This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
util_dump_member(stream, format, state, format);
if (state->resource->target == PIPE_BUFFER) {
- util_dump_member(stream, uint, state, u.buf.first_element);
- util_dump_member(stream, uint, state, u.buf.last_element);
+ util_dump_member(stream, uint, state, u.buf.offset);
+ util_dump_member(stream, uint, state, u.buf.size);
}
else {
util_dump_member(stream, uint, state, u.tex.first_layer);
if (img->resource == NULL)
continue;
if (img->resource->target == PIPE_BUFFER &&
- img->u.buf.first_element == pimages[p].u.buf.first_element &&
- img->u.buf.last_element == pimages[p].u.buf.last_element)
+ img->u.buf.offset == pimages[p].u.buf.offset &&
+ img->u.buf.size == pimages[p].u.buf.size)
continue;
if (img->resource->target != PIPE_BUFFER &&
img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
templ.swizzle_a = PIPE_SWIZZLE_W;
if (target == PIPE_BUFFER) {
- templ.u.buf.offset = view->u.buf.first_element *
- util_format_get_blocksize(view->format);
- templ.u.buf.size = (view->u.buf.last_element -
- view->u.buf.first_element + 1) *
- util_format_get_blocksize(view->format);
+ templ.u.buf.offset = view->u.buf.offset;
+ templ.u.buf.size = view->u.buf.size;
} else {
templ.u.tex.first_layer = view->u.tex.first_layer;
templ.u.tex.last_layer = view->u.tex.last_layer;
*width = *height = *depth = 1;
if (res->base.target == PIPE_BUFFER) {
- *width = view->u.buf.last_element - view->u.buf.first_element + 1;
+ *width = view->u.buf.size / util_format_get_blocksize(view->format);
return;
}
nvc0_mark_image_range_valid(const struct pipe_image_view *view)
{
struct nv04_resource *res = (struct nv04_resource *)view->resource;
- const struct util_format_description *desc;
- unsigned stride;
assert(view->resource->target == PIPE_BUFFER);
- desc = util_format_description(view->format);
- stride = desc->block.bits / 8;
-
util_range_add(&res->valid_buffer_range,
- stride * (view->u.buf.first_element),
- stride * (view->u.buf.last_element + 1));
+ view->u.buf.offset,
+ view->u.buf.offset + view->u.buf.size);
}
void
#endif
if (res->base.target == PIPE_BUFFER) {
- unsigned blocksize = util_format_get_blocksize(view->format);
-
- address += view->u.buf.first_element * blocksize;
+ address += view->u.buf.offset;
info[0] = address >> 8;
info[2] = width - 1;
if (res->base.target == PIPE_BUFFER) {
unsigned blocksize = util_format_get_blocksize(view->format);
- address += view->u.buf.first_element * blocksize;
+ address += view->u.buf.offset;
assert(!(address & 0xff));
if (view->access & PIPE_IMAGE_ACCESS_WRITE)
si_mark_image_range_valid(const struct pipe_image_view *view)
{
struct r600_resource *res = (struct r600_resource *)view->resource;
- const struct util_format_description *desc;
- unsigned stride;
assert(res && res->b.b.target == PIPE_BUFFER);
- desc = util_format_description(view->format);
- stride = desc->block.bits / 8;
-
util_range_add(&res->valid_buffer_range,
- stride * (view->u.buf.first_element),
- stride * (view->u.buf.last_element + 1));
+ view->u.buf.offset,
+ view->u.buf.offset + view->u.buf.size);
}
static void si_set_shader_image(struct si_context *ctx,
si_make_buffer_descriptor(screen, res,
view->format,
- view->u.buf.first_element *
- util_format_get_blocksize(view->format),
- (view->u.buf.last_element -
- view->u.buf.first_element + 1) *
- util_format_get_blocksize(view->format),
+ view->u.buf.offset,
+ view->u.buf.size,
descs->list + slot * 8);
images->compressed_colortex_mask &= ~(1 << slot);
} else {
int base_layer = 0;
if (spr->base.target == PIPE_BUFFER)
- return iview->u.buf.first_element * util_format_get_blocksize(format);
+ return iview->u.buf.offset;
if (spr->base.target == PIPE_TEXTURE_1D_ARRAY ||
spr->base.target == PIPE_TEXTURE_2D_ARRAY ||
unsigned *depth)
{
if (tgsi_tex_instr == TGSI_TEXTURE_BUFFER) {
- *width = iview->u.buf.last_element - iview->u.buf.first_element + 1;
+ *width = iview->u.buf.size / util_format_get_blocksize(pformat);
*height = 1;
*depth = 1;
/*
return;
if (params->tgsi_tex_instr == TGSI_TEXTURE_BUFFER) {
- dims[0] = iview->u.buf.last_element - iview->u.buf.first_element + 1;
+ dims[0] = iview->u.buf.size / util_format_get_blocksize(iview->format);
dims[1] = dims[2] = dims[3] = 0;
return;
}
if (state->resource->target == PIPE_BUFFER) {
trace_dump_member_begin("buf");
trace_dump_struct_begin(""); /* anonymous */
- trace_dump_member(uint, &state->u.buf, first_element);
- trace_dump_member(uint, &state->u.buf, last_element);
+ trace_dump_member(uint, &state->u.buf, offset);
+ trace_dump_member(uint, &state->u.buf, size);
trace_dump_struct_end(); /* anonymous */
trace_dump_member_end(); /* buf */
} else {
unsigned level:8; /**< mipmap level to use */
} tex;
struct {
- unsigned first_element;
- unsigned last_element;
+ unsigned offset; /**< offset in bytes */
+ unsigned size; /**< size of the accessible sub-range in bytes */
} buf;
} u;
};
if (stObj->pt->target == PIPE_BUFFER) {
unsigned base, size;
- unsigned f, n;
- const struct util_format_description *desc
- = util_format_description(img->format);
base = stObj->base.BufferOffset;
assert(base < stObj->pt->width0);
size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
- f = (base / (desc->block.bits / 8)) * desc->block.width;
- n = (size / (desc->block.bits / 8)) * desc->block.width;
- assert(n > 0);
- img->u.buf.first_element = f;
- img->u.buf.last_element = f + (n - 1);
+ img->u.buf.offset = base;
+ img->u.buf.size = size;
} else {
img->u.tex.level = u->Level + stObj->base.MinLevel;
if (stObj->pt->target == PIPE_TEXTURE_3D) {
image.resource = addr.buffer;
image.format = dst_format;
image.access = PIPE_IMAGE_ACCESS_WRITE;
- image.u.buf.first_element = addr.first_element;
- image.u.buf.last_element = addr.last_element;
+ image.u.buf.offset = addr.first_element * addr.bytes_per_pixel;
+ image.u.buf.size = (addr.last_element - addr.first_element + 1) *
+ addr.bytes_per_pixel;
cso_set_shader_images(cso, PIPE_SHADER_FRAGMENT, 0, 1, &image);
}