/* _NEW_BUFFERS _NEW_MULTISAMPLE */
key->compute_pos_offset =
- _mesa_get_min_invocations_per_fragment(ctx, &fp->program) > 1 &&
+ _mesa_get_min_invocations_per_fragment(ctx, &fp->program, false) > 1 &&
fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_POS;
key->compute_sample_id =
* better performance than 'SIMD8 only' dispatch.
*/
int min_inv_per_frag =
- _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program);
+ _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false);
assert(min_inv_per_frag >= 1);
if (brw->wm.prog_data->prog_offset_16) {
else
dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
- if (_mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program) > 1)
+ if (_mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false) > 1)
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
else
dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
* better performance than 'SIMD8 only' dispatch.
*/
int min_inv_per_frag =
- _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program);
+ _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false);
assert(min_inv_per_frag >= 1);
if (brw->wm.prog_data->prog_offset_16) {
*/
GLint
_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
- const struct gl_fragment_program *prog)
+ const struct gl_fragment_program *prog,
+ bool ignore_sample_qualifier)
{
/* From ARB_sample_shading specification:
* "Using gl_SampleID in a fragment shader causes the entire shader
* "Use of the "sample" qualifier on a fragment shader input
* forces per-sample shading"
*/
- if (prog->IsSample)
+ if (prog->IsSample && !ignore_sample_qualifier)
return MAX2(ctx->DrawBuffer->Visual.samples, 1);
if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
extern GLint
_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
- const struct gl_fragment_program *prog);
+ const struct gl_fragment_program *prog,
+ bool ignore_sample_qualifier);
static inline GLuint
_mesa_program_enum_to_shader_stage(GLenum v)