}
}
+gl_texture_index
+glsl_type::sampler_index() const
+{
+ const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
+
+ assert(t->is_sampler());
+
+ switch (t->sampler_dimensionality) {
+ case GLSL_SAMPLER_DIM_1D:
+ return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
+ case GLSL_SAMPLER_DIM_2D:
+ return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
+ case GLSL_SAMPLER_DIM_3D:
+ return TEXTURE_3D_INDEX;
+ case GLSL_SAMPLER_DIM_CUBE:
+ return TEXTURE_CUBE_INDEX;
+ case GLSL_SAMPLER_DIM_RECT:
+ return TEXTURE_RECT_INDEX;
+ case GLSL_SAMPLER_DIM_BUF:
+ assert(!"FINISHME: Implement ARB_texture_buffer_object");
+ break;
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ return TEXTURE_EXTERNAL_INDEX;
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+}
+
void
glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
#include <string.h>
#include <assert.h>
+#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
#ifdef __cplusplus
extern "C" {
*/
bool contains_sampler() const;
+ /**
+ * Get the Mesa texture target index for a sampler type.
+ */
+ gl_texture_index sampler_index() const;
+
/**
* Query whether or not a type is an array
*/