max_width /= 2;
}
- if (fd_mesa_debug & FD_DBG_DSCIS) {
+ if (fd_mesa_debug & FD_DBG_NOSCIS) {
minx = 0;
miny = 0;
width = pfb->width;
if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
ctx->cleared, ctx->gmem_reason, ctx->num_draws);
- } else if (!(fd_mesa_debug & FD_DBG_DBYPASS)) {
+ } else if (!(fd_mesa_debug & FD_DBG_NOBYPASS)) {
sysmem = true;
}
}
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
- {"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
+ {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
- {"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
+ {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
- case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
#define FD_DBG_DISASM 0x0002
#define FD_DBG_DCLEAR 0x0004
#define FD_DBG_FLUSH 0x0008
-#define FD_DBG_DSCIS 0x0010
+#define FD_DBG_NOSCIS 0x0010
#define FD_DBG_DIRECT 0x0020
-#define FD_DBG_DBYPASS 0x0040
+#define FD_DBG_NOBYPASS 0x0040
#define FD_DBG_FRAGHALF 0x0080
#define FD_DBG_NOBIN 0x0100
#define FD_DBG_NOOPT 0x0200