Fixes two new piglit tests:
spec/glsl-1.10/execution/vs-nested-return-sibling-loop.shader_test
spec/glsl-1.10/execution/vs-nested-return-sibling-loop2.shader_test
shader-db results for BDW:
total instructions in shared programs:
12903158 ->
12903134 (-0.00%)
instructions in affected programs: 27100 -> 27076 (-0.09%)
helped: 32
HURT: 6
total cycles in shared programs:
294922518 ->
294922804 (0.00%)
cycles in affected programs:
4372828 ->
4373114 (0.01%)
helped: 31
HURT: 8
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
brw_do_vector_splitting(shader->ir);
}
- progress = do_lower_jumps(shader->ir, true, true,
- true, /* main return */
- false, /* continue */
- false /* loops */
- ) || progress;
-
progress = do_common_optimization(shader->ir, true, true,
options, ctx->Const.NativeIntegers) || progress;
} while (progress);
if (shader_prog) {
nir = glsl_to_nir(shader_prog, stage, options);
nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
+ nir_lower_returns(nir);
+ nir_validate_shader(nir);
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, false);
} else {