glsl: Revert "fix conversions from uint to bool and from..."
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 14 Jun 2011 19:40:09 +0000 (12:40 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 29 Jun 2011 23:07:12 +0000 (16:07 -0700)
Reverts commit f41e1db3273a31285360241c4342f0a403ee0b03
"fix conversions from uint to bool and from float/bool to uint"

f2i, b2i, and b2i should not accept uint types.  Use i2u and u2i.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/ir_validate.cpp

index 41ffdfdbcc7f180aaed26af955ca6b023b475c56..f3fceb2a57da4b401ae1758d737d2e5471bd7d96 100644 (file)
@@ -254,7 +254,7 @@ ir_validate::visit_leave(ir_expression *ir)
 
    case ir_unop_f2i:
       assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
-      assert(ir->type->is_integer());
+      assert(ir->type->base_type == GLSL_TYPE_INT);
       break;
    case ir_unop_i2f:
       assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
@@ -269,12 +269,12 @@ ir_validate::visit_leave(ir_expression *ir)
       assert(ir->type->base_type == GLSL_TYPE_FLOAT);
       break;
    case ir_unop_i2b:
-      assert(ir->operands[0]->type->is_integer());
+      assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
       assert(ir->type->base_type == GLSL_TYPE_BOOL);
       break;
    case ir_unop_b2i:
       assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
-      assert(ir->type->is_integer());
+      assert(ir->type->base_type == GLSL_TYPE_INT);
       break;
    case ir_unop_u2f:
       assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);