#include "xmlpool.h" /* for symbolic values of enum-type options */
/* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
-int future_hw_tcl_on=1;
-int hw_tcl_on=1;
+int future_hw_tcl_on = 1;
+int hw_tcl_on = 1;
#define need_GL_EXT_stencil_two_side
#define need_GL_ARB_multisample
#include "extension_helper.h"
const struct dri_extension card_extensions[] = {
+ /* *INDENT-OFF* */
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_SGIS_generate_mipmap", NULL},
{NULL, NULL}
+ /* *INDENT-ON* */
};
extern struct tnl_pipeline_stage _r300_render_stage;
0,
};
-
/* Create the device specific rendering context.
*/
GLboolean r300CreateContext(const __GLcontextModes * glVisual,
assert(screen);
/* Allocate the R300 context */
- r300 = (r300ContextPtr)CALLOC(sizeof(*r300));
+ r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
if (!r300)
return GL_FALSE;
}
#endif
if (!radeonInitContext(&r300->radeon, &functions,
- glVisual, driContextPriv, sharedContextPrivate)) {
+ glVisual, driContextPriv,
+ sharedContextPrivate)) {
FREE(r300);
return GL_FALSE;
}
/* Init r300 context data */
- r300->dma.buf0_address = r300->radeon.radeonScreen->buffers->list[0].address;
+ r300->dma.buf0_address =
+ r300->radeon.radeonScreen->buffers->list[0].address;
(void)memset(r300->texture_heaps, 0, sizeof(r300->texture_heaps));
make_empty_list(&r300->swapped);
r300->nr_heaps = 1 /* screen->numTexHeaps */ ;
assert(r300->nr_heaps < RADEON_NR_TEX_HEAPS);
for (i = 0; i < r300->nr_heaps; i++) {
+ /* *INDENT-OFF* */
r300->texture_heaps[i] = driCreateTextureHeap(i, r300,
screen->
texSize[i], 12,
(destroy_texture_object_t
*)
r300DestroyTexObj);
+ /* *INDENT-ON* */
}
r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
- "texture_depth");
+ "texture_depth");
if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
r300->texture_depth = (screen->cpp == 4) ?
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
ctx = r300->radeon.glCtx;
- ctx->Const.MaxTextureImageUnits = driQueryOptioni(&r300->radeon.optionCache,
- "texture_image_units");
- ctx->Const.MaxTextureCoordUnits = driQueryOptioni(&r300->radeon.optionCache,
- "texture_coord_units");
- ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
- ctx->Const.MaxTextureCoordUnits);
+ ctx->Const.MaxTextureImageUnits =
+ driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
+ ctx->Const.MaxTextureCoordUnits =
+ driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
+ ctx->Const.MaxTextureUnits =
+ MIN2(ctx->Const.MaxTextureImageUnits,
+ ctx->Const.MaxTextureCoordUnits);
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MinPointSize = 1.0;
#ifdef USER_BUFFERS
/* Needs further modifications */
#if 0
- ctx->Const.MaxArrayLockSize = (/*512*/RADEON_BUFFER_SIZE*16*1024) / (4*4);
+ ctx->Const.MaxArrayLockSize =
+ ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
#endif
#endif
_tnl_allow_vertex_fog(ctx, GL_TRUE);
/* currently bogus data */
- ctx->Const.VertexProgram.MaxInstructions=VSF_MAX_FRAGMENT_LENGTH/4;
- ctx->Const.VertexProgram.MaxNativeInstructions=VSF_MAX_FRAGMENT_LENGTH/4;
- ctx->Const.VertexProgram.MaxNativeAttribs=16; /* r420 */
- ctx->Const.VertexProgram.MaxTemps=32;
- ctx->Const.VertexProgram.MaxNativeTemps=/*VSF_MAX_FRAGMENT_TEMPS*/32;
- ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */
- ctx->Const.VertexProgram.MaxNativeAddressRegs=1;
+ ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeInstructions =
+ VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
+ ctx->Const.VertexProgram.MaxTemps = 32;
+ ctx->Const.VertexProgram.MaxNativeTemps =
+ /*VSF_MAX_FRAGMENT_TEMPS */ 32;
+ ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
- ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
+ ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
- ctx->Const.FragmentProgram.MaxNativeInstructions = PFS_MAX_ALU_INST+PFS_MAX_TEX_INST;
- ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT;
- ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
+ ctx->Const.FragmentProgram.MaxNativeInstructions =
+ PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
+ ctx->Const.FragmentProgram.MaxNativeTexIndirections =
+ PFS_MAX_TEX_INDIRECT;
+ ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
_tnl_ProgramCacheInit(ctx);
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
driInitExtensions(ctx, card_extensions, GL_TRUE);
- if (driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side"))
- _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
-
- if (r300->radeon.glCtx->Mesa_DXTn && !driQueryOptionb (&r300->radeon.optionCache, "disable_s3tc")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
- _mesa_enable_extension( ctx, "GL_S3_s3tc" );
- }
- else if (driQueryOptionb (&r300->radeon.optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ if (driQueryOptionb
+ (&r300->radeon.optionCache, "disable_stencil_two_side"))
+ _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
+
+ if (r300->radeon.glCtx->Mesa_DXTn
+ && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ } else
+ if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
+ {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
- r300->disable_lowimpact_fallback = driQueryOptionb(&r300->radeon.optionCache, "disable_lowimpact_fallback");
+ r300->disable_lowimpact_fallback =
+ driQueryOptionb(&r300->radeon.optionCache,
+ "disable_lowimpact_fallback");
radeonInitSpanFuncs(ctx);
r300InitCmdBuf(r300);
if (tcl_mode == DRI_CONF_TCL_SW ||
!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
- r300->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
+ r300->radeon.radeonScreen->chip_flags &=
+ ~RADEON_CHIPSET_TCL;
fprintf(stderr, "Disabling HW TCL support\n");
}
- TCL_FALLBACK(r300->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
+ TCL_FALLBACK(r300->radeon.glCtx,
+ RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
}
return GL_TRUE;
static void r300FreeGartAllocations(r300ContextPtr r300)
{
- int i, ret, tries=0, done_age, in_use=0;
+ int i, ret, tries = 0, done_age, in_use = 0;
drm_radeon_mem_free_t memfree;
memfree.region = RADEON_MEM_REGION_GART;
if (in_use)
r300FlushCmdBuf(r300, __FUNCTION__);
- done_age = radeonGetAge((radeonContextPtr)r300);
+ done_age = radeonGetAge((radeonContextPtr) r300);
for (i = r300->rmm->u_last; i > 0; i--) {
if (r300->rmm->u_list[i].ptr == NULL) {
assert(r300->rmm->u_list[i].h_pending == 0);
tries = 0;
- while(r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
+ while (r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
usleep(10);
- done_age = radeonGetAge((radeonContextPtr)r300);
+ done_age = radeonGetAge((radeonContextPtr) r300);
}
if (tries >= 1000) {
WARN_ONCE("Failed to idle region!");
}
memfree.region_offset = (char *)r300->rmm->u_list[i].ptr -
- (char *)r300->radeon.radeonScreen->gartTextures.map;
+ (char *)r300->radeon.radeonScreen->gartTextures.map;
ret = drmCommandWrite(r300->radeon.radeonScreen->driScreen->fd,
- DRM_RADEON_FREE, &memfree, sizeof(memfree));
+ DRM_RADEON_FREE, &memfree,
+ sizeof(memfree));
if (ret) {
fprintf(stderr, "Failed to free at %p\nret = %s\n",
r300->rmm->u_list[i].ptr, strerror(-ret));
LOCK_HARDWARE(&(r300->radeon));
ret = mmFreeMem(r300->rmm->u_list[i].fb);
UNLOCK_HARDWARE(&(r300->radeon));
- if (ret) fprintf(stderr, "failed to free!\n");
+ if (ret)
+ fprintf(stderr, "failed to free!\n");
r300->rmm->u_list[i].fb = NULL;
}
r300->rmm->u_list[i].ref_count = 0;
}
}
- r300->rmm->u_head = i;
-#endif /* USER_BUFFERS */
+ r300->rmm->u_head = i;
+#endif /* USER_BUFFERS */
}
/* Destroy the device specific context.
if (r300) {
GLboolean release_texture_heaps;
- release_texture_heaps = (r300->radeon.glCtx->Shared->RefCount == 1);
+ release_texture_heaps =
+ (r300->radeon.glCtx->Shared->RefCount == 1);
_swsetup_DestroyContext(r300->radeon.glCtx);
_tnl_ProgramCacheDestroy(r300->radeon.glCtx);
_tnl_DestroyContext(r300->radeon.glCtx);
_swrast_DestroyContext(r300->radeon.glCtx);
if (r300->dma.current.buf) {
- r300ReleaseDmaRegion(r300, &r300->dma.current, __FUNCTION__ );
+ r300ReleaseDmaRegion(r300, &r300->dma.current,
+ __FUNCTION__);
#ifndef USER_BUFFERS
r300FlushCmdBuf(r300, __FUNCTION__);
#endif
static __inline__ uint32_t r300PackFloat32(float fl)
{
- union { float fl; uint32_t u; } u;
+ union {
+ float fl;
+ uint32_t u;
+ } u;
u.fl = fl;
return u.u;
}
-
/************ DMA BUFFERS **************/
/* Need refcounting on dma buffers:
char *address; /* == buf->address */
int start, end, ptr; /* offsets from start of buf */
- int aos_offset; /* address in GART memory */
- int aos_stride; /* distance between elements, in dwords */
- int aos_size; /* number of components (1-4) */
- int aos_reg; /* VAP register assignment */
+ int aos_offset; /* address in GART memory */
+ int aos_stride; /* distance between elements, in dwords */
+ int aos_size; /* number of components (1-4) */
+ int aos_reg; /* VAP register assignment */
};
struct r300_dma {
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
-
- GLuint pitch; /* this isn't sent to hardware just used in calculations */
+ GLuint pitch; /* this isn't sent to hardware just used in calculations */
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
GLuint filter;
GLuint filter_1;
GLuint pitch_reg;
- GLuint size; /* npot only */
+ GLuint size; /* npot only */
GLuint format;
- GLuint offset; /* Image location in the card's address space.
+ GLuint offset; /* Image location in the card's address space.
All cube faces follow. */
GLuint unknown4;
GLuint unknown5;
GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
GLuint format_x;
-
GLboolean border_fallback;
- GLuint tile_bits; /* hw texture tile bits used on this texture */
+ GLuint tile_bits; /* hw texture tile bits used on this texture */
};
struct r300_texture_env_state {
GLenum envMode;
};
-
/* The blit width for texture uploads
*/
#define R300_BLIT_WIDTH_BYTES 1024
struct r300_texture_state {
struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS];
- int tc_count; /* number of incoming texture coordinates from VAP */
+ int tc_count; /* number of incoming texture coordinates from VAP */
};
/**
*/
struct r300_state_atom {
struct r300_state_atom *next, *prev;
- const char* name; /* for debug */
+ const char *name; /* for debug */
int cmd_size; /* maximum size in dwords */
GLuint idx; /* index in an array (e.g. textures) */
- uint32_t* cmd;
+ uint32_t *cmd;
GLboolean dirty;
- int (*check)(r300ContextPtr, struct r300_state_atom* atom);
+ int (*check) (r300ContextPtr, struct r300_state_atom * atom);
};
-
#define R300_VPT_CMD_0 0
#define R300_VPT_XSCALE 1
#define R300_VPT_XOFFSET 2
#define R300_VPT_ZOFFSET 6
#define R300_VPT_CMDSIZE 7
-#define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
+#define R300_VIR_CMD_0 0 /* vir is variable size (at least 1) */
#define R300_VIR_CNTL_0 1
#define R300_VIR_CNTL_1 2
#define R300_VIR_CNTL_2 3
#define R300_VOF_CNTL_1 2
#define R300_VOF_CMDSIZE 3
-
#define R300_PVS_CMD_0 0
#define R300_PVS_CNTL_1 1
#define R300_PVS_CNTL_2 2
#define R300_RI_INTERP_7 8
#define R300_RI_CMDSIZE 9
-#define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
+#define R300_RR_CMD_0 0 /* rr is variable size (at least 1) */
#define R300_RR_ROUTE_0 1
#define R300_RR_ROUTE_1 2
#define R300_RR_ROUTE_2 3
#define R300_VPI_CMD_0 0
#define R300_VPI_INSTR_0 1
-#define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
+#define R300_VPI_CMDSIZE 1025 /* 256 16 byte instructions */
#define R300_VPP_CMD_0 0
#define R300_VPP_PARAM_0 1
-#define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
+#define R300_VPP_CMDSIZE 1025 /* 256 4-component parameters */
#define R300_VPS_CMD_0 0
#define R300_VPS_ZERO_0 1
struct r300_hw_state {
struct r300_state_atom atomlist;
- GLboolean is_dirty;
- GLboolean all_dirty;
- int max_state_size; /* in dwords */
+ GLboolean is_dirty;
+ GLboolean all_dirty;
+ int max_state_size; /* in dwords */
struct r300_state_atom vpt; /* viewport (1D98) */
struct r300_state_atom vap_cntl;
- struct r300_state_atom vof; /* VAP output format register 0x2090 */
+ struct r300_state_atom vof; /* VAP output format register 0x2090 */
struct r300_state_atom vte; /* (20B0) */
struct r300_state_atom unk2134; /* (2134) */
struct r300_state_atom vap_cntl_status;
struct r300_state_atom vir[2]; /* vap input route (2150/21E0) */
struct r300_state_atom vic; /* vap input control (2180) */
- struct r300_state_atom unk21DC; /* (21DC) */
- struct r300_state_atom unk221C; /* (221C) */
- struct r300_state_atom unk2220; /* (2220) */
- struct r300_state_atom unk2288; /* (2288) */
+ struct r300_state_atom unk21DC; /* (21DC) */
+ struct r300_state_atom unk221C; /* (221C) */
+ struct r300_state_atom unk2220; /* (2220) */
+ struct r300_state_atom unk2288; /* (2288) */
struct r300_state_atom pvs; /* pvs_cntl (22D0) */
- struct r300_state_atom gb_enable; /* (4008) */
- struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
- struct r300_state_atom unk4200; /* (4200) */
- struct r300_state_atom unk4214; /* (4214) */
+ struct r300_state_atom gb_enable; /* (4008) */
+ struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */
+ struct r300_state_atom unk4200; /* (4200) */
+ struct r300_state_atom unk4214; /* (4214) */
struct r300_state_atom ps; /* pointsize (421C) */
- struct r300_state_atom unk4230; /* (4230) */
+ struct r300_state_atom unk4230; /* (4230) */
struct r300_state_atom lcntl; /* line control */
- struct r300_state_atom unk4260; /* (4260) */
+ struct r300_state_atom unk4260; /* (4260) */
struct r300_state_atom shade;
struct r300_state_atom polygon_mode;
struct r300_state_atom fogp; /* fog parameters (4294) */
- struct r300_state_atom unk429C; /* (429C) */
+ struct r300_state_atom unk429C; /* (429C) */
struct r300_state_atom zbias_cntl;
struct r300_state_atom zbs; /* zbias (42A4) */
struct r300_state_atom occlusion_cntl;
struct r300_state_atom cul; /* cull cntl (42B8) */
- struct r300_state_atom unk42C0; /* (42C0) */
+ struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
struct r300_state_atom ri; /* rs interpolators (4310) */
struct r300_state_atom rr; /* rs route (4330) */
struct r300_state_atom unk43A4; /* (43A4) */
struct r300_state_atom unk43E8; /* (43E8) */
struct r300_state_atom fp; /* fragment program cntl + nodes (4600) */
- struct r300_state_atom fpt; /* texi - (4620) */
+ struct r300_state_atom fpt; /* texi - (4620) */
struct r300_state_atom unk46A4; /* (46A4) */
struct r300_state_atom fpi[4]; /* fp instructions (46C0/47C0/48C0/49C0) */
struct r300_state_atom fogs; /* fog state (4BC0) */
struct r300_state_atom fogc; /* fog color (4BC8) */
struct r300_state_atom at; /* alpha test (4BD4) */
struct r300_state_atom unk4BD8; /* (4BD8) */
- struct r300_state_atom fpp; /* 0x4C00 and following */
+ struct r300_state_atom fpp; /* 0x4C00 and following */
struct r300_state_atom unk4E00; /* (4E00) */
struct r300_state_atom bld; /* blending (4E04) */
struct r300_state_atom cmk; /* colormask (4E0C) */
struct r300_state_atom vpi; /* vp instructions */
struct r300_state_atom vpp; /* vp parameters */
struct r300_state_atom vps; /* vertex point size (?) */
- /* 8 texture units */
- /* the state is grouped by function and not by
- texture unit. This makes single unit updates
- really awkward - we are much better off
- updating the whole thing at once */
+ /* 8 texture units */
+ /* the state is grouped by function and not by
+ texture unit. This makes single unit updates
+ really awkward - we are much better off
+ updating the whole thing at once */
struct {
struct r300_state_atom filter;
struct r300_state_atom filter_1;
struct r300_state_atom offset;
struct r300_state_atom chroma_key;
struct r300_state_atom border_color;
- } tex;
+ } tex;
struct r300_state_atom txe; /* tex enable (4104) */
};
-
/**
* This structure holds the command buffer while it is being constructed.
*
* otherwise.
*/
struct r300_cmdbuf {
- int size; /* DWORDs allocated for buffer */
- uint32_t* cmd_buf;
- int count_used; /* DWORDs filled so far */
- int count_reemit; /* size of re-emission batch */
+ int size; /* DWORDs allocated for buffer */
+ uint32_t *cmd_buf;
+ int count_used; /* DWORDs filled so far */
+ int count_reemit; /* size of re-emission batch */
};
-
/**
* State cache
*/
union {
GLuint d[VSF_MAX_FRAGMENT_LENGTH];
float f[VSF_MAX_FRAGMENT_LENGTH];
- VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH/4];
- } body;
- };
+ VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
+ } body;
+};
#define VSF_DEST_PROGRAM 0x0
#define VSF_DEST_MATRIX0 0x200
struct r300_vertex_shader_fragment unknown2;
int program_start;
- int unknown_ptr1; /* pointer within program space */
+ int unknown_ptr1; /* pointer within program space */
int program_end;
int param_offset;
int param_count;
- int unknown_ptr2; /* pointer within program space */
- int unknown_ptr3; /* pointer within program space */
- };
+ int unknown_ptr2; /* pointer within program space */
+ int unknown_ptr3; /* pointer within program space */
+};
extern int hw_tcl_on;
/* Should but doesnt work */
//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
-
/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
*/
struct r300_vertex_shader_fragment program;
int pos_end;
- int num_temporaries; /* Number of temp vars used by program */
+ int num_temporaries; /* Number of temp vars used by program */
int wpos_idx;
int inputs[VERT_ATTRIB_MAX];
int outputs[VERT_RESULT_MAX];
};
struct r300_vertex_program_cont {
- struct gl_vertex_program mesa_program; /* Must be first */
+ struct gl_vertex_program mesa_program; /* Must be first */
struct r300_vertex_shader_fragment params;
struct r300_vertex_program *progs;
};
/* Mapping Mesa registers to R300 temporaries */
struct reg_acc {
- int reg; /* Assigned hw temp */
- unsigned int refcount; /* Number of uses by mesa program */
+ int reg; /* Assigned hw temp */
+ unsigned int refcount; /* Number of uses by mesa program */
};
/**
int scalar_lastread;
};
-
/**
* Store usage information about an ALU instruction slot during the
* compilation of a fragment program.
* Store information during compilation of fragment programs.
*/
struct r300_pfs_compile_state {
- int nrslots; /* number of ALU slots used so far */
+ int nrslots; /* number of ALU slots used so far */
/* Track which (parts of) slots are already filled with instructions */
struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
/* Used to map Mesa's inputs/temps onto hardware temps */
int temp_in_use;
struct reg_acc temps[PFS_NUM_TEMP_REGS];
- struct reg_acc inputs[32]; /* don't actually need 32... */
+ struct reg_acc inputs[32]; /* don't actually need 32... */
/* Track usage of hardware temps, for register allocation,
* indirection detection, etc. */
* gl_program_parameter_list::ParameterValues, or a pointer to a
* global constant (e.g. for sin/cos-approximation)
*/
- const GLfloat* constant[PFS_NUM_CONST_REGS];
+ const GLfloat *constant[PFS_NUM_CONST_REGS];
int const_nr;
int max_temp_idx;
int Count;
void *Elts;
int elt_size;
- int elt_min, elt_max; /* debug */
+ int elt_min, elt_max; /* debug */
struct dt AttribPtr[VERT_ATTRIB_MAX];
- const struct _mesa_prim *Primitive;
- GLuint PrimitiveCount;
+ const struct _mesa_prim *Primitive;
+ GLuint PrimitiveCount;
GLint LockFirst;
GLsizei LockCount;
int lock_uptodate;
struct r300_aos_rec {
GLuint offset;
- int element_size; /* in dwords */
- int stride; /* distance between elements, in dwords */
+ int element_size; /* in dwords */
+ int stride; /* distance between elements, in dwords */
int format;
- int ncomponents; /* number of components - between 1 and 4, inclusive */
+ int ncomponents; /* number of components - between 1 and 4, inclusive */
- int reg; /* which register they are assigned to. */
+ int reg; /* which register they are assigned to. */
- };
+};
struct r300_state {
struct r300_depthbuffer_state depth;
GLuint *Elts;
struct r300_dma_region elt_dma;
- DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
- They are the same as tnl->render_inputs for fixed pipeline */
+ DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
+ They are the same as tnl->render_inputs for fixed pipeline */
struct {
- int transform_offset; /* Transform matrix offset, -1 if none */
- } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
+ int transform_offset; /* Transform matrix offset, -1 if none */
+ } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
struct r300_stencilbuffer_state stencil;
* R300 context structure.
*/
struct r300_context {
- struct radeon_context radeon; /* parent class, must be first */
+ struct radeon_context radeon; /* parent class, must be first */
struct r300_hw_state hw;
struct r300_cmdbuf cmdbuf;
#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
-static __inline GLuint r300PackColor( GLuint cpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
+static __inline GLuint r300PackColor(GLuint cpp,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a)
{
- switch ( cpp ) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( r, g, b, a );
- default:
- return 0;
- }
+ switch (cpp) {
+ case 2:
+ return PACK_COLOR_565(r, g, b);
+ case 4:
+ return PACK_COLOR_8888(r, g, b, a);
+ default:
+ return 0;
+ }
}
extern void r300DestroyContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
extern void r300_select_vertex_shader(r300ContextPtr r300);
extern void r300InitShaderFuncs(struct dd_function_table *functions);
-extern int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program_cont *vp, float *dst);
-extern int r300Fallback(GLcontext *ctx);
+extern int r300VertexProgUpdateParams(GLcontext * ctx,
+ struct r300_vertex_program_cont *vp,
+ float *dst);
+extern int r300Fallback(GLcontext * ctx);
-extern void radeon_vb_to_rvb(r300ContextPtr rmesa, struct radeon_vertex_buffer *rvb, struct vertex_buffer *vb);
-extern GLboolean r300_run_vb_render(GLcontext *ctx, struct tnl_pipeline_stage *stage);
+extern void radeon_vb_to_rvb(r300ContextPtr rmesa,
+ struct radeon_vertex_buffer *rvb,
+ struct vertex_buffer *vb);
+extern GLboolean r300_run_vb_render(GLcontext * ctx,
+ struct tnl_pipeline_stage *stage);
#ifdef RADEON_VTXFMT_A
extern void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
#ifdef HW_VBOS
extern void r300InitVBOFuncs(struct dd_function_table *functions);
-extern void r300EvictVBOs(GLcontext *ctx, int amount);
+extern void r300EvictVBOs(GLcontext * ctx, int amount);
#endif
#define RADEON_D_CAPTURE 0