Frontends should have this information readily available, and it simplifies
image LOAD/STORE/ATOM* handling especially with indirect image access.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
TXT(", ");
ENM(bit, tgsi_memory_names);
}
+ if (inst->Memory.Texture) {
+ TXT( ", " );
+ ENM( inst->Memory.Texture, tgsi_texture_names );
+ }
+ if (inst->Memory.Format) {
+ TXT( ", " );
+ TXT( util_format_name(inst->Memory.Format) );
+ }
}
switch (inst->Instruction.Opcode) {
struct tgsi_instruction_memory
{
unsigned Qualifier : 3; /* TGSI_MEMORY_ */
- unsigned Padding : 29;
+ unsigned Texture : 8; /* only for images: TGSI_TEXTURE_ */
+ unsigned Format : 10; /* only for images: PIPE_FORMAT_ */
+ unsigned Padding : 11;
};
#define TGSI_MEMBAR_SHADER_BUFFER (1 << 0)