if (ctx->Polygon.OffsetFill)
dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
+ if (ctx->Polygon.OffsetLine)
+ dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
+
+ if (ctx->Polygon.OffsetPoint)
+ dw2 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
+
+ switch (ctx->Polygon.FrontMode) {
+ case GL_FILL:
+ dw2 |= GEN6_SF_FRONT_SOLID;
+ break;
+
+ case GL_LINE:
+ dw2 |= GEN6_SF_FRONT_WIREFRAME;
+ break;
+
+ case GL_POINT:
+ dw2 |= GEN6_SF_FRONT_POINT;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ switch (ctx->Polygon.BackMode) {
+ case GL_FILL:
+ dw2 |= GEN6_SF_BACK_SOLID;
+ break;
+
+ case GL_LINE:
+ dw2 |= GEN6_SF_BACK_WIREFRAME;
+ break;
+
+ case GL_POINT:
+ dw2 |= GEN6_SF_BACK_POINT;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
/* _NEW_SCISSOR */
if (ctx->Scissor.Enabled)
dw3 |= GEN6_SF_SCISSOR_ENABLE;