GLushort p; \
char *buf, *read_buf; \
p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask[0][0] == __GL_BACK_BUFFER_MASK) { \
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) { \
buf = (char *)(vmesa->drawMap); \
read_buf = (char *)(vmesa->readMap); \
} \
GLuint p; \
char *buf, *read_buf; \
p = 0; \
- if (vmesa->glCtx->Color._DrawDestMask[0][0] == __GL_BACK_BUFFER_MASK) { \
+ if (vmesa->glCtx->Color._DrawDestMask[0] == __GL_BACK_BUFFER_MASK) { \
buf = (char *)(vmesa->drawMap); \
read_buf = (char *)(vmesa->readMap); \
} \