/*
* © Copyright 2018 Alyssa Rosenzweig
+ * Copyright (C) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
return transfer;
}
+/* Allocate a new transient slab */
+
+static struct panfrost_bo *
+panfrost_create_slab(struct panfrost_screen *screen)
+{
+ /* Allocate a new slab on the screen */
+
+ struct panfrost_bo **new =
+ util_dynarray_grow(&screen->transient_bo,
+ struct panfrost_bo *, 1);
+
+ struct panfrost_bo *alloc = panfrost_drm_create_bo(screen, TRANSIENT_SLAB_SIZE, 0);
+
+ *new = alloc;
+ return alloc;
+}
+
/* Transient command stream pooling: command stream uploads try to simply copy
* into whereever we left off. If there isn't space, we allocate a new entry
* into the pool and copy there */
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "renderonly/renderonly.h"
+#include "util/u_dynarray.h"
+#include "util/bitset.h"
#include <panfrost-misc.h>
#include "pan_allocate.h"
#define PAN_ALLOCATE_INVISIBLE (1 << 2)
#define PAN_ALLOCATE_COHERENT_LOCAL (1 << 3)
+/* Transient slab size. This is a balance between fragmentation against cache
+ * locality and ease of bookkeeping */
+
+#define TRANSIENT_SLAB_PAGES (32) /* 128kb */
+#define TRANSIENT_SLAB_SIZE (4096 * TRANSIENT_SLAB_PAGES)
+
+/* Maximum number of transient slabs so we don't need dynamic arrays. Most
+ * interesting Mali boards are 4GB RAM max, so if the entire RAM was filled
+ * with transient slabs, you could never exceed (4GB / TRANSIENT_SLAB_SIZE)
+ * allocations anyway. By capping, we can use a fixed-size bitset for tracking
+ * free slabs, eliminating quite a bit of complexity. We can pack the free
+ * state of 8 slabs into a single byte, so for 128kb transient slabs the bitset
+ * occupies a cheap 4kb of memory */
+
+#define MAX_TRANSIENT_SLABS (1024*1024 / TRANSIENT_SLAB_PAGES)
+
struct panfrost_screen {
struct pipe_screen base;
int fd;
/* Memory management is based on subdividing slabs with AMD's allocator */
struct pb_slabs slabs;
+ /* Transient memory management is based on borrowing fixed-size slabs
+ * off the screen (loaning them out to the batch). Dynamic array
+ * container of panfrost_bo */
+
+ struct util_dynarray transient_bo;
+
+ /* Set of free transient BOs */
+ BITSET_DECLARE(free_transient, MAX_TRANSIENT_SLABS);
+
/* While we're busy building up the job for frame N, the GPU is
* still busy executing frame N-1. So hold a reference to
* yesterjob */