} rast_tab[INTEL_MAX_TRIFUNC];
-#define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
-#define DO_OFFSET (IND & INTEL_OFFSET_BIT)
-#define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
+#define DO_FALLBACK ((IND & INTEL_FALLBACK_BIT) != 0)
+#define DO_OFFSET ((IND & INTEL_OFFSET_BIT) != 0)
+#define DO_UNFILLED ((IND & INTEL_UNFILLED_BIT) != 0)
+#define DO_TWOSIDE ((IND & INTEL_TWOSIDE_BIT) != 0)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_FALLBACK 0
-#define DO_UNFILLED (IND & R200_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
+#define DO_UNFILLED ((IND & R200_UNFILLED_BIT) != 0)
+#define DO_TWOSIDE ((IND & R200_TWOSIDE_BIT) != 0)
#define DO_FLAT 0
#define DO_OFFSET 0
#define DO_TRI 1
_mesa_need_secondary_color(ctx))
#define DO_FOG ((IND & RADEON_CP_VC_FRMT_PKSPEC) && ctx->Fog.Enabled && \
(ctx->Fog.FogCoordinateSource == GL_FOG_COORD))
-#define DO_TEX0 (IND & RADEON_CP_VC_FRMT_ST0)
-#define DO_TEX1 (IND & RADEON_CP_VC_FRMT_ST1)
-#define DO_TEX2 (IND & RADEON_CP_VC_FRMT_ST2)
-#define DO_PTEX (IND & RADEON_CP_VC_FRMT_Q0)
-#define DO_NORM (IND & RADEON_CP_VC_FRMT_N0)
+#define DO_TEX0 ((IND & RADEON_CP_VC_FRMT_ST0) != 0)
+#define DO_TEX1 ((IND & RADEON_CP_VC_FRMT_ST1) != 0)
+#define DO_TEX2 ((IND & RADEON_CP_VC_FRMT_ST2) != 0)
+#define DO_PTEX ((IND & RADEON_CP_VC_FRMT_Q0) != 0)
+#define DO_NORM ((IND & RADEON_CP_VC_FRMT_N0) != 0)
#define DO_TEX3 0
#define DO_FALLBACK 0
#define DO_OFFSET 0
-#define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
+#define DO_UNFILLED ((IND & RADEON_UNFILLED_BIT) != 0)
+#define DO_TWOSIDE ((IND & RADEON_TWOSIDE_BIT) != 0)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1