/* the size above which we fire the ring. this is a performance-tunable */
#define NOUVEAU_FIRE_SIZE (2048/4)
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa)
+static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
{
if (nmesa->screen->card->type==NV_10)
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
else
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
- OUT_RING(nmesa->current_primitive);
+ OUT_RING(primitive);
if (nmesa->screen->card->type==NV_10)
- BEGIN_RING_PRIM(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA,NOUVEAU_MIN_PRIM_SIZE);
+ BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA,size);
else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_PRIM(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE);
+ BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA,size);
else
- BEGIN_RING_PRIM(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA,NOUVEAU_MIN_PRIM_SIZE);
+ BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA,size);
}
inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
- /* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
- if ((RING_AHEAD()>=NOUVEAU_FIRE_SIZE)||(RING_AVAILABLE()<size/4))
- {
- nv10FinishPrimitive(nmesa);
- nv10StartPrimitive(nmesa);
- }
-
/* make sure there's enough room. if not, wait */
- if (RING_AVAILABLE()<size/4)
+ if (RING_AVAILABLE()<size)
{
WAIT_RING(nmesa,size);
}
OUT_RINGp(v0,vertsize);
}
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(count-start);
-#define CTX_ARG nouveauContextPtr nmesa
-#define GET_VERTEX_DWORDS() nmesa->vertex_size
-#define LOCAL_VARS \
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
- const char *nouveauverts = (char *)nmesa->verts;
-#define VERT(x) (nouveauVertex *)(nouveauverts + ((x) * vertsize * sizeof(int)))
-#define VERTEX nouveauVertex
-
-#undef TAG
-#define TAG(x) nouveau_##x
-#include "tnl_dd/t_dd_triemit.h"
-
-/***********************************************************************
- * Macros for nouveau_dd_tritmp.h to draw basic primitives *
- ***********************************************************************/
-
-#define TRI(a, b, c) \
- do { \
- if (DO_FALLBACK) \
- nmesa->draw_tri(nmesa, a, b, c); \
- else \
- nv10_draw_triangle(nmesa, a, b, c); \
- } while (0)
-
-#define QUAD(a, b, c, d) \
- do { \
- if (DO_FALLBACK) { \
- nmesa->draw_tri(nmesa, a, b, d); \
- nmesa->draw_tri(nmesa, b, c, d); \
- } \
- else \
- nv10_draw_quad(nmesa, a, b, c, d); \
- } while (0)
-
-#define LINE(v0, v1) \
- do { \
- if (DO_FALLBACK) \
- nmesa->draw_line(nmesa, v0, v1); \
- else \
- nv10_draw_line(nmesa, v0, v1); \
- } while (0)
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,prim+1,size_dword);
+ OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize*4)),size_dword);
+ nv10FinishPrimitive(nmesa);
+}
-#define POINT(v0) \
- do { \
- if (DO_FALLBACK) \
- nmesa->draw_point(nmesa, v0); \
- else \
- nv10_draw_point(nmesa, v0); \
- } while (0)
+static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS);
+}
-#undef TAG
+static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES);
+}
-/***********************************************************************
- * Build render functions from dd templates *
- ***********************************************************************/
+static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP);
+}
-#define NOUVEAU_OFFSET_BIT 0x01
-#define NOUVEAU_TWOSIDE_BIT 0x02
-#define NOUVEAU_UNFILLED_BIT 0x04
-#define NOUVEAU_FALLBACK_BIT 0x08
-#define NOUVEAU_MAX_TRIFUNC 0x10
-
-
-static struct {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
-} rast_tab[NOUVEAU_MAX_TRIFUNC + 1];
-
-
-#define DO_FALLBACK (IND & NOUVEAU_FALLBACK_BIT)
-#define DO_OFFSET (IND & NOUVEAU_OFFSET_BIT)
-#define DO_UNFILLED (IND & NOUVEAU_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & NOUVEAU_TWOSIDE_BIT)
-#define DO_FLAT 0
-#define DO_TRI 1
-#define DO_QUAD 1
-#define DO_LINE 1
-#define DO_POINTS 1
-#define DO_FULL_QUAD 1
-
-#define HAVE_RGBA 1
-#define HAVE_SPEC 1
-#define HAVE_BACK_COLORS 0
-#define HAVE_HW_FLATSHADE 1
-#define VERTEX nouveauVertex
-#define TAB rast_tab
-
-
-#define DEPTH_SCALE 1.0
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW(a) (a > 0)
-#define GET_VERTEX(e) (nmesa->verts + (e * nmesa->vertex_size * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c ) \
- do { \
- nouveau_color_t *color = (nouveau_color_t *)&((v)->f[coloroffset]); \
- color->red=(c)[0]; \
- color->green=(c)[1]; \
- color->blue=(c)[2]; \
- color->alpha=(c)[3]; \
- } while (0)
+static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP);
+}
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
+static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES);
+}
-#define VERT_SET_SPEC( v, c ) \
- do { \
- if (specoffset) { \
- nouveau_color_t *color = (nouveau_color_t *)&((v)->f[specoffset]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
- } \
- } while (0)
-#define VERT_COPY_SPEC( v0, v1 ) \
- do { \
- if (specoffset) { \
- nouveau_color_t *spec0 = (nouveau_color_t *)&((v0)->ui[specoffset]); \
- nouveau_color_t *spec1 = (nouveau_color_t *)&((v1)->ui[specoffset]); \
- spec0->red = spec1->red; \
- spec0->green = spec1->green; \
- spec0->blue = spec1->blue; \
- } \
- } while (0)
+static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
+}
+static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN);
+}
-#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->f[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->f[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->f[specoffset]
-#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->f[specoffset] = spec[idx]
+static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS);
+}
+static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP);
+}
-#undef LOCAL_VARS
-#define LOCAL_VARS(n) \
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
-GLuint color[n], spec[n]; \
-GLuint coloroffset = nmesa->color_offset; \
-GLuint specoffset = nmesa->specular_offset; \
-(void)color; (void)spec; (void)coloroffset; (void)specoffset;
+static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON);
+}
+static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+}
-/***********************************************************************
- * Helpers for rendering unfilled primitives *
- ***********************************************************************/
+static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(count-start);
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
+ GLuint j;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,prim+1,size_dword);
+ for (j=start; j<count; j++ ) {
+ OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize*4)),vertsize);
+ }
+ nv10FinishPrimitive(nmesa);
+}
-static const GLuint hw_prim[GL_POLYGON+1] = {
- GL_POINTS+1,
- GL_LINES+1,
- GL_LINES+1,
- GL_LINES+1,
- GL_TRIANGLES+1,
- GL_TRIANGLES+1,
- GL_TRIANGLES+1,
- GL_QUADS+1,
- GL_QUADS+1,
- GL_TRIANGLES+1
+static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
+ GLuint,
+ GLuint,
+ GLuint) =
+{
+ nv10_render_points_verts,
+ nv10_render_lines_verts,
+ nv10_render_line_loop_verts,
+ nv10_render_line_strip_verts,
+ nv10_render_triangles_verts,
+ nv10_render_tri_strip_verts,
+ nv10_render_tri_fan_verts,
+ nv10_render_quads_verts,
+ nv10_render_quad_strip_verts,
+ nv10_render_poly_verts,
+ nv10_render_noop_verts,
};
-#define RASTERIZE(x) nv10RasterPrimitive( ctx, x, hw_prim[x] )
-#define RENDER_PRIMITIVE nmesa->current_primitive
-#define TAG(x) x
-#define IND NOUVEAU_FALLBACK_BIT
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-#undef RASTERIZE
-/***********************************************************************
- * Generate GL render functions *
- ***********************************************************************/
-#define RASTERIZE(x)
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT| \
- NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-/* Catchall case for flat, separate specular triangles */
-#undef DO_FALLBACK
-#undef DO_OFFSET
-#undef DO_UNFILLED
-#undef DO_TWOSIDE
-#undef DO_FLAT
-#define DO_FALLBACK (0)
-#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET)
-#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
-#define DO_FLAT 1
-#define TAG(x) x##_flat_specular
-#define IND NOUVEAU_MAX_TRIFUNC
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab(void)
-{
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_unfilled();
- init_offset_unfilled();
- init_twoside_unfilled();
- init_twoside_offset_unfilled();
- init_fallback();
- init_offset_fallback();
- init_twoside_fallback();
- init_twoside_offset_fallback();
- init_unfilled_fallback();
- init_offset_unfilled_fallback();
- init_twoside_unfilled_fallback();
- init_twoside_offset_unfilled_fallback();
-
- init_flat_specular(); /* special! */
+static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
}
+static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES);
+}
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-#define IND 0
-#define V(x) (nouveauVertex *)(vertptr + ((x) * vertsize * sizeof(int)))
-#define RENDER_POINTS(start, count) \
- for (; start < count; start++) POINT(V(ELT(start)));
-#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
-#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
-#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
-#define INIT(x) nv10RasterPrimitive(ctx, x, hw_prim[x])
-#undef LOCAL_VARS
-#define LOCAL_VARS \
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
-GLubyte *vertptr = (GLubyte *)nmesa->verts; \
-const GLuint vertsize = nmesa->vertex_size; \
-const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
-const GLboolean stipple = ctx->Line.StippleFlag; \
-(void) elt; (void) stipple;
-#define RESET_STIPPLE if ( stipple ) nv10ResetLineStipple( ctx );
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) nouveau_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) nouveau_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#undef NEED_EDGEFLAG_SETUP
-#undef EDGEFLAG_GET
-#undef EDGEFLAG_SET
-#undef RESET_OCCLUSION
+static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP);
+}
+static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP);
+}
-/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
+static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES);
+}
+static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
+}
+static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN);
+}
-static void nouveauRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
- GLuint n)
+static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint prim = NOUVEAU_CONTEXT(ctx)->current_primitive;
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS);
+}
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
- PRIM_BEGIN|PRIM_END);
- VB->Elts = tmp;
- }
+static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP);
+}
- /* Restore the render primitive
- */
- if (prim != GL_POLYGON &&
- prim != GL_POLYGON + 1)
- tnl->Driver.Render.PrimitiveNotify( ctx, prim );
+static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
+{
+ nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON);
}
-static void nouveauRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line(ctx, ii, jj);
}
-static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
- GLuint n)
+static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
+ GLuint,
+ GLuint,
+ GLuint) =
{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint vertsize = nmesa->vertex_size;
- nv10ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- const GLuint *start = (const GLuint *)V(elts[0]);
- int i;
+ nv10_render_points_elts,
+ nv10_render_lines_elts,
+ nv10_render_line_loop_elts,
+ nv10_render_line_strip_elts,
+ nv10_render_triangles_elts,
+ nv10_render_tri_strip_elts,
+ nv10_render_tri_fan_elts,
+ nv10_render_quads_elts,
+ nv10_render_quad_strip_elts,
+ nv10_render_poly_elts,
+ nv10_render_noop_elts,
+};
- for (i = 2; i < n; i++) {
- OUT_RINGp(V(elts[i-1]),vertsize);
- OUT_RINGp(V(elts[i]),vertsize);
- OUT_RINGp(start,vertsize);
- }
-}
/**********************************************************************/
/* Choose render functions */
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint flags = ctx->_TriangleCaps;
- GLuint index = 0;
nmesa->draw_point = nv10_draw_point;
nmesa->draw_line = nv10_draw_line;
nmesa->draw_tri = nv10_draw_triangle;
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= NOUVEAU_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= NOUVEAU_UNFILLED_BIT;
- if (flags & ANY_FALLBACK_FLAGS) index |= NOUVEAU_FALLBACK_BIT;
-
- /* Hook in fallbacks for specific primitives.
- */
- if (flags & POINT_FALLBACK)
- nmesa->draw_point = nouveau_fallback_point;
-
- if (flags & LINE_FALLBACK)
- nmesa->draw_line = nouveau_fallback_line;
-
- if (flags & TRI_FALLBACK)
- nmesa->draw_tri = nouveau_fallback_tri;
- }
-
-
- if ((flags & DD_SEPARATE_SPECULAR) &&
- ctx->Light.ShadeModel == GL_FLAT) {
- index = NOUVEAU_MAX_TRIFUNC; /* flat specular */
- }
-
- if (nmesa->render_index != index) {
- nmesa->render_index = index;
-
- tnl->Driver.Render.Points = rast_tab[index].points;
- tnl->Driver.Render.Line = rast_tab[index].line;
- tnl->Driver.Render.Triangle = rast_tab[index].triangle;
- tnl->Driver.Render.Quad = rast_tab[index].quad;
-
- if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = nouveau_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = nouveau_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = nouveauFastRenderClippedPoly;
- }
- else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = nouveauRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = nouveauRenderClippedPoly;
- }
- }
+ tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
+ tnl->Driver.Render.ClippedLine = NULL;
+ tnl->Driver.Render.ClippedPolygon = NULL;
}
}
}
+static const GLuint hw_prim[GL_POLYGON+1] = {
+ GL_POINTS+1,
+ GL_LINES+1,
+ GL_LINE_STRIP+1,
+ GL_LINE_LOOP+1,
+ GL_TRIANGLES+1,
+ GL_TRIANGLE_STRIP+1,
+ GL_TRIANGLE_FAN+1,
+ GL_QUADS+1,
+ GL_QUAD_STRIP+1,
+ GL_POLYGON+1
+};
+
/* Callback for mesa:
*/
static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
- static int firsttime = 1;
-
- if (firsttime) {
- init_rast_tab();
- firsttime = 0;
- }
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv10RenderStart;
tnl->Driver.Render.Interp = _tnl_interp;
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
+ 16 * sizeof(GLfloat) );
nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-
}