe_context *ctx,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *rel_box)
+{
+ unsigned required_usage = PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_FLUSH_EXPLICIT;
+
+ if ((transfer->usage & required_usage) == required_usage) {
+ struct pipe_box box;
+
+ u_box_1d(transfer->box.x + rel_box->x, rel_box->width, &box);
+ si_buffer_do_flush_region(ctx, transfer, &box);
+ }
+}
+
+static void si_buffer_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer *transfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+
+ if (transfer->usage & PIPE_TRANSFER_WRITE &&
+ !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT))
+ si_buffer_do_flush_region(ctx, transfer, &transfer->box);
+
+ r600_resource_reference(&rtransfer->staging, NULL);
+ assert(rtransfer->b.staging == NULL); /* for threaded context only */
+ pipe_resource_reference(&transfer->resource, NULL);
+
+ /* Don't use pool_transfers_unsync. We are always in the driver
+ * thread. */
+ slab_free(&sctx->b.pool_transfers, transfer);
+}
+
+static void si_buffer_subdata(struct pipe_context *ctx,
+ struct pipe_resource *buffer,
+ unsigned usage, unsigned offset,
+ unsigned size, const void *data)
+{
+ struct pipe_transfer *transfer = NULL;
+ struct pipe_box box;
+ uint8_t *map = NULL;
+
+ u_box_1d(offset, size, &box);
+ map = si_buffer_transfer_map(ctx, buffer, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_RANGE |
+ usage,
+ &box, &transfer);
+ if (!map)
+ return;
+
+ memcpy(map, data, size);
+ si_buffer_transfer_unmap(ctx, transfer);
+}
+
+static const struct u_resource_vtbl si_buffer_vtbl =
+{
+ NULL, /* get_handle */
+ si_buffer_destroy, /* resource_destroy */
+ si_buffer_transfer_map, /* transfer_map */
+ si_buffer_flush_region, /* transfer_flush_region */
+ si_buffer_transfer_unmap, /* transfer_unmap */
+};
+
+static struct r600_resource *
+si_alloc_buffer_struct(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct r600_resource *rbuffer;
+
+ rbuffer = MALLOC_STRUCT(r600_resource);
+
+ rbuffer->b.b = *templ;
+ rbuffer->b.b.next = NULL;
+ pipe_reference_init(&rbuffer->b.b.reference, 1);
+ rbuffer->b.b.screen = screen;
+
+ rbuffer->b.vtbl = &si_buffer_vtbl;
+ threaded_resource_init(&rbuffer->b.b);
+
+ rbuffer->buf = NULL;
+ rbuffer->bind_history = 0;
+ rbuffer->TC_L2_dirty = false;
+ util_range_init(&rbuffer->valid_buffer_range);
+ return rbuffer;
+}
+
+static struct pipe_resource *si_buffer_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ unsigned alignment)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct r600_resource *rbuffer = si_alloc_buffer_struct(screen, templ);
+
+ if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
+ rbuffer->b.b.flags |= SI_RESOURCE_FLAG_UNMAPPABLE;
+
+ si_init_resource_fields(sscreen, rbuffer, templ->width0, alignment);
+
+ if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)
+ rbuffer->flags |= RADEON_FLAG_SPARSE;
+
+ if (!si_alloc_resource(sscreen, rbuffer)) {
+ FREE(rbuffer);
+ return NULL;
+ }
+ return &rbuffer->b.b;
+}
+
+struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
+ unsigned flags,
+ unsigned usage,
+ unsigned size,
+ unsigned alignment)
+{
+ struct pipe_resource buffer;
+
+ memset(&buffer, 0, sizeof buffer);
+ buffer.target = PIPE_BUFFER;
+ buffer.format = PIPE_FORMAT_R8_UNORM;
+ buffer.bind = 0;
+ buffer.usage = usage;
+ buffer.flags = flags;
+ buffer.width0 = size;
+ buffer.height0 = 1;
+ buffer.depth0 = 1;
+ buffer.array_size = 1;
+ return si_buffer_create(screen, &buffer, alignment);
+}
+
+static struct pipe_resource *
+si_buffer_from_user_memory(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ void *user_memory)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct radeon_winsys *ws = sscreen->ws;
+ struct r600_resource *rbuffer = si_alloc_buffer_struct(screen, templ);
+
+ rbuffer->domains = RADEON_DOMAIN_GTT;
+ rbuffer->flags = 0;
+ rbuffer->b.is_user_ptr = true;
+ util_range_add(&rbuffer->valid_buffer_range, 0, templ->width0);
+ util_range_add(&rbuffer->b.valid_buffer_range, 0, templ->width0);
+
+ /* Convert a user pointer to a buffer. */
+ rbuffer->buf = ws->buffer_from_ptr(ws, user_memory, templ->width0);
+ if (!rbuffer->buf) {
+ FREE(rbuffer);
+ return NULL;
+ }
+
+ rbuffer->gpu_address = ws->buffer_get_virtual_address(rbuffer->buf);
+ rbuffer->vram_usage = 0;
+ rbuffer->gart_usage = templ->width0;
+
+ return &rbuffer->b.b;
+}
+
+static struct pipe_resource *si_resource_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ if (templ->target == PIPE_BUFFER) {
+ return si_buffer_create(screen, templ, 256);
+ } else {
+ return si_texture_create(screen, templ);
+ }
+}
+
+static bool si_resource_commit(struct pipe_context *pctx,
+ struct pipe_resource *resource,
+ unsigned level, struct pipe_box *box,
+ bool commit)
+{
+ struct si_context *ctx = (struct si_context *)pctx;
+ struct r600_resource *res = r600_resource(resource);
+
+ /*
+ * Since buffer commitment changes cannot be pipelined, we need to
+ * (a) flush any pending commands that refer to the buffer we're about
+ * to change, and
+ * (b) wait for threaded submit to finish, including those that were
+ * triggered by some other, earlier operation.
+ */
+ if (radeon_emitted(ctx->b.gfx_cs, ctx->b.initial_gfx_cs_size) &&
+ ctx->b.ws->cs_is_buffer_referenced(ctx->b.gfx_cs,
+ res->buf, RADEON_USAGE_READWRITE)) {
+ si_flush_gfx_cs(ctx, PIPE_FLUSH_ASYNC, NULL);
+ }
+ if (radeon_emitted(ctx->b.dma_cs, 0) &&
+ ctx->b.ws->cs_is_buffer_referenced(ctx->b.dma_cs,
+ res->buf, RADEON_USAGE_READWRITE)) {
+ si_flush_dma_cs(ctx, PIPE_FLUSH_ASYNC, NULL);
+ }
+
+ ctx->b.ws->cs_sync_flush(ctx->b.dma_cs);
+ ctx->b.ws->cs_sync_flush(ctx->b.gfx_cs);
+
+ assert(resource->target == PIPE_BUFFER);
+
+ return ctx->b.ws->buffer_commit(res->buf, box->x, box->width, commit);
+}
+
+void si_init_screen_buffer_functions(struct si_screen *sscreen)
+{
+ sscreen->b.resource_create = si_resource_create;
+ sscreen->b.resource_destroy = u_resource_destroy_vtbl;
+ sscreen->b.resource_from_user_memory = si_buffer_from_user_memory;
+}
+
+void si_init_buffer_functions(struct si_context *sctx)
+{
+ sctx->b.b.invalidate_resource = si_invalidate_resource;
+ sctx->b.b.transfer_map = u_transfer_map_vtbl;
+ sctx->b.b.transfer_flush_region = u_transfer_flush_region_vtbl;
+ sctx->b.b.transfer_unmap = u_transfer_unmap_vtbl;
+ sctx->b.b.texture_subdata = u_default_texture_subdata;
+ sctx->b.b.buffer_subdata = si_buffer_subdata;
+ sctx->b.b.resource_commit = si_resource_commit;
+}
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
+/* si_buffer.c */
+bool si_rings_is_buffer_referenced(struct si_context *sctx,
+ struct pb_buffer *buf,
+ enum radeon_bo_usage usage);
+void *si_buffer_map_sync_with_rings(struct si_context *sctx,
+ struct r600_resource *resource,
+ unsigned usage);
+void si_init_resource_fields(struct si_screen *sscreen,
+ struct r600_resource *res,
+ uint64_t size, unsigned alignment);
+bool si_alloc_resource(struct si_screen *sscreen,
+ struct r600_resource *res);
+struct pipe_resource *si_aligned_buffer_create(struct pipe_screen *screen,
+ unsigned flags,
+ unsigned usage,
+ unsigned size,
+ unsigned alignment);
+void si_replace_buffer_storage(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ struct pipe_resource *src);
+void si_init_screen_buffer_functions(struct si_screen *sscreen);
+void si_init_buffer_functions(struct si_context *sctx);
+
/* si_clear.c */
void vi_dcc_clear_level(struct si_context *sctx,
struct r600_texture *rtex,
void si_update_vs_viewport_state(struct si_context *ctx);
void si_init_viewport_functions(struct si_context *ctx);
+/* r600_texture.c */
+bool si_prepare_for_dma_blit(struct si_context *sctx,
+ struct r600_texture *rdst,
+ unsigned dst_level, unsigned dstx,
+ unsigned dsty, unsigned dstz,
+ struct r600_texture *rsrc,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+void si_texture_get_fmask_info(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out);
+void si_texture_get_cmask_info(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out);
+void si_eliminate_fast_color_clear(struct si_context *sctx,
+ struct r600_texture *rtex);
+void si_texture_discard_cmask(struct si_screen *sscreen,
+ struct r600_texture *rtex);
+bool si_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging);
+void si_print_texture_info(struct si_screen *sscreen,
+ struct r600_texture *rtex, struct u_log_context *log);
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+bool vi_dcc_formats_compatible(enum pipe_format format1,
+ enum pipe_format format2);
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format);
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
+ struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format);
+struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width0, unsigned height0,
+ unsigned width, unsigned height);
+unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
+void vi_separate_dcc_try_enable(struct si_context *sctx,
+ struct r600_texture *tex);
+void vi_separate_dcc_start_query(struct si_context *sctx,
+ struct r600_texture *tex);
+void vi_separate_dcc_stop_query(struct si_context *sctx,
+ struct r600_texture *tex);
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+ struct r600_texture *tex);
+bool si_texture_disable_dcc(struct si_context *sctx,
+ struct r600_texture *rtex);
+void si_init_screen_texture_functions(struct si_screen *sscreen);
+void si_init_context_texture_functions(struct si_context *sctx);
+
/*
* common helpers
--- /dev/null
+/*
+ * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2018 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "radeonsi/si_pipe.h"
+#include "radeonsi/si_query.h"
+#include "util/u_format.h"
+#include "util/u_log.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/u_resource.h"
+#include "util/u_surface.h"
+#include "util/os_time.h"
+#include <errno.h>
+#include <inttypes.h>
+#include "state_tracker/drm_driver.h"
+#include "amd/common/sid.h"
+
+static enum radeon_surf_mode
+si_choose_tiling(struct si_screen *sscreen,
+ const struct pipe_resource *templ);
+
+
+bool si_prepare_for_dma_blit(struct si_context *sctx,
+ struct r600_texture *rdst,
+ unsigned dst_level, unsigned dstx,
+ unsigned dsty, unsigned dstz,
+ struct r600_texture *rsrc,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ if (!sctx->b.dma_cs)
+ return false;
+
+ if (rdst->surface.bpe != rsrc->surface.bpe)
+ return false;
+
+ /* MSAA: Blits don't exist in the real world. */
+ if (rsrc->resource.b.b.nr_samples > 1 ||
+ rdst->resource.b.b.nr_samples > 1)
+ return false;
+
+ /* Depth-stencil surfaces:
+ * When dst is linear, the DB->CB copy preserves HTILE.
+ * When dst is tiled, the 3D path must be used to update HTILE.
+ */
+ if (rsrc->is_depth || rdst->is_depth)
+ return false;
+
+ /* DCC as:
+ * src: Use the 3D path. DCC decompression is expensive.
+ * dst: Use the 3D path to compress the pixels with DCC.
+ */
+ if (vi_dcc_enabled(rsrc, src_level) ||
+ vi_dcc_enabled(rdst, dst_level))
+ return false;
+
+ /* CMASK as:
+ * src: Both texture and SDMA paths need decompression. Use SDMA.
+ * dst: If overwriting the whole texture, discard CMASK and use
+ * SDMA. Otherwise, use the 3D path.
+ */
+ if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
+ /* The CMASK clear is only enabled for the first level. */
+ assert(dst_level == 0);
+ if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
+ dstx, dsty, dstz, src_box->width,
+ src_box->height, src_box->depth))
+ return false;
+
+ si_texture_discard_cmask(sctx->screen, rdst);
+ }
+
+ /* All requirements are met. Prepare textures for SDMA. */
+ if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
+ sctx->b.b.flush_resource(&sctx->b.b, &rsrc->resource.b.b);
+
+ assert(!(rsrc->dirty_level_mask & (1 << src_level)));
+ assert(!(rdst->dirty_level_mask & (1 << dst_level)));
+
+ return true;
+}
+
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void si_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
+
+/* Copy from a full GPU texture to a transfer's staging one. */
+static void si_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *dst = &rtransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
+
+ if (src->nr_samples > 1) {
+ si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+
+ sctx->b.dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
+ &transfer->box);
+}
+
+/* Copy from a transfer's staging texture to a full GPU one. */
+static void si_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
+ struct pipe_box sbox;
+
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
+
+ if (dst->nr_samples > 1) {
+ si_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
+ }
+
+ sctx->b.dma_copy(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+}
+
+static unsigned si_texture_get_offset(struct si_screen *sscreen,
+ struct r600_texture *rtex, unsigned level,
+ const struct pipe_box *box,
+ unsigned *stride,
+ unsigned *layer_stride)
+{
+ if (sscreen->info.chip_class >= GFX9) {
+ *stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
+ *layer_stride = rtex->surface.u.gfx9.surf_slice_size;
+
+ if (!box)
+ return 0;
+
+ /* Each texture is an array of slices. Each slice is an array
+ * of mipmap levels. */
+ return box->z * rtex->surface.u.gfx9.surf_slice_size +
+ rtex->surface.u.gfx9.offset[level] +
+ (box->y / rtex->surface.blk_h *
+ rtex->surface.u.gfx9.surf_pitch +
+ box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+ } else {
+ *stride = rtex->surface.u.legacy.level[level].nblk_x *
+ rtex->surface.bpe;
+ assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
+ *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
+
+ if (!box)
+ return rtex->surface.u.legacy.level[level].offset;
+
+ /* Each texture is an array of mipmap levels. Each level is
+ * an array of slices. */
+ return rtex->surface.u.legacy.level[level].offset +
+ box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
+ (box->y / rtex->surface.blk_h *
+ rtex->surface.u.legacy.level[level].nblk_x +
+ box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+ }
+}
+
+static int si_init_surface(struct si_screen *sscreen,
+ struct radeon_surf *surface,
+ const struct pipe_resource *ptex,
+ enum radeon_surf_mode array_mode,
+ unsigned pitch_in_bytes_override,
+ unsigned offset,
+ bool is_imported,
+ bool is_scanout,
+ bool is_flushed_depth,
+ bool tc_compatible_htile)
+{
+ const struct util_format_description *desc =
+ util_format_description(ptex->format);
+ bool is_depth, is_stencil;
+ int r;
+ unsigned i, bpe, flags = 0;
+
+ is_depth = util_format_has_depth(desc);
+ is_stencil = util_format_has_stencil(desc);
+
+ if (!is_flushed_depth &&
+ ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ bpe = 4; /* stencil is allocated separately on evergreen */
+ } else {
+ bpe = util_format_get_blocksize(ptex->format);
+ assert(util_is_power_of_two_or_zero(bpe));
+ }
+
+ if (!is_flushed_depth && is_depth) {
+ flags |= RADEON_SURF_ZBUFFER;
+
+ if (tc_compatible_htile &&
+ (sscreen->info.chip_class >= GFX9 ||
+ array_mode == RADEON_SURF_MODE_2D)) {
+ /* TC-compatible HTILE only supports Z32_FLOAT.
+ * GFX9 also supports Z16_UNORM.
+ * On VI, promote Z16 to Z32. DB->CB copies will convert
+ * the format for transfers.
+ */
+ if (sscreen->info.chip_class == VI)
+ bpe = 4;
+
+ flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
+ }
+
+ if (is_stencil)
+ flags |= RADEON_SURF_SBUFFER;
+ }
+
+ if (sscreen->info.chip_class >= VI &&
+ (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
+ ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
+ /* DCC MSAA array textures are disallowed due to incomplete clear impl. */
+ (ptex->nr_samples >= 2 &&
+ (!sscreen->dcc_msaa_allowed || ptex->array_size > 1))))
+ flags |= RADEON_SURF_DISABLE_DCC;
+
+ if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
+ /* This should catch bugs in gallium users setting incorrect flags. */
+ assert(ptex->nr_samples <= 1 &&
+ ptex->array_size == 1 &&
+ ptex->depth0 == 1 &&
+ ptex->last_level == 0 &&
+ !(flags & RADEON_SURF_Z_OR_SBUFFER));
+
+ flags |= RADEON_SURF_SCANOUT;
+ }
+
+ if (ptex->bind & PIPE_BIND_SHARED)
+ flags |= RADEON_SURF_SHAREABLE;
+ if (is_imported)
+ flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
+ if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_TILING))
+ flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
+
+ r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
+ array_mode, surface);
+ if (r) {
+ return r;
+ }
+
+ unsigned pitch = pitch_in_bytes_override / bpe;
+
+ if (sscreen->info.chip_class >= GFX9) {
+ if (pitch) {
+ surface->u.gfx9.surf_pitch = pitch;
+ surface->u.gfx9.surf_slice_size =
+ (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
+ }
+ surface->u.gfx9.surf_offset = offset;
+ } else {
+ if (pitch) {
+ surface->u.legacy.level[0].nblk_x = pitch;
+ surface->u.legacy.level[0].slice_size_dw =
+ ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
+ }
+ if (offset) {
+ for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
+ surface->u.legacy.level[i].offset += offset;
+ }
+ }
+ return 0;
+}
+
+static void si_texture_init_metadata(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ struct radeon_bo_metadata *metadata)
+{
+ struct radeon_surf *surface = &rtex->surface;
+
+ memset(metadata, 0, sizeof(*metadata));
+
+ if (sscreen->info.chip_class >= GFX9) {
+ metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
+ } else {
+ metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
+ metadata->u.legacy.bankw = surface->u.legacy.bankw;
+ metadata->u.legacy.bankh = surface->u.legacy.bankh;
+ metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
+ metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
+ metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
+ metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
+ metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
+ }
+}
+
+static void si_surface_import_metadata(struct si_screen *sscreen,
+ struct radeon_surf *surf,
+ struct radeon_bo_metadata *metadata,
+ enum radeon_surf_mode *array_mode,
+ bool *is_scanout)
+{
+ if (sscreen->info.chip_class >= GFX9) {
+ if (metadata->u.gfx9.swizzle_mode > 0)
+ *array_mode = RADEON_SURF_MODE_2D;
+ else
+ *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
+ metadata->u.gfx9.swizzle_mode % 4 == 2;
+
+ surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
+ } else {
+ surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
+ surf->u.legacy.bankw = metadata->u.legacy.bankw;
+ surf->u.legacy.bankh = metadata->u.legacy.bankh;
+ surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
+ surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
+ surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
+
+ if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_2D;
+ else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_1D;
+ else
+ *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ *is_scanout = metadata->u.legacy.scanout;
+ }
+}
+
+void si_eliminate_fast_color_clear(struct si_context *sctx,
+ struct r600_texture *rtex)
+{
+ struct si_screen *sscreen = sctx->screen;
+ struct pipe_context *ctx = &sctx->b.b;
+
+ if (ctx == sscreen->aux_context)
+ mtx_lock(&sscreen->aux_context_lock);
+
+ unsigned n = sctx->b.num_decompress_calls;
+ ctx->flush_resource(ctx, &rtex->resource.b.b);
+
+ /* Flush only if any fast clear elimination took place. */
+ if (n != sctx->b.num_decompress_calls)
+ ctx->flush(ctx, NULL, 0);
+
+ if (ctx == sscreen->aux_context)
+ mtx_unlock(&sscreen->aux_context_lock);
+}
+
+void si_texture_discard_cmask(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ if (!rtex->cmask.size)
+ return;
+
+ assert(rtex->resource.b.b.nr_samples <= 1);
+
+ /* Disable CMASK. */
+ memset(&rtex->cmask, 0, sizeof(rtex->cmask));
+ rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
+ rtex->dirty_level_mask = 0;
+
+ rtex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
+
+ if (rtex->cmask_buffer != &rtex->resource)
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
+
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&sscreen->dirty_tex_counter);
+ p_atomic_inc(&sscreen->compressed_colortex_counter);
+}
+
+static bool si_can_disable_dcc(struct r600_texture *rtex)
+{
+ /* We can't disable DCC if it can be written by another process. */
+ return rtex->dcc_offset &&
+ (!rtex->resource.b.is_shared ||
+ !(rtex->resource.external_usage & PIPE_HANDLE_USAGE_WRITE));
+}
+
+static bool si_texture_discard_dcc(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ if (!si_can_disable_dcc(rtex))
+ return false;
+
+ assert(rtex->dcc_separate_buffer == NULL);
+
+ /* Disable DCC. */
+ rtex->dcc_offset = 0;
+
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&sscreen->dirty_tex_counter);
+ return true;
+}
+
+/**
+ * Disable DCC for the texture. (first decompress, then discard metadata).
+ *
+ * There is unresolved multi-context synchronization issue between
+ * screen::aux_context and the current context. If applications do this with
+ * multiple contexts, it's already undefined behavior for them and we don't
+ * have to worry about that. The scenario is:
+ *
+ * If context 1 disables DCC and context 2 has queued commands that write
+ * to the texture via CB with DCC enabled, and the order of operations is
+ * as follows:
+ * context 2 queues draw calls rendering to the texture, but doesn't flush
+ * context 1 disables DCC and flushes
+ * context 1 & 2 reset descriptors and FB state
+ * context 2 flushes (new compressed tiles written by the draw calls)
+ * context 1 & 2 read garbage, because DCC is disabled, yet there are
+ * compressed tiled
+ *
+ * \param sctx the current context if you have one, or rscreen->aux_context
+ * if you don't.
+ */
+bool si_texture_disable_dcc(struct si_context *sctx,
+ struct r600_texture *rtex)
+{
+ struct si_screen *sscreen = sctx->screen;
+
+ if (!si_can_disable_dcc(rtex))
+ return false;
+
+ if (&sctx->b.b == sscreen->aux_context)
+ mtx_lock(&sscreen->aux_context_lock);
+
+ /* Decompress DCC. */
+ si_decompress_dcc(sctx, rtex);
+ sctx->b.b.flush(&sctx->b.b, NULL, 0);
+
+ if (&sctx->b.b == sscreen->aux_context)
+ mtx_unlock(&sscreen->aux_context_lock);
+
+ return si_texture_discard_dcc(sscreen, rtex);
+}
+
+static void si_reallocate_texture_inplace(struct si_context *sctx,
+ struct r600_texture *rtex,
+ unsigned new_bind_flag,
+ bool invalidate_storage)
+{
+ struct pipe_screen *screen = sctx->b.b.screen;
+ struct r600_texture *new_tex;
+ struct pipe_resource templ = rtex->resource.b.b;
+ unsigned i;
+
+ templ.bind |= new_bind_flag;
+
+ if (rtex->resource.b.is_shared)
+ return;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ if (rtex->surface.is_linear)
+ return;
+
+ /* This fails with MSAA, depth, and compressed textures. */
+ if (si_choose_tiling(sctx->screen, &templ) !=
+ RADEON_SURF_MODE_LINEAR_ALIGNED)
+ return;
+ }
+
+ new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
+ if (!new_tex)
+ return;
+
+ /* Copy the pixels to the new texture. */
+ if (!invalidate_storage) {
+ for (i = 0; i <= templ.last_level; i++) {
+ struct pipe_box box;
+
+ u_box_3d(0, 0, 0,
+ u_minify(templ.width0, i), u_minify(templ.height0, i),
+ util_num_layers(&templ, i), &box);
+
+ sctx->b.dma_copy(&sctx->b.b, &new_tex->resource.b.b, i, 0, 0, 0,
+ &rtex->resource.b.b, i, &box);
+ }
+ }
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ si_texture_discard_cmask(sctx->screen, rtex);
+ si_texture_discard_dcc(sctx->screen, rtex);
+ }
+
+ /* Replace the structure fields of rtex. */
+ rtex->resource.b.b.bind = templ.bind;
+ pb_reference(&rtex->resource.buf, new_tex->resource.buf);
+ rtex->resource.gpu_address = new_tex->resource.gpu_address;
+ rtex->resource.vram_usage = new_tex->resource.vram_usage;
+ rtex->resource.gart_usage = new_tex->resource.gart_usage;
+ rtex->resource.bo_size = new_tex->resource.bo_size;
+ rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
+ rtex->resource.domains = new_tex->resource.domains;
+ rtex->resource.flags = new_tex->resource.flags;
+ rtex->size = new_tex->size;
+ rtex->db_render_format = new_tex->db_render_format;
+ rtex->db_compatible = new_tex->db_compatible;
+ rtex->can_sample_z = new_tex->can_sample_z;
+ rtex->can_sample_s = new_tex->can_sample_s;
+ rtex->surface = new_tex->surface;
+ rtex->fmask = new_tex->fmask;
+ rtex->cmask = new_tex->cmask;
+ rtex->cb_color_info = new_tex->cb_color_info;
+ rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
+ rtex->htile_offset = new_tex->htile_offset;
+ rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
+ rtex->depth_cleared = new_tex->depth_cleared;
+ rtex->stencil_cleared = new_tex->stencil_cleared;
+ rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
+ rtex->framebuffers_bound = new_tex->framebuffers_bound;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ assert(!rtex->htile_offset);
+ assert(!rtex->cmask.size);
+ assert(!rtex->fmask.size);
+ assert(!rtex->dcc_offset);
+ assert(!rtex->is_depth);
+ }
+
+ r600_texture_reference(&new_tex, NULL);
+
+ p_atomic_inc(&sctx->screen->dirty_tex_counter);
+}
+
+static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
+{
+ return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
+}
+
+static void si_query_opaque_metadata(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ struct radeon_bo_metadata *md)
+{
+ struct pipe_resource *res = &rtex->resource.b.b;
+ static const unsigned char swizzle[] = {
+ PIPE_SWIZZLE_X,
+ PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z,
+ PIPE_SWIZZLE_W
+ };
+ uint32_t desc[8], i;
+ bool is_array = util_texture_is_array(res->target);
+
+ /* DRM 2.x.x doesn't support this. */
+ if (sscreen->info.drm_major != 3)
+ return;
+
+ assert(rtex->dcc_separate_buffer == NULL);
+ assert(rtex->fmask.size == 0);
+
+ /* Metadata image format format version 1:
+ * [0] = 1 (metadata format identifier)
+ * [1] = (VENDOR_ID << 16) | PCI_ID
+ * [2:9] = image descriptor for the whole resource
+ * [2] is always 0, because the base address is cleared
+ * [9] is the DCC offset bits [39:8] from the beginning of
+ * the buffer
+ * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
+ */
+
+ md->metadata[0] = 1; /* metadata image format version 1 */
+
+ /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
+ md->metadata[1] = si_get_bo_metadata_word1(sscreen);
+
+ si_make_texture_descriptor(sscreen, rtex, true,
+ res->target, res->format,
+ swizzle, 0, res->last_level, 0,
+ is_array ? res->array_size - 1 : 0,
+ res->width0, res->height0, res->depth0,
+ desc, NULL);
+
+ si_set_mutable_tex_desc_fields(sscreen, rtex, &rtex->surface.u.legacy.level[0],
+ 0, 0, rtex->surface.blk_w, false, desc);
+
+ /* Clear the base address and set the relative DCC offset. */
+ desc[0] = 0;
+ desc[1] &= C_008F14_BASE_ADDRESS_HI;
+ desc[7] = rtex->dcc_offset >> 8;
+
+ /* Dwords [2:9] contain the image descriptor. */
+ memcpy(&md->metadata[2], desc, sizeof(desc));
+ md->size_metadata = 10 * 4;
+
+ /* Dwords [10:..] contain the mipmap level offsets. */
+ if (sscreen->info.chip_class <= VI) {
+ for (i = 0; i <= res->last_level; i++)
+ md->metadata[10+i] = rtex->surface.u.legacy.level[i].offset >> 8;
+
+ md->size_metadata += (1 + res->last_level) * 4;
+ }
+}
+
+static void si_apply_opaque_metadata(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ struct radeon_bo_metadata *md)
+{
+ uint32_t *desc = &md->metadata[2];
+
+ if (sscreen->info.chip_class < VI)
+ return;
+
+ /* Return if DCC is enabled. The texture should be set up with it
+ * already.
+ */
+ if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
+ md->metadata[0] != 0 &&
+ md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
+ G_008F28_COMPRESSION_EN(desc[6])) {
+ rtex->dcc_offset = (uint64_t)desc[7] << 8;
+ return;
+ }
+
+ /* Disable DCC. These are always set by texture_from_handle and must
+ * be cleared here.
+ */
+ rtex->dcc_offset = 0;
+}
+
+static boolean si_texture_get_handle(struct pipe_screen* screen,
+ struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ struct winsys_handle *whandle,
+ unsigned usage)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct si_context *sctx;
+ struct r600_resource *res = (struct r600_resource*)resource;
+ struct r600_texture *rtex = (struct r600_texture*)resource;
+ struct radeon_bo_metadata metadata;
+ bool update_metadata = false;
+ unsigned stride, offset, slice_size;
+ bool flush = false;
+
+ ctx = threaded_context_unwrap_sync(ctx);
+ sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
+
+ if (resource->target != PIPE_BUFFER) {
+ /* This is not supported now, but it might be required for OpenCL
+ * interop in the future.
+ */
+ if (resource->nr_samples > 1 || rtex->is_depth)
+ return false;
+
+ /* Move a suballocated texture into a non-suballocated allocation. */
+ if (sscreen->ws->buffer_is_suballocated(res->buf) ||
+ rtex->surface.tile_swizzle ||
+ (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
+ sscreen->info.has_local_buffers &&
+ whandle->type != DRM_API_HANDLE_TYPE_KMS)) {
+ assert(!res->b.is_shared);
+ si_reallocate_texture_inplace(sctx, rtex,
+ PIPE_BIND_SHARED, false);
+ flush = true;
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
+ assert(rtex->surface.tile_swizzle == 0);
+ }
+
+ /* Since shader image stores don't support DCC on VI,
+ * disable it for external clients that want write
+ * access.
+ */
+ if (usage & PIPE_HANDLE_USAGE_WRITE && rtex->dcc_offset) {
+ if (si_texture_disable_dcc(sctx, rtex)) {
+ update_metadata = true;
+ /* si_texture_disable_dcc flushes the context */
+ flush = false;
+ }
+ }
+
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
+ (rtex->cmask.size || rtex->dcc_offset)) {
+ /* Eliminate fast clear (both CMASK and DCC) */
+ si_eliminate_fast_color_clear(sctx, rtex);
+ /* eliminate_fast_color_clear flushes the context */
+ flush = false;
+
+ /* Disable CMASK if flush_resource isn't going
+ * to be called.
+ */
+ if (rtex->cmask.size)
+ si_texture_discard_cmask(sscreen, rtex);
+ }
+
+ /* Set metadata. */
+ if (!res->b.is_shared || update_metadata) {
+ si_texture_init_metadata(sscreen, rtex, &metadata);
+ si_query_opaque_metadata(sscreen, rtex, &metadata);
+
+ sscreen->ws->buffer_set_metadata(res->buf, &metadata);
+ }
+
+ if (sscreen->info.chip_class >= GFX9) {
+ offset = rtex->surface.u.gfx9.surf_offset;
+ stride = rtex->surface.u.gfx9.surf_pitch *
+ rtex->surface.bpe;
+ slice_size = rtex->surface.u.gfx9.surf_slice_size;
+ } else {
+ offset = rtex->surface.u.legacy.level[0].offset;
+ stride = rtex->surface.u.legacy.level[0].nblk_x *
+ rtex->surface.bpe;
+ slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
+ }
+ } else {
+ /* Buffer exports are for the OpenCL interop. */
+ /* Move a suballocated buffer into a non-suballocated allocation. */
+ if (sscreen->ws->buffer_is_suballocated(res->buf) ||
+ /* A DMABUF export always fails if the BO is local. */
+ (rtex->resource.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
+ sscreen->info.has_local_buffers)) {
+ assert(!res->b.is_shared);
+
+ /* Allocate a new buffer with PIPE_BIND_SHARED. */
+ struct pipe_resource templ = res->b.b;
+ templ.bind |= PIPE_BIND_SHARED;
+
+ struct pipe_resource *newb =
+ screen->resource_create(screen, &templ);
+ if (!newb)
+ return false;
+
+ /* Copy the old buffer contents to the new one. */
+ struct pipe_box box;
+ u_box_1d(0, newb->width0, &box);
+ sctx->b.b.resource_copy_region(&sctx->b.b, newb, 0, 0, 0, 0,
+ &res->b.b, 0, &box);
+ flush = true;
+ /* Move the new buffer storage to the old pipe_resource. */
+ si_replace_buffer_storage(&sctx->b.b, &res->b.b, newb);
+ pipe_resource_reference(&newb, NULL);
+
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ }
+
+ /* Buffers */
+ offset = 0;
+ stride = 0;
+ slice_size = 0;
+ }
+
+ if (flush)
+ sctx->b.b.flush(&sctx->b.b, NULL, 0);
+
+ if (res->b.is_shared) {
+ /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
+ * doesn't set it.
+ */
+ res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ } else {
+ res->b.is_shared = true;
+ res->external_usage = usage;
+ }
+
+ return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
+ slice_size, whandle);
+}
+
+static void si_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *ptex)
+{
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
+ struct r600_resource *resource = &rtex->resource;
+
+ r600_texture_reference(&rtex->flushed_depth_texture, NULL);
+
+ if (rtex->cmask_buffer != &rtex->resource) {
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
+ }
+ pb_reference(&resource->buf, NULL);
+ r600_resource_reference(&rtex->dcc_separate_buffer, NULL);
+ r600_resource_reference(&rtex->last_dcc_separate_buffer, NULL);
+ FREE(rtex);
+}
+
+static const struct u_resource_vtbl si_texture_vtbl;
+
+/* The number of samples can be specified independently of the texture. */
+void si_texture_get_fmask_info(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
+{
+ /* FMASK is allocated like an ordinary texture. */
+ struct pipe_resource templ = rtex->resource.b.b;
+ struct radeon_surf fmask = {};
+ unsigned flags, bpe;
+
+ memset(out, 0, sizeof(*out));
+
+ if (sscreen->info.chip_class >= GFX9) {
+ out->alignment = rtex->surface.u.gfx9.fmask_alignment;
+ out->size = rtex->surface.u.gfx9.fmask_size;
+ out->tile_swizzle = rtex->surface.u.gfx9.fmask_tile_swizzle;
+ return;
+ }
+
+ templ.nr_samples = 1;
+ flags = rtex->surface.flags | RADEON_SURF_FMASK;
+
+ switch (nr_samples) {
+ case 2:
+ case 4:
+ bpe = 1;
+ break;
+ case 8:
+ bpe = 4;
+ break;
+ default:
+ PRINT_ERR("Invalid sample count for FMASK allocation.\n");
+ return;
+ }
+
+ if (sscreen->ws->surface_init(sscreen->ws, &templ, flags, bpe,
+ RADEON_SURF_MODE_2D, &fmask)) {
+ PRINT_ERR("Got error in surface_init while allocating FMASK.\n");
+ return;
+ }
+
+ assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+
+ out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->tile_mode_index = fmask.u.legacy.tiling_index[0];
+ out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
+ out->bank_height = fmask.u.legacy.bankh;
+ out->tile_swizzle = fmask.tile_swizzle;
+ out->alignment = MAX2(256, fmask.surf_alignment);
+ out->size = fmask.surf_size;
+}
+
+static void si_texture_allocate_fmask(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ si_texture_get_fmask_info(sscreen, rtex,
+ rtex->resource.b.b.nr_samples, &rtex->fmask);
+
+ rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
+ rtex->size = rtex->fmask.offset + rtex->fmask.size;
+}
+
+void si_texture_get_cmask_info(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
+{
+ unsigned pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
+ unsigned num_pipes = sscreen->info.num_tile_pipes;
+ unsigned cl_width, cl_height;
+
+ if (sscreen->info.chip_class >= GFX9) {
+ out->alignment = rtex->surface.u.gfx9.cmask_alignment;
+ out->size = rtex->surface.u.gfx9.cmask_size;
+ return;
+ }
+
+ switch (num_pipes) {
+ case 2:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 4:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ case 16: /* Hawaii */
+ cl_width = 64;
+ cl_height = 64;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+
+ unsigned width = align(rtex->resource.b.b.width0, cl_width*8);
+ unsigned height = align(rtex->resource.b.b.height0, cl_height*8);
+ unsigned slice_elements = (width * height) / (8*8);
+
+ /* Each element of CMASK is a nibble. */
+ unsigned slice_bytes = slice_elements / 2;
+
+ out->slice_tile_max = (width * height) / (128*128);
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->alignment = MAX2(256, base_align);
+ out->size = util_num_layers(&rtex->resource.b.b, 0) *
+ align(slice_bytes, base_align);
+}
+
+static void si_texture_allocate_cmask(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask);
+
+ rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
+ rtex->size = rtex->cmask.offset + rtex->cmask.size;
+
+ rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
+}
+
+static void si_texture_get_htile_size(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ unsigned cl_width, cl_height, width, height;
+ unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
+ unsigned num_pipes = sscreen->info.num_tile_pipes;
+
+ assert(sscreen->info.chip_class <= VI);
+
+ rtex->surface.htile_size = 0;
+
+ /* HTILE is broken with 1D tiling on old kernels and CIK. */
+ if (sscreen->info.chip_class >= CIK &&
+ rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
+ sscreen->info.drm_major == 2 && sscreen->info.drm_minor < 38)
+ return;
+
+ /* Overalign HTILE on P2 configs to work around GPU hangs in
+ * piglit/depthstencil-render-miplevels 585.
+ *
+ * This has been confirmed to help Kabini & Stoney, where the hangs
+ * are always reproducible. I think I have seen the test hang
+ * on Carrizo too, though it was very rare there.
+ */
+ if (sscreen->info.chip_class >= CIK && num_pipes < 4)
+ num_pipes = 4;
+
+ switch (num_pipes) {
+ case 1:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 2:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 4:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 64;
+ break;
+ case 16:
+ cl_width = 128;
+ cl_height = 64;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ width = align(rtex->resource.b.b.width0, cl_width * 8);
+ height = align(rtex->resource.b.b.height0, cl_height * 8);
+
+ slice_elements = (width * height) / (8 * 8);
+ slice_bytes = slice_elements * 4;
+
+ pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
+ base_align = num_pipes * pipe_interleave_bytes;
+
+ rtex->surface.htile_alignment = base_align;
+ rtex->surface.htile_size =
+ util_num_layers(&rtex->resource.b.b, 0) *
+ align(slice_bytes, base_align);
+}
+
+static void si_texture_allocate_htile(struct si_screen *sscreen,
+ struct r600_texture *rtex)
+{
+ if (sscreen->info.chip_class <= VI && !rtex->tc_compatible_htile)
+ si_texture_get_htile_size(sscreen, rtex);
+
+ if (!rtex->surface.htile_size)
+ return;
+
+ rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
+ rtex->size = rtex->htile_offset + rtex->surface.htile_size;
+}
+
+void si_print_texture_info(struct si_screen *sscreen,
+ struct r600_texture *rtex, struct u_log_context *log)
+{
+ int i;
+
+ /* Common parameters. */
+ u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ rtex->resource.b.b.width0, rtex->resource.b.b.height0,
+ rtex->resource.b.b.depth0, rtex->surface.blk_w,
+ rtex->surface.blk_h,
+ rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
+ rtex->surface.bpe, rtex->resource.b.b.nr_samples,
+ rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
+
+ if (sscreen->info.chip_class >= GFX9) {
+ u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
+ "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
+ rtex->surface.surf_size,
+ rtex->surface.u.gfx9.surf_slice_size,
+ rtex->surface.surf_alignment,
+ rtex->surface.u.gfx9.surf.swizzle_mode,
+ rtex->surface.u.gfx9.surf.epitch,
+ rtex->surface.u.gfx9.surf_pitch);
+
+ if (rtex->fmask.size) {
+ u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, swmode=%u, epitch=%u\n",
+ rtex->fmask.offset,
+ rtex->surface.u.gfx9.fmask_size,
+ rtex->surface.u.gfx9.fmask_alignment,
+ rtex->surface.u.gfx9.fmask.swizzle_mode,
+ rtex->surface.u.gfx9.fmask.epitch);
+ }
+
+ if (rtex->cmask.size) {
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
+ rtex->cmask.offset,
+ rtex->surface.u.gfx9.cmask_size,
+ rtex->surface.u.gfx9.cmask_alignment,
+ rtex->surface.u.gfx9.cmask.rb_aligned,
+ rtex->surface.u.gfx9.cmask.pipe_aligned);
+ }
+
+ if (rtex->htile_offset) {
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
+ "rb_aligned=%u, pipe_aligned=%u\n",
+ rtex->htile_offset,
+ rtex->surface.htile_size,
+ rtex->surface.htile_alignment,
+ rtex->surface.u.gfx9.htile.rb_aligned,
+ rtex->surface.u.gfx9.htile.pipe_aligned);
+ }
+
+ if (rtex->dcc_offset) {
+ u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
+ "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
+ rtex->dcc_offset, rtex->surface.dcc_size,
+ rtex->surface.dcc_alignment,
+ rtex->surface.u.gfx9.dcc_pitch_max,
+ rtex->surface.num_dcc_levels);
+ }
+
+ if (rtex->surface.u.gfx9.stencil_offset) {
+ u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
+ rtex->surface.u.gfx9.stencil_offset,
+ rtex->surface.u.gfx9.stencil.swizzle_mode,
+ rtex->surface.u.gfx9.stencil.epitch);
+ }
+ return;
+ }
+
+ u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
+ rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
+ rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+ "slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_offset)
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
+ "alignment=%u, TC_compatible = %u\n",
+ rtex->htile_offset, rtex->surface.htile_size,
+ rtex->surface.htile_alignment,
+ rtex->tc_compatible_htile);
+
+ if (rtex->dcc_offset) {
+ u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
+ rtex->dcc_offset, rtex->surface.dcc_size,
+ rtex->surface.dcc_alignment);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
+ "fast_clear_size=%u\n",
+ i, i < rtex->surface.num_dcc_levels,
+ rtex->surface.u.legacy.level[i].dcc_offset,
+ rtex->surface.u.legacy.level[i].dcc_fast_clear_size);
+ }
+
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.level[i].offset,
+ (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.level[i].nblk_x,
+ rtex->surface.u.legacy.level[i].nblk_y,
+ rtex->surface.u.legacy.level[i].mode,
+ rtex->surface.u.legacy.tiling_index[i]);
+
+ if (rtex->surface.has_stencil) {
+ u_log_printf(log, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.u.legacy.stencil_tile_split);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
+ u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.stencil_level[i].offset,
+ (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.stencil_level[i].nblk_x,
+ rtex->surface.u.legacy.stencil_level[i].nblk_y,
+ rtex->surface.u.legacy.stencil_level[i].mode,
+ rtex->surface.u.legacy.stencil_tiling_index[i]);
+ }
+ }
+}
+
+/* Common processing for r600_texture_create and r600_texture_from_handle */
+static struct r600_texture *
+si_texture_create_object(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ struct pb_buffer *buf,
+ struct radeon_surf *surface)
+{
+ struct r600_texture *rtex;
+ struct r600_resource *resource;
+ struct si_screen *sscreen = (struct si_screen*)screen;
+
+ rtex = CALLOC_STRUCT(r600_texture);
+ if (!rtex)
+ return NULL;
+
+ resource = &rtex->resource;
+ resource->b.b = *base;
+ resource->b.b.next = NULL;
+ resource->b.vtbl = &si_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
+
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
+
+ rtex->surface = *surface;
+ rtex->size = rtex->surface.surf_size;
+
+ rtex->tc_compatible_htile = rtex->surface.htile_size != 0 &&
+ (rtex->surface.flags &
+ RADEON_SURF_TC_COMPATIBLE_HTILE);
+
+ /* TC-compatible HTILE:
+ * - VI only supports Z32_FLOAT.
+ * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
+ if (rtex->tc_compatible_htile) {
+ if (sscreen->info.chip_class >= GFX9 &&
+ base->format == PIPE_FORMAT_Z16_UNORM)
+ rtex->db_render_format = base->format;
+ else {
+ rtex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
+ rtex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
+ base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
+ }
+ } else {
+ rtex->db_render_format = base->format;
+ }
+
+ /* Applies to GCN. */
+ rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
+
+ /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
+ * between frames, so the only thing that can enable separate DCC
+ * with DRI2 is multiple slow clears within a frame.
+ */
+ rtex->ps_draw_ratio = 0;
+
+ if (rtex->is_depth) {
+ if (sscreen->info.chip_class >= GFX9) {
+ rtex->can_sample_z = true;
+ rtex->can_sample_s = true;
+ } else {
+ rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
+ rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
+ }
+
+ if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
+ SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
+ rtex->db_compatible = true;
+
+ if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
+ si_texture_allocate_htile(sscreen, rtex);
+ }
+ } else {
+ if (base->nr_samples > 1 &&
+ !buf &&
+ !(sscreen->debug_flags & DBG(NO_FMASK))) {
+ si_texture_allocate_fmask(sscreen, rtex);
+ si_texture_allocate_cmask(sscreen, rtex);
+ rtex->cmask_buffer = &rtex->resource;
+
+ if (!rtex->fmask.size || !rtex->cmask.size) {
+ FREE(rtex);
+ return NULL;
+ }
+ }
+
+ /* Shared textures must always set up DCC here.
+ * If it's not present, it will be disabled by
+ * apply_opaque_metadata later.
+ */
+ if (rtex->surface.dcc_size &&
+ (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
+ !(rtex->surface.flags & RADEON_SURF_SCANOUT)) {
+ /* Reserve space for the DCC buffer. */
+ rtex->dcc_offset = align64(rtex->size, rtex->surface.dcc_alignment);
+ rtex->size = rtex->dcc_offset + rtex->surface.dcc_size;
+ }
+ }
+
+ /* Now create the backing buffer. */
+ if (!buf) {
+ si_init_resource_fields(sscreen, resource, rtex->size,
+ rtex->surface.surf_alignment);
+
+ if (!si_alloc_resource(sscreen, resource)) {
+ FREE(rtex);
+ return NULL;
+ }
+ } else {
+ resource->buf = buf;
+ resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
+ resource->bo_size = buf->size;
+ resource->bo_alignment = buf->alignment;
+ resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
+ if (resource->domains & RADEON_DOMAIN_VRAM)
+ resource->vram_usage = buf->size;
+ else if (resource->domains & RADEON_DOMAIN_GTT)
+ resource->gart_usage = buf->size;
+ }
+
+ if (rtex->cmask.size) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ si_screen_clear_buffer(sscreen, &rtex->cmask_buffer->b.b,
+ rtex->cmask.offset, rtex->cmask.size,
+ 0xCCCCCCCC);
+ }
+ if (rtex->htile_offset) {
+ uint32_t clear_value = 0;
+
+ if (sscreen->info.chip_class >= GFX9 || rtex->tc_compatible_htile)
+ clear_value = 0x0000030F;
+
+ si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
+ rtex->htile_offset,
+ rtex->surface.htile_size,
+ clear_value);
+ }
+
+ /* Initialize DCC only if the texture is not being imported. */
+ if (!buf && rtex->dcc_offset) {
+ si_screen_clear_buffer(sscreen, &rtex->resource.b.b,
+ rtex->dcc_offset,
+ rtex->surface.dcc_size,
+ 0xFFFFFFFF);
+ }
+
+ /* Initialize the CMASK base register value. */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
+
+ if (sscreen->debug_flags & DBG(VM)) {
+ fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
+ rtex->resource.gpu_address,
+ rtex->resource.gpu_address + rtex->resource.buf->size,
+ base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
+ base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
+ }
+
+ if (sscreen->debug_flags & DBG(TEX)) {
+ puts("Texture:");
+ struct u_log_context log;
+ u_log_context_init(&log);
+ si_print_texture_info(sscreen, rtex, &log);
+ u_log_new_page_print(&log, stdout);
+ fflush(stdout);
+ u_log_context_destroy(&log);
+ }
+
+ return rtex;
+}
+
+static enum radeon_surf_mode
+si_choose_tiling(struct si_screen *sscreen,
+ const struct pipe_resource *templ)
+{
+ const struct util_format_description *desc = util_format_description(templ->format);
+ bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_TILING;
+ bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
+ !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
+
+ /* MSAA resources must be 2D tiled. */
+ if (templ->nr_samples > 1)
+ return RADEON_SURF_MODE_2D;
+
+ /* Transfer resources should be linear. */
+ if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
+ * which requires 2D tiling.
+ */
+ if (sscreen->info.chip_class == VI &&
+ is_depth_stencil &&
+ (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY))
+ return RADEON_SURF_MODE_2D;
+
+ /* Handle common candidates for the linear mode.
+ * Compressed textures and DB surfaces must always be tiled.
+ */
+ if (!force_tiling &&
+ !is_depth_stencil &&
+ !util_format_is_compressed(templ->format)) {
+ if (sscreen->debug_flags & DBG(NO_TILING))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
+ if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Cursors are linear on SI.
+ * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
+ if (templ->bind & PIPE_BIND_CURSOR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ if (templ->bind & PIPE_BIND_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures with a very small height are recommended to be linear. */
+ if (templ->target == PIPE_TEXTURE_1D ||
+ templ->target == PIPE_TEXTURE_1D_ARRAY ||
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures likely to be mapped often. */
+ if (templ->usage == PIPE_USAGE_STAGING ||
+ templ->usage == PIPE_USAGE_STREAM)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ }
+
+ /* Make small textures 1D tiled. */
+ if (templ->width0 <= 16 || templ->height0 <= 16 ||
+ (sscreen->debug_flags & DBG(NO_2D_TILING)))
+ return RADEON_SURF_MODE_1D;
+
+ /* The allocator will switch to 1D if needed. */
+ return RADEON_SURF_MODE_2D;
+}
+
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct radeon_surf surface = {0};
+ bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
+ bool tc_compatible_htile =
+ sscreen->info.chip_class >= VI &&
+ (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
+ !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
+ !is_flushed_depth &&
+ templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
+ util_format_is_depth_or_stencil(templ->format);
+
+ int r;
+
+ r = si_init_surface(sscreen, &surface, templ,
+ si_choose_tiling(sscreen, templ), 0, 0,
+ false, false, is_flushed_depth,
+ tc_compatible_htile);
+ if (r) {
+ return NULL;
+ }
+
+ return (struct pipe_resource *)
+ si_texture_create_object(screen, templ, NULL, &surface);
+}
+
+static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle,
+ unsigned usage)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct pb_buffer *buf = NULL;
+ unsigned stride = 0, offset = 0;
+ enum radeon_surf_mode array_mode;
+ struct radeon_surf surface = {};
+ int r;
+ struct radeon_bo_metadata metadata = {};
+ struct r600_texture *rtex;
+ bool is_scanout;
+
+ /* Support only 2D textures without mipmaps */
+ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
+ templ->depth0 != 1 || templ->last_level != 0)
+ return NULL;
+
+ buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, &stride, &offset);
+ if (!buf)
+ return NULL;
+
+ sscreen->ws->buffer_get_metadata(buf, &metadata);
+ si_surface_import_metadata(sscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
+
+ r = si_init_surface(sscreen, &surface, templ, array_mode, stride,
+ offset, true, is_scanout, false, false);
+ if (r) {
+ return NULL;
+ }
+
+ rtex = si_texture_create_object(screen, templ, buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = usage;
+
+ si_apply_opaque_metadata(sscreen, rtex, &metadata);
+
+ assert(rtex->surface.tile_swizzle == 0);
+ return &rtex->resource.b.b;
+}
+
+bool si_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging)
+{
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct pipe_resource resource;
+ struct r600_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
+ enum pipe_format pipe_format = texture->format;
+
+ if (!staging) {
+ if (rtex->flushed_depth_texture)
+ return true; /* it's ready */
+
+ if (!rtex->can_sample_z && rtex->can_sample_s) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ /* Save memory by not allocating the S plane. */
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ /* Save memory bandwidth by not copying the
+ * stencil part during flush.
+ *
+ * This potentially increases memory bandwidth
+ * if an application uses both Z and S texturing
+ * simultaneously (a flushed Z24S8 texture
+ * would be stored compactly), but how often
+ * does that really happen?
+ */
+ pipe_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ default:;
+ }
+ } else if (!rtex->can_sample_s && rtex->can_sample_z) {
+ assert(util_format_has_stencil(util_format_description(pipe_format)));
+
+ /* DB->CB copies to an 8bpp surface don't work. */
+ pipe_format = PIPE_FORMAT_X24S8_UINT;
+ }
+ }
+
+ memset(&resource, 0, sizeof(resource));
+ resource.target = texture->target;
+ resource.format = pipe_format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
+ resource.last_level = texture->last_level;
+ resource.nr_samples = texture->nr_samples;
+ resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
+
+ if (staging)
+ resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
+
+ *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
+ return false;
+ }
+ return true;
+}
+
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
+ */
+static void si_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
+{
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0) {
+ res->target = PIPE_TEXTURE_2D_ARRAY;
+ res->array_size = box->depth;
+ } else {
+ res->target = PIPE_TEXTURE_2D;
+ }
+}
+
+static bool si_can_invalidate_texture(struct si_screen *sscreen,
+ struct r600_texture *rtex,
+ unsigned transfer_usage,
+ const struct pipe_box *box)
+{
+ return !rtex->resource.b.is_shared &&
+ !(transfer_usage & PIPE_TRANSFER_READ) &&
+ rtex->resource.b.b.last_level == 0 &&
+ util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
+ box->x, box->y, box->z,
+ box->width, box->height,
+ box->depth);
+}
+
+static void si_texture_invalidate_storage(struct si_context *sctx,
+ struct r600_texture *rtex)
+{
+ struct si_screen *sscreen = sctx->screen;
+
+ /* There is no point in discarding depth and tiled buffers. */
+ assert(!rtex->is_depth);
+ assert(rtex->surface.is_linear);
+
+ /* Reallocate the buffer in the same pipe_resource. */
+ si_alloc_resource(sscreen, &rtex->resource);
+
+ /* Initialize the CMASK base address (needed even without CMASK). */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
+
+ p_atomic_inc(&sscreen->dirty_tex_counter);
+
+ sctx->b.num_alloc_tex_transfer_bytes += rtex->size;
+}
+
+static void *si_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct r600_transfer *trans;
+ struct r600_resource *buf;
+ unsigned offset = 0;
+ char *map;
+ bool use_staging_texture = false;
+
+ assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
+ assert(box->width && box->height && box->depth);
+
+ /* Depth textures use staging unconditionally. */
+ if (!rtex->is_depth) {
+ /* Degrade the tile mode if we get too many transfers on APUs.
+ * On dGPUs, the staging texture is always faster.
+ * Only count uploads that are at least 4x4 pixels large.
+ */
+ if (!sctx->screen->info.has_dedicated_vram &&
+ level == 0 &&
+ box->width >= 4 && box->height >= 4 &&
+ p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
+ bool can_invalidate =
+ si_can_invalidate_texture(sctx->screen, rtex,
+ usage, box);
+
+ si_reallocate_texture_inplace(sctx, rtex,
+ PIPE_BIND_LINEAR,
+ can_invalidate);
+ }
+
+ /* Tiled textures need to be converted into a linear texture for CPU
+ * access. The staging texture is always linear and is placed in GART.
+ *
+ * Reading from VRAM or GTT WC is slow, always use the staging
+ * texture in this case.
+ *
+ * Use the staging texture for uploads if the underlying BO
+ * is busy.
+ */
+ if (!rtex->surface.is_linear)
+ use_staging_texture = true;
+ else if (usage & PIPE_TRANSFER_READ)
+ use_staging_texture =
+ rtex->resource.domains & RADEON_DOMAIN_VRAM ||
+ rtex->resource.flags & RADEON_FLAG_GTT_WC;
+ /* Write & linear only: */
+ else if (si_rings_is_buffer_referenced(sctx, rtex->resource.buf,
+ RADEON_USAGE_READWRITE) ||
+ !sctx->b.ws->buffer_wait(rtex->resource.buf, 0,
+ RADEON_USAGE_READWRITE)) {
+ /* It's busy. */
+ if (si_can_invalidate_texture(sctx->screen, rtex,
+ usage, box))
+ si_texture_invalidate_storage(sctx, rtex);
+ else
+ use_staging_texture = true;
+ }
+ }
+
+ trans = CALLOC_STRUCT(r600_transfer);
+ if (!trans)
+ return NULL;
+ pipe_resource_reference(&trans->b.b.resource, texture);
+ trans->b.b.level = level;
+ trans->b.b.usage = usage;
+ trans->b.b.box = *box;
+
+ if (rtex->is_depth) {
+ struct r600_texture *staging_depth;
+
+ if (rtex->resource.b.b.nr_samples > 1) {
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ *
+ * Only the region being mapped is transfered.
+ */
+ struct pipe_resource resource;
+
+ si_init_temp_resource_from_box(&resource, texture, box, level, 0);
+
+ if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
+ PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
+ if (!temp) {
+ PRINT_ERR("failed to create a temporary depth texture\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+ si_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+ pipe_resource_reference(&temp, NULL);
+ }
+
+ /* Just get the strides. */
+ si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ } else {
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
+ if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ si_blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ offset = si_texture_get_offset(sctx->screen, staging_depth,
+ level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ }
+
+ trans->staging = (struct r600_resource*)staging_depth;
+ buf = trans->staging;
+ } else if (use_staging_texture) {
+ struct pipe_resource resource;
+ struct r600_texture *staging;
+
+ si_init_temp_resource_from_box(&resource, texture, box, level,
+ SI_RESOURCE_FLAG_TRANSFER);
+ resource.usage = (usage & PIPE_TRANSFER_READ) ?
+ PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
+
+ /* Create the temporary texture. */
+ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (!staging) {
+ PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+ trans->staging = &staging->resource;
+
+ /* Just get the strides. */
+ si_texture_get_offset(sctx->screen, staging, 0, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+
+ if (usage & PIPE_TRANSFER_READ)
+ si_copy_to_staging_texture(ctx, trans);
+ else
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ buf = trans->staging;
+ } else {
+ /* the resource is mapped directly */
+ offset = si_texture_get_offset(sctx->screen, rtex, level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ buf = &rtex->resource;
+ }
+
+ if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage))) {
+ r600_resource_reference(&trans->staging, NULL);
+ FREE(trans);
+ return NULL;
+ }
+
+ *ptransfer = &trans->b.b;
+ return map + offset;
+}
+
+static void si_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b, transfer->level,
+ &transfer->box);
+ } else {
+ si_copy_from_staging_texture(ctx, rtransfer);
+ }
+ }
+
+ if (rtransfer->staging) {
+ sctx->b.num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
+ r600_resource_reference(&rtransfer->staging, NULL);
+ }
+
+ /* Heuristic for {upload, draw, upload, draw, ..}:
+ *
+ * Flush the gfx IB if we've allocated too much texture storage.
+ *
+ * The idea is that we don't want to build IBs that use too much
+ * memory and put pressure on the kernel memory manager and we also
+ * want to make temporary and invalidated buffers go idle ASAP to
+ * decrease the total memory usage or make them reusable. The memory
+ * usage will be slightly higher than given here because of the buffer
+ * cache in the winsys.
+ *
+ * The result is that the kernel memory manager is never a bottleneck.
+ */
+ if (sctx->b.num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
+ si_flush_gfx_cs(sctx, PIPE_FLUSH_ASYNC, NULL);
+ sctx->b.num_alloc_tex_transfer_bytes = 0;
+ }
+
+ pipe_resource_reference(&transfer->resource, NULL);
+ FREE(transfer);
+}
+
+static const struct u_resource_vtbl si_texture_vtbl =
+{
+ NULL, /* get_handle */
+ si_texture_destroy, /* resource_destroy */
+ si_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ si_texture_transfer_unmap, /* transfer_unmap */
+};
+
+/* DCC channel type categories within which formats can be reinterpreted
+ * while keeping the same DCC encoding. The swizzle must also match. */
+enum dcc_channel_type {
+ dcc_channel_float,
+ /* uint and sint can be merged if we never use TC-compatible DCC clear
+ * encoding with the clear value of 1. */
+ dcc_channel_uint,
+ dcc_channel_sint,
+ dcc_channel_uint_10_10_10_2,
+ dcc_channel_incompatible,
+};
+
+/* Return the type of DCC encoding. */
+static enum dcc_channel_type
+vi_get_dcc_channel_type(const struct util_format_description *desc)
+{
+ int i;
+
+ /* Find the first non-void channel. */
+ for (i = 0; i < desc->nr_channels; i++)
+ if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
+ break;
+ if (i == desc->nr_channels)
+ return dcc_channel_incompatible;
+
+ switch (desc->channel[i].size) {
+ case 32:
+ case 16:
+ case 8:
+ if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)
+ return dcc_channel_float;
+ if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED)
+ return dcc_channel_uint;
+ return dcc_channel_sint;
+ case 10:
+ return dcc_channel_uint_10_10_10_2;
+ default:
+ return dcc_channel_incompatible;
+ }
+}
+
+/* Return if it's allowed to reinterpret one format as another with DCC enabled. */
+bool vi_dcc_formats_compatible(enum pipe_format format1,
+ enum pipe_format format2)
+{
+ const struct util_format_description *desc1, *desc2;
+ enum dcc_channel_type type1, type2;
+ int i;
+
+ if (format1 == format2)
+ return true;
+
+ desc1 = util_format_description(format1);
+ desc2 = util_format_description(format2);
+
+ if (desc1->nr_channels != desc2->nr_channels)
+ return false;
+
+ /* Swizzles must be the same. */
+ for (i = 0; i < desc1->nr_channels; i++)
+ if (desc1->swizzle[i] <= PIPE_SWIZZLE_W &&
+ desc2->swizzle[i] <= PIPE_SWIZZLE_W &&
+ desc1->swizzle[i] != desc2->swizzle[i])
+ return false;
+
+ type1 = vi_get_dcc_channel_type(desc1);
+ type2 = vi_get_dcc_channel_type(desc2);
+
+ return type1 != dcc_channel_incompatible &&
+ type2 != dcc_channel_incompatible &&
+ type1 == type2;
+}
+
+bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format)
+{
+ struct r600_texture *rtex = (struct r600_texture *)tex;
+
+ return vi_dcc_enabled(rtex, level) &&
+ !vi_dcc_formats_compatible(tex->format, view_format);
+}
+
+/* This can't be merged with the above function, because
+ * vi_dcc_formats_compatible should be called only when DCC is enabled. */
+void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
+ struct pipe_resource *tex,
+ unsigned level,
+ enum pipe_format view_format)
+{
+ struct r600_texture *rtex = (struct r600_texture *)tex;
+
+ if (vi_dcc_formats_are_incompatible(tex, level, view_format))
+ if (!si_texture_disable_dcc(sctx, (struct r600_texture*)tex))
+ si_decompress_dcc(sctx, rtex);
+}
+
+struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width0, unsigned height0,
+ unsigned width, unsigned height)
+{
+ struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+
+ if (!surface)
+ return NULL;
+
+ assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
+ assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
+
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = templ->format;
+ surface->base.width = width;
+ surface->base.height = height;
+ surface->base.u = templ->u;
+
+ surface->width0 = width0;
+ surface->height0 = height0;
+
+ surface->dcc_incompatible =
+ texture->target != PIPE_BUFFER &&
+ vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
+ templ->format);
+ return &surface->base;
+}
+
+static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ const struct pipe_surface *templ)
+{
+ unsigned level = templ->u.tex.level;
+ unsigned width = u_minify(tex->width0, level);
+ unsigned height = u_minify(tex->height0, level);
+ unsigned width0 = tex->width0;
+ unsigned height0 = tex->height0;
+
+ if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
+ const struct util_format_description *tex_desc
+ = util_format_description(tex->format);
+ const struct util_format_description *templ_desc
+ = util_format_description(templ->format);
+
+ assert(tex_desc->block.bits == templ_desc->block.bits);
+
+ /* Adjust size of surface if and only if the block width or
+ * height is changed. */
+ if (tex_desc->block.width != templ_desc->block.width ||
+ tex_desc->block.height != templ_desc->block.height) {
+ unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
+ unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
+
+ width = nblks_x * templ_desc->block.width;
+ height = nblks_y * templ_desc->block.height;
+
+ width0 = util_format_get_nblocksx(tex->format, width0);
+ height0 = util_format_get_nblocksy(tex->format, height0);
+ }
+ }
+
+ return si_create_surface_custom(pipe, tex, templ,
+ width0, height0,
+ width, height);
+}
+
+static void si_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surface)
+{
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
+}
+
+unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
+{
+ const struct util_format_description *desc = util_format_description(format);
+
+#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
+
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
+ return V_028C70_SWAP_STD;
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return ~0U;
+
+ switch (desc->nr_channels) {
+ case 1:
+ if (HAS_SWIZZLE(0,X))
+ return V_028C70_SWAP_STD; /* X___ */
+ else if (HAS_SWIZZLE(3,X))
+ return V_028C70_SWAP_ALT_REV; /* ___X */
+ break;
+ case 2:
+ if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
+ (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
+ return V_028C70_SWAP_STD; /* XY__ */
+ else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
+ (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
+ /* YX__ */
+ return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
+ else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
+ return V_028C70_SWAP_ALT; /* X__Y */
+ else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
+ return V_028C70_SWAP_ALT_REV; /* Y__X */
+ break;
+ case 3:
+ if (HAS_SWIZZLE(0,X))
+ return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
+ else if (HAS_SWIZZLE(0,Z))
+ return V_028C70_SWAP_STD_REV; /* ZYX */
+ break;
+ case 4:
+ /* check the middle channels, the 1st and 4th channel can be NONE */
+ if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
+ return V_028C70_SWAP_STD; /* XYZW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
+ return V_028C70_SWAP_STD_REV; /* WZYX */
+ } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
+ return V_028C70_SWAP_ALT; /* ZYXW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
+ /* YZWX */
+ if (desc->is_array)
+ return V_028C70_SWAP_ALT_REV;
+ else
+ return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
+ }
+ break;
+ }
+ return ~0U;
+}
+
+/* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
+
+static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
+ int slot)
+{
+ int i;
+
+ if (sctx->b.dcc_stats[slot].query_active)
+ vi_separate_dcc_stop_query(sctx,
+ sctx->b.dcc_stats[slot].tex);
+
+ for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats[slot].ps_stats); i++)
+ if (sctx->b.dcc_stats[slot].ps_stats[i]) {
+ sctx->b.b.destroy_query(&sctx->b.b,
+ sctx->b.dcc_stats[slot].ps_stats[i]);
+ sctx->b.dcc_stats[slot].ps_stats[i] = NULL;
+ }
+
+ r600_texture_reference(&sctx->b.dcc_stats[slot].tex, NULL);
+}
+
+/**
+ * Return the per-context slot where DCC statistics queries for the texture live.
+ */
+static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
+ struct r600_texture *tex)
+{
+ int i, empty_slot = -1;
+
+ /* Remove zombie textures (textures kept alive by this array only). */
+ for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats); i++)
+ if (sctx->b.dcc_stats[i].tex &&
+ sctx->b.dcc_stats[i].tex->resource.b.b.reference.count == 1)
+ vi_dcc_clean_up_context_slot(sctx, i);
+
+ /* Find the texture. */
+ for (i = 0; i < ARRAY_SIZE(sctx->b.dcc_stats); i++) {
+ /* Return if found. */
+ if (sctx->b.dcc_stats[i].tex == tex) {
+ sctx->b.dcc_stats[i].last_use_timestamp = os_time_get();
+ return i;
+ }
+
+ /* Record the first seen empty slot. */
+ if (empty_slot == -1 && !sctx->b.dcc_stats[i].tex)
+ empty_slot = i;
+ }
+
+ /* Not found. Remove the oldest member to make space in the array. */
+ if (empty_slot == -1) {
+ int oldest_slot = 0;
+
+ /* Find the oldest slot. */
+ for (i = 1; i < ARRAY_SIZE(sctx->b.dcc_stats); i++)
+ if (sctx->b.dcc_stats[oldest_slot].last_use_timestamp >
+ sctx->b.dcc_stats[i].last_use_timestamp)
+ oldest_slot = i;
+
+ /* Clean up the oldest slot. */
+ vi_dcc_clean_up_context_slot(sctx, oldest_slot);
+ empty_slot = oldest_slot;
+ }
+
+ /* Add the texture to the new slot. */
+ r600_texture_reference(&sctx->b.dcc_stats[empty_slot].tex, tex);
+ sctx->b.dcc_stats[empty_slot].last_use_timestamp = os_time_get();
+ return empty_slot;
+}
+
+static struct pipe_query *
+vi_create_resuming_pipestats_query(struct si_context *sctx)
+{
+ struct si_query_hw *query = (struct si_query_hw*)
+ sctx->b.b.create_query(&sctx->b.b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
+
+ query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
+ return (struct pipe_query*)query;
+}
+
+/**
+ * Called when binding a color buffer.
+ */
+void vi_separate_dcc_start_query(struct si_context *sctx,
+ struct r600_texture *tex)
+{
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+
+ assert(!sctx->b.dcc_stats[i].query_active);
+
+ if (!sctx->b.dcc_stats[i].ps_stats[0])
+ sctx->b.dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
+
+ /* begin or resume the query */
+ sctx->b.b.begin_query(&sctx->b.b, sctx->b.dcc_stats[i].ps_stats[0]);
+ sctx->b.dcc_stats[i].query_active = true;
+}
+
+/**
+ * Called when unbinding a color buffer.
+ */
+void vi_separate_dcc_stop_query(struct si_context *sctx,
+ struct r600_texture *tex)
+{
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+
+ assert(sctx->b.dcc_stats[i].query_active);
+ assert(sctx->b.dcc_stats[i].ps_stats[0]);
+
+ /* pause or end the query */
+ sctx->b.b.end_query(&sctx->b.b, sctx->b.dcc_stats[i].ps_stats[0]);
+ sctx->b.dcc_stats[i].query_active = false;
+}
+
+static bool vi_should_enable_separate_dcc(struct r600_texture *tex)
+{
+ /* The minimum number of fullscreen draws per frame that is required
+ * to enable DCC. */
+ return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
+}
+
+/* Called by fast clear. */
+void vi_separate_dcc_try_enable(struct si_context *sctx,
+ struct r600_texture *tex)
+{
+ /* The intent is to use this with shared displayable back buffers,
+ * but it's not strictly limited only to them.
+ */
+ if (!tex->resource.b.is_shared ||
+ !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
+ tex->resource.b.b.target != PIPE_TEXTURE_2D ||
+ tex->resource.b.b.last_level > 0 ||
+ !tex->surface.dcc_size)
+ return;
+
+ if (tex->dcc_offset)
+ return; /* already enabled */
+
+ /* Enable the DCC stat gathering. */
+ if (!tex->dcc_gather_statistics) {
+ tex->dcc_gather_statistics = true;
+ vi_separate_dcc_start_query(sctx, tex);
+ }
+
+ if (!vi_should_enable_separate_dcc(tex))
+ return; /* stats show that DCC decompression is too expensive */
+
+ assert(tex->surface.num_dcc_levels);
+ assert(!tex->dcc_separate_buffer);
+
+ si_texture_discard_cmask(sctx->screen, tex);
+
+ /* Get a DCC buffer. */
+ if (tex->last_dcc_separate_buffer) {
+ assert(tex->dcc_gather_statistics);
+ assert(!tex->dcc_separate_buffer);
+ tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
+ tex->last_dcc_separate_buffer = NULL;
+ } else {
+ tex->dcc_separate_buffer = (struct r600_resource*)
+ si_aligned_buffer_create(sctx->b.b.screen,
+ SI_RESOURCE_FLAG_UNMAPPABLE,
+ PIPE_USAGE_DEFAULT,
+ tex->surface.dcc_size,
+ tex->surface.dcc_alignment);
+ if (!tex->dcc_separate_buffer)
+ return;
+ }
+
+ /* dcc_offset is the absolute GPUVM address. */
+ tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
+
+ /* no need to flag anything since this is called by fast clear that
+ * flags framebuffer state
+ */
+}
+
+/**
+ * Called by pipe_context::flush_resource, the place where DCC decompression
+ * takes place.
+ */
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+ struct r600_texture *tex)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct pipe_query *tmp;
+ unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
+ bool query_active = sctx->b.dcc_stats[i].query_active;
+ bool disable = false;
+
+ if (sctx->b.dcc_stats[i].ps_stats[2]) {
+ union pipe_query_result result;
+
+ /* Read the results. */
+ ctx->get_query_result(ctx, sctx->b.dcc_stats[i].ps_stats[2],
+ true, &result);
+ si_query_hw_reset_buffers(sctx,
+ (struct si_query_hw*)
+ sctx->b.dcc_stats[i].ps_stats[2]);
+
+ /* Compute the approximate number of fullscreen draws. */
+ tex->ps_draw_ratio =
+ result.pipeline_statistics.ps_invocations /
+ (tex->resource.b.b.width0 * tex->resource.b.b.height0);
+ sctx->b.last_tex_ps_draw_ratio = tex->ps_draw_ratio;
+
+ disable = tex->dcc_separate_buffer &&
+ !vi_should_enable_separate_dcc(tex);
+ }
+
+ tex->num_slow_clears = 0;
+
+ /* stop the statistics query for ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_stop_query(sctx, tex);
+
+ /* Move the queries in the queue by one. */
+ tmp = sctx->b.dcc_stats[i].ps_stats[2];
+ sctx->b.dcc_stats[i].ps_stats[2] = sctx->b.dcc_stats[i].ps_stats[1];
+ sctx->b.dcc_stats[i].ps_stats[1] = sctx->b.dcc_stats[i].ps_stats[0];
+ sctx->b.dcc_stats[i].ps_stats[0] = tmp;
+
+ /* create and start a new query as ps_stats[0] */
+ if (query_active)
+ vi_separate_dcc_start_query(sctx, tex);
+
+ if (disable) {
+ assert(!tex->last_dcc_separate_buffer);
+ tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
+ tex->dcc_separate_buffer = NULL;
+ tex->dcc_offset = 0;
+ /* no need to flag anything since this is called after
+ * decompression that re-sets framebuffer state
+ */
+ }
+}
+
+static struct pipe_memory_object *
+si_memobj_from_handle(struct pipe_screen *screen,
+ struct winsys_handle *whandle,
+ bool dedicated)
+{
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
+ struct pb_buffer *buf = NULL;
+ uint32_t stride, offset;
+
+ if (!memobj)
+ return NULL;
+
+ buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
+ &stride, &offset);
+ if (!buf) {
+ free(memobj);
+ return NULL;
+ }
+
+ memobj->b.dedicated = dedicated;
+ memobj->buf = buf;
+ memobj->stride = stride;
+ memobj->offset = offset;
+
+ return (struct pipe_memory_object *)memobj;
+
+}
+
+static void
+si_memobj_destroy(struct pipe_screen *screen,
+ struct pipe_memory_object *_memobj)
+{
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+
+ pb_reference(&memobj->buf, NULL);
+ free(memobj);
+}
+
+static struct pipe_resource *
+si_texture_from_memobj(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct pipe_memory_object *_memobj,
+ uint64_t offset)
+{
+ int r;
+ struct si_screen *sscreen = (struct si_screen*)screen;
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+ struct r600_texture *rtex;
+ struct radeon_surf surface = {};
+ struct radeon_bo_metadata metadata = {};
+ enum radeon_surf_mode array_mode;
+ bool is_scanout;
+ struct pb_buffer *buf = NULL;
+
+ if (memobj->b.dedicated) {
+ sscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
+ si_surface_import_metadata(sscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
+ } else {
+ /**
+ * The bo metadata is unset for un-dedicated images. So we fall
+ * back to linear. See answer to question 5 of the
+ * VK_KHX_external_memory spec for some details.
+ *
+ * It is possible that this case isn't going to work if the
+ * surface pitch isn't correctly aligned by default.
+ *
+ * In order to support it correctly we require multi-image
+ * metadata to be syncrhonized between radv and radeonsi. The
+ * semantics of associating multiple image metadata to a memory
+ * object on the vulkan export side are not concretely defined
+ * either.
+ *
+ * All the use cases we are aware of at the moment for memory
+ * objects use dedicated allocations. So lets keep the initial
+ * implementation simple.
+ *
+ * A possible alternative is to attempt to reconstruct the
+ * tiling information when the TexParameter TEXTURE_TILING_EXT
+ * is set.
+ */
+ array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+ is_scanout = false;
+
+ }
+
+ r = si_init_surface(sscreen, &surface, templ,
+ array_mode, memobj->stride,
+ offset, true, is_scanout,
+ false, false);
+ if (r)
+ return NULL;
+
+ rtex = si_texture_create_object(screen, templ, memobj->buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ /* r600_texture_create_object doesn't increment refcount of
+ * memobj->buf, so increment it here.
+ */
+ pb_reference(&buf, memobj->buf);
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
+
+ si_apply_opaque_metadata(sscreen, rtex, &metadata);
+
+ return &rtex->resource.b.b;
+}
+
+static bool si_check_resource_capability(struct pipe_screen *screen,
+ struct pipe_resource *resource,
+ unsigned bind)
+{
+ struct r600_texture *tex = (struct r600_texture*)resource;
+
+ /* Buffers only support the linear flag. */
+ if (resource->target == PIPE_BUFFER)
+ return (bind & ~PIPE_BIND_LINEAR) == 0;
+
+ if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
+ return false;
+
+ if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
+ return false;
+
+ /* TODO: PIPE_BIND_CURSOR - do we care? */
+ return true;
+}
+
+void si_init_screen_texture_functions(struct si_screen *sscreen)
+{
+ sscreen->b.resource_from_handle = si_texture_from_handle;
+ sscreen->b.resource_get_handle = si_texture_get_handle;
+ sscreen->b.resource_from_memobj = si_texture_from_memobj;
+ sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
+ sscreen->b.memobj_destroy = si_memobj_destroy;
+ sscreen->b.check_resource_capability = si_check_resource_capability;
+}
+
+void si_init_context_texture_functions(struct si_context *sctx)
+{
+ sctx->b.b.create_surface = si_create_surface;
+ sctx->b.b.surface_destroy = si_surface_destroy;
+}