static void
 handle_vs_outputs_post(struct radv_shader_context *ctx,
-                      bool export_prim_id, bool export_layer_id,
+                      bool export_prim_id,
                       bool export_clip_dists,
                       struct radv_vs_output_info *outinfo)
 {
                outinfo->export_prim_id = true;
        }
 
-       if (export_layer_id && layer_value) {
-               LLVMValueRef values[4];
-
-               values[0] = layer_value;
-               for (unsigned j = 1; j < 4; j++)
-                       values[j] = ctx->ac.f32_0;
-
-               radv_export_param(ctx, param_count, values, 0x1);
-
-               outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = param_count++;
-       }
-
        outinfo->pos_exports = num_pos_exports;
        outinfo->param_exports = param_count;
 }
        ac_nir_build_if(&if_state, ctx, is_es_thread);
        {
                handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
-                                      ctx->options->key.vs_common_out.export_layer_id,
                                       ctx->options->key.vs_common_out.export_clip_dists,
                                       ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo);
        }
                        handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
                else
                        handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
-                                              ctx->options->key.vs_common_out.export_layer_id,
                                               ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->vs.outinfo);
                break;
                        handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
                else
                        handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
-                                              ctx->options->key.vs_common_out.export_layer_id,
                                               ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->tes.outinfo);
                break;
                        radv_emit_streamout(ctx, stream);
 
                if (stream == 0) {
-                       handle_vs_outputs_post(ctx, false, false, true,
+                       handle_vs_outputs_post(ctx, false, true,
                                               &ctx->shader_info->vs.outinfo);
                }