prog->last_vert_prog = prog->_LinkedShaders[last_vert_stage - 1]->Program;
}
+static void
+nir_compute_double_inputs(nir_shader *shader,
+ const nir_shader_compiler_options *options)
+{
+ nir_foreach_variable(var, &shader->inputs) {
+ if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+ for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+ uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
+ shader->info.vs.double_inputs |= bitfield;
+ }
+ }
+ }
+}
+
nir_shader *
_mesa_spirv_to_nir(struct gl_context *ctx,
const struct gl_shader_program *prog,
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs);
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ nir_compute_double_inputs(nir, options);
+ nir_remap_attributes(nir, options);
+ }
+
return nir;
}