--- /dev/null
+#!/bin/bash
+
+# Print defined gl.* functions not in GL ES 3.0 or in
+# (FIXME, none of these should be part of the ABI)
+# GL_EXT_discard_framebuffer
+# GL_EXT_map_buffer_range
+# GL_EXT_multi_draw_arrays
+# GL_NV_draw_buffers
+# GL_NV_read_buffer
+# GL_OES_EGL_image
+# GL_OES_get_program_binary
+# GL_OES_mapbuffer
+# GL_OES_texture_3D
+# GL_OES_vertex_array_object
+
+FUNCS=$(nm -D --defined-only ${1-.libs/libGLESv2.so.2} | grep -o 'T gl.*' | cut -c 3- | while read func; do
+( grep -q "^$func$" || echo $func ) <<EOF
+glActiveTexture
+glAttachShader
+glBeginQuery
+glBeginTransformFeedback
+glBindAttribLocation
+glBindBuffer
+glBindBufferBase
+glBindBufferRange
+glBindFramebuffer
+glBindRenderbuffer
+glBindSampler
+glBindTexture
+glBindTransformFeedback
+glBindVertexArray
+glBindVertexArrayOES
+glBlendColor
+glBlendEquation
+glBlendEquationSeparate
+glBlendFunc
+glBlendFuncSeparate
+glBlitFramebuffer
+glBufferData
+glBufferSubData
+glCheckFramebufferStatus
+glClear
+glClearBufferfi
+glClearBufferfv
+glClearBufferiv
+glClearBufferuiv
+glClearColor
+glClearDepthf
+glClearStencil
+glClientWaitSync
+glColorMask
+glCompileShader
+glCompressedTexImage2D
+glCompressedTexImage3D
+glCompressedTexImage3DOES
+glCompressedTexSubImage2D
+glCompressedTexSubImage3D
+glCompressedTexSubImage3DOES
+glCopyBufferSubData
+glCopyTexImage2D
+glCopyTexSubImage2D
+glCopyTexSubImage3D
+glCopyTexSubImage3DOES
+glCreateProgram
+glCreateShader
+glCullFace
+glDeleteBuffers
+glDeleteFramebuffers
+glDeleteProgram
+glDeleteQueries
+glDeleteRenderbuffers
+glDeleteSamplers
+glDeleteShader
+glDeleteSync
+glDeleteTextures
+glDeleteTransformFeedbacks
+glDeleteVertexArrays
+glDeleteVertexArraysOES
+glDepthFunc
+glDepthMask
+glDepthRangef
+glDetachShader
+glDisable
+glDisableVertexAttribArray
+glDiscardFramebufferEXT
+glDrawArrays
+glDrawArraysInstanced
+glDrawBuffers
+glDrawBuffersNV
+glDrawElements
+glDrawElementsInstanced
+glDrawRangeElements
+glEGLImageTargetRenderbufferStorageOES
+glEGLImageTargetTexture2DOES
+glEnable
+glEnableVertexAttribArray
+glEndQuery
+glEndTransformFeedback
+glFenceSync
+glFinish
+glFlush
+glFlushMappedBufferRange
+glFlushMappedBufferRangeEXT
+glFramebufferRenderbuffer
+glFramebufferTexture2D
+glFramebufferTexture3DOES
+glFramebufferTextureLayer
+glFrontFace
+glGenBuffers
+glGenerateMipmap
+glGenFramebuffers
+glGenQueries
+glGenRenderbuffers
+glGenSamplers
+glGenTextures
+glGenTransformFeedbacks
+glGenVertexArrays
+glGenVertexArraysOES
+glGetActiveAttrib
+glGetActiveUniform
+glGetActiveUniformBlockiv
+glGetActiveUniformBlockName
+glGetActiveUniformsiv
+glGetAttachedShaders
+glGetAttribLocation
+glGetBooleanv
+glGetBufferParameteri64v
+glGetBufferParameteriv
+glGetBufferPointerv
+glGetBufferPointervOES
+glGetError
+glGetFloatv
+glGetFragDataLocation
+glGetFramebufferAttachmentParameteriv
+glGetInteger64i_v
+glGetInteger64v
+glGetIntegeri_v
+glGetIntegerv
+glGetInternalformativ
+glGetProgramBinary
+glGetProgramBinaryOES
+glGetProgramInfoLog
+glGetProgramiv
+glGetQueryiv
+glGetQueryObjectuiv
+glGetRenderbufferParameteriv
+glGetSamplerParameterfv
+glGetSamplerParameteriv
+glGetShaderInfoLog
+glGetShaderiv
+glGetShaderPrecisionFormat
+glGetShaderSource
+glGetString
+glGetStringi
+glGetSynciv
+glGetTexParameterfv
+glGetTexParameteriv
+glGetTransformFeedbackVarying
+glGetUniformBlockIndex
+glGetUniformfv
+glGetUniformIndices
+glGetUniformiv
+glGetUniformLocation
+glGetUniformuiv
+glGetVertexAttribfv
+glGetVertexAttribIiv
+glGetVertexAttribIuiv
+glGetVertexAttribiv
+glGetVertexAttribPointerv
+glHint
+glInvalidateFramebuffer
+glInvalidateSubFramebuffer
+glIsBuffer
+glIsEnabled
+glIsFramebuffer
+glIsProgram
+glIsQuery
+glIsRenderbuffer
+glIsSampler
+glIsShader
+glIsSync
+glIsTexture
+glIsTransformFeedback
+glIsVertexArray
+glIsVertexArrayOES
+glLineWidth
+glLinkProgram
+glMapBufferOES
+glMapBufferRange
+glMapBufferRangeEXT
+glMultiDrawArraysEXT
+glMultiDrawElementsEXT
+glPauseTransformFeedback
+glPixelStorei
+glPolygonOffset
+glProgramBinary
+glProgramBinaryOES
+glProgramParameteri
+glReadBuffer
+glReadBufferNV
+glReadPixels
+glReleaseShaderCompiler
+glRenderbufferStorage
+glRenderbufferStorageMultisample
+glResumeTransformFeedback
+glSampleCoverage
+glSamplerParameterf
+glSamplerParameterfv
+glSamplerParameteri
+glSamplerParameteriv
+glScissor
+glShaderBinary
+glShaderSource
+glStencilFunc
+glStencilFuncSeparate
+glStencilMask
+glStencilMaskSeparate
+glStencilOp
+glStencilOpSeparate
+glTexImage2D
+glTexImage3D
+glTexImage3DOES
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexStorage2D
+glTexStorage3D
+glTexSubImage2D
+glTexSubImage3D
+glTexSubImage3DOES
+glTransformFeedbackVaryings
+glUniform1f
+glUniform1fv
+glUniform1i
+glUniform1iv
+glUniform1ui
+glUniform1uiv
+glUniform2f
+glUniform2fv
+glUniform2i
+glUniform2iv
+glUniform2ui
+glUniform2uiv
+glUniform3f
+glUniform3fv
+glUniform3i
+glUniform3iv
+glUniform3ui
+glUniform3uiv
+glUniform4f
+glUniform4fv
+glUniform4i
+glUniform4iv
+glUniform4ui
+glUniform4uiv
+glUniformBlockBinding
+glUniformMatrix2fv
+glUniformMatrix2x3fv
+glUniformMatrix2x4fv
+glUniformMatrix3fv
+glUniformMatrix3x2fv
+glUniformMatrix3x4fv
+glUniformMatrix4fv
+glUniformMatrix4x2fv
+glUniformMatrix4x3fv
+glUnmapBuffer
+glUnmapBufferOES
+glUseProgram
+glValidateProgram
+glVertexAttrib1f
+glVertexAttrib1fv
+glVertexAttrib2f
+glVertexAttrib2fv
+glVertexAttrib3f
+glVertexAttrib3fv
+glVertexAttrib4f
+glVertexAttrib4fv
+glVertexAttribDivisor
+glVertexAttribI4i
+glVertexAttribI4iv
+glVertexAttribI4ui
+glVertexAttribI4uiv
+glVertexAttribIPointer
+glVertexAttribPointer
+glViewport
+glWaitSync
+EOF
+done)
+
+test ! -n "$FUNCS" || echo $FUNCS
+test ! -n "$FUNCS"