meta: Rearrange shader creation in setup_glsl_generate_mipmap
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 5 Oct 2012 22:13:34 +0000 (15:13 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 8 Oct 2012 03:35:39 +0000 (20:35 -0700)
The diff looks weird, but this moves the code from the first 'if
(ctx->Const.GLSLVersion < 130)' block down into the second block.  It
also moves some variable decalarations closer to their use.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/drivers/common/meta.c

index 0c9ee59185910e62cc86ede181268234f36ac443..10dc49598a0b9f505059bbf069fd2b26b0a22f07 100644 (file)
@@ -3047,7 +3047,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
    };
    struct glsl_sampler *sampler;
    const char *vs_source;
-   const char *fs_template;
 
    static const char *vs_int_source =
       "#version 130\n"
@@ -3070,11 +3069,41 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
       "   out_color = texture(tex2d, texCoords.xy);\n"
       "}\n";
    char *fs_source;
-   const char *extension_mode;
    GLuint vs, fs;
    void *mem_ctx;
 
+   /* Check if already initialized */
+   if (mipmap->ArrayObj == 0) {
+
+      /* create vertex array object */
+      _mesa_GenVertexArrays(1, &mipmap->ArrayObj);
+      _mesa_BindVertexArray(mipmap->ArrayObj);
+
+      /* create vertex array buffer */
+      _mesa_GenBuffersARB(1, &mipmap->VBO);
+      _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
+
+      /* setup vertex arrays */
+      _mesa_VertexAttribPointerARB(0, 2, GL_FLOAT, GL_FALSE,
+                                   sizeof(struct vertex), OFFSET(x));
+      _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE,
+                                   sizeof(struct vertex), OFFSET(tex));
+   }
+
+   /* Generate a fragment shader program appropriate for the texture target */
+   sampler = setup_texture_sampler(target, mipmap);
+   assert(sampler != NULL);
+   if (sampler->shader_prog != 0) {
+      mipmap->ShaderProg = sampler->shader_prog;
+      return;
+   }
+
+   mem_ctx = ralloc_context(NULL);
+
    if (ctx->Const.GLSLVersion < 130) {
+      const char *fs_template;
+      const char *extension_mode;
+
       vs_source =
          "attribute vec2 position;\n"
          "attribute vec3 textureCoords;\n"
@@ -3092,7 +3121,18 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
          "{\n"
          "   gl_FragColor = %s(texSampler, %s);\n"
          "}\n";
-   } else {
+
+      extension_mode = ((target == GL_TEXTURE_1D_ARRAY) ||
+                        (target == GL_TEXTURE_2D_ARRAY)) ?
+                       "require" : "disable";
+
+      fs_source = ralloc_asprintf(mem_ctx, fs_template,
+                                  extension_mode, sampler->type,
+                                  sampler->func, sampler->texcoords);
+   }
+   else {
+      const char *fs_template;
+
       vs_source =
          "#version 130\n"
          "in vec2 position;\n"
@@ -3113,46 +3153,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
          "{\n"
          "   out_color = texture(texSampler, %s);\n"
          "}\n";
-    }
-
-   /* Check if already initialized */
-   if (mipmap->ArrayObj == 0) {
-
-      /* create vertex array object */
-      _mesa_GenVertexArrays(1, &mipmap->ArrayObj);
-      _mesa_BindVertexArray(mipmap->ArrayObj);
-
-      /* create vertex array buffer */
-      _mesa_GenBuffersARB(1, &mipmap->VBO);
-      _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO);
-
-      /* setup vertex arrays */
-      _mesa_VertexAttribPointerARB(0, 2, GL_FLOAT, GL_FALSE,
-                                   sizeof(struct vertex), OFFSET(x));
-      _mesa_VertexAttribPointerARB(1, 3, GL_FLOAT, GL_FALSE,
-                                   sizeof(struct vertex), OFFSET(tex));
-   }
 
-   /* Generate a fragment shader program appropriate for the texture target */
-   sampler = setup_texture_sampler(target, mipmap);
-   assert(sampler != NULL);
-   if (sampler->shader_prog != 0) {
-      mipmap->ShaderProg = sampler->shader_prog;
-      return;
-   }
-
-   mem_ctx = ralloc_context(NULL);
-
-   if (ctx->Const.GLSLVersion < 130) {
-      extension_mode = ((target == GL_TEXTURE_1D_ARRAY) ||
-                        (target == GL_TEXTURE_2D_ARRAY)) ?
-                       "require" : "disable";
-
-      fs_source = ralloc_asprintf(mem_ctx, fs_template,
-                                  extension_mode, sampler->type,
-                                  sampler->func, sampler->texcoords);
-   }
-   else {
       fs_source = ralloc_asprintf(mem_ctx, fs_template,
                                   sampler->type, "vec4",
                                   sampler->texcoords);