#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#define TEST_CLAMP 0
#define TEST_MIPMAPS 0
+#define TEST_GEN_COMPRESSED_MIPMAPS 0
#define MAX_TEXTURES 8
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
}
+#elif TEST_GEN_COMPRESSED_MIPMAPS
+ {
+ GLenum intFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ int f;
+ GLenum format;
+ GLubyte *img = LoadRGBImage(files[i], &w, &h, &format);
+ GLboolean write_compressed = GL_FALSE;
+ GLboolean read_compressed = GL_FALSE;
+
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ glTexImage2D(GL_TEXTURE_2D, 0, intFormat, w, h, 0,
+ format, GL_UNSIGNED_BYTE, img);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
+ free(img);
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i,
+ GL_TEXTURE_INTERNAL_FORMAT, &f);
+ printf("actual internal format 0x%x\n", f);
+
+ if (write_compressed) {
+ GLint i, sz, w, h;
+ int num_levels = 8;
+ for (i = 0; i < num_levels; i++) {
+ char name[20], *buf;
+ FILE *f;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i,
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz);
+ printf("Writing level %d: %d x %d bytes: %d\n", i, w, h, sz);
+ buf = malloc(sz);
+ glGetCompressedTexImageARB(GL_TEXTURE_2D, i, buf);
+ sprintf(name, "comp%d", i);
+ f = fopen(name, "w");
+ fwrite(buf, 1, sz, f);
+ fclose(f);
+ free(buf);
+ }
+ }
+
+ if (read_compressed) {
+ GLint i, sz, w, h;
+ int num_levels = 8;
+ for (i = 01; i < num_levels; i++) {
+ char name[20], *buf;
+ FILE *f;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i,
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz);
+ buf = malloc(sz);
+ sprintf(name, "comp%d", i);
+ printf("Reading level %d: %d x %d bytes: %d from %s\n",
+ i, w, h, sz, name);
+ f = fopen(name, "r");
+ fread(buf, 1, sz, f);
+ fclose(f);
+ glCompressedTexImage2DARB(GL_TEXTURE_2D, i, intFormat,
+ w, h, 0, sz, buf);
+ free(buf);
+ }
+ }
+ }
#else
if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) {
printf("Error: couldn't load %s\n", files[i]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);