{
GLcontext *ctx = &brw->intel.ctx;
GLuint i;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
/* BRW_NEW_METAOPS
*/
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
+#include "shader/programopt.h"
#include "tnl/tnl.h"
#include "brw_context.h"
GLuint flags, GLuint delta)
{
int ret;
- int count = 0;
ret = dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);
#include "mtypes.h"
#include "texobj.h"
#include "texstore.h"
+#include "texcompress.h"
#include "enums.h"
#include "intel_context.h"