#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
#define need_GL_ATI_separate_stencil
+#define need_GL_ATI_envmap_bumpmap
#define need_GL_NV_point_sprite
#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
{ "GL_EXT_texture_sRGB", NULL },
{ "GL_EXT_texture_swizzle", NULL },
{ "GL_EXT_vertex_array_bgra", NULL },
+ { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions },
{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ "GL_ATI_texture_env_combine3", NULL },
{ "GL_NV_texture_env_combine4", NULL },
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return &_mesa_texformat_srgb_dxt1;
+
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return &_mesa_texformat_dudv8;
#endif
default: