d3d1x: Fix broken build.
authorChia-I Wu <olv@lunarg.com>
Sun, 16 Jan 2011 09:34:40 +0000 (17:34 +0800)
committerChia-I Wu <olv@lunarg.com>
Sun, 16 Jan 2011 12:58:17 +0000 (20:58 +0800)
st/egl native.h changed its interface in
a22a332fc7cc54d4d0973dcd21a90159cc51de1a.

src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp

index a54324a04f2eb1e4074fe7b1b91faee461bf2ec0..2ff24e17d41c9a321de9ebca56bb0df8407befce 100644 (file)
@@ -256,11 +256,16 @@ struct GalliumDXGIAdapter
        {
                this->parent = factory;
 
+                /* FIXME handler should be static */
                handler.invalid_surface = handle_invalid_surface;
                handler.new_drm_screen = dxgi_loader_create_drm_screen;
                handler.new_sw_screen = dxgi_loader_create_sw_screen;
-               display = platform->create_display(dpy, &handler, this);
+               platform->set_event_handler(&handler);
+
+               display = platform->create_display(dpy, FALSE, this);
                if(!display)
+                   display = platform->create_display(dpy, TRUE, this);
+                if(!display)
                        throw E_FAIL;
                memset(&desc, 0, sizeof(desc));
                std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen);