When binding as textures, the alignment can be 16. However when binding
as an image, the address has to be aligned to 256. (Also when binding as
an RT, but that can't happen with GL or current gallium APIs.)
Reported-by: Roy Spliet <nouveau@spliet.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 16; /* 256 for binding as RT, but that's not possible in GL */
+ if (class_3d < NVE4_3D_CLASS)
+ return 256; /* IMAGE bindings require alignment to 256 */
+ return 16;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: