Also drop #if 0 code block.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Philipp Zabel <philipp.zabel@gmail.com>
struct pipe_viewport_state viewport_s;
struct pipe_scissor_state scissor_s;
- /* cached state of entire GPU */
- struct etna_3d_state gpu3d;
-
/* stats/counters */
struct {
uint64_t prims_emitted;
/* Pre-processing: see what caches we need to flush before making state changes. */
uint32_t to_flush = 0;
- if (unlikely(dirty & (ETNA_DIRTY_BLEND))) {
- /* Need flush COLOR when changing PE.COLOR_FORMAT.OVERWRITE. */
-#if 0
- /* TODO*/
- if ((ctx->gpu3d.PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE) !=
- (etna_blend_state(ctx->blend)->PE_COLOR_FORMAT & VIVS_PE_COLOR_FORMAT_OVERWRITE))
-#endif
+ if (unlikely(dirty & (ETNA_DIRTY_BLEND)))
to_flush |= VIVS_GL_FLUSH_CACHE_COLOR;
- }
if (unlikely(dirty & (ETNA_DIRTY_TEXTURE_CACHES)))
to_flush |= VIVS_GL_FLUSH_CACHE_TEXTURE;
if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) /* Framebuffer config changed? */
struct etna_reloc VS_INST_ADDR;
};
-/* state of some 3d and common registers relevant to etna driver */
-struct etna_3d_state {
- uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN];
- uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN];
-};
-
/* Helpers to assist creating and setting bitarrays (eg, for varyings).
* field_size must be a power of two, and <= 32. */
#define DEFINE_ETNA_BITARRAY(name, num, field_size) \