LIBDIR = [---.lib]
CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
-SOURCES = ss_context.c ss_triangle.c ss_vb.c
+SOURCES = ss_context.c ss_triangle.c
-OBJECTS = ss_context.obj,ss_triangle.obj,ss_vb.obj
+OBJECTS = ss_context.obj,ss_triangle.obj
##### RULES #####
VERSION=Mesa V3.4
ss_context.obj : ss_context.c
ss_triangle.obj : ss_triangle.c
-ss_vb.obj : ss_vb.c
t_pipeline.c t_vb_fog.c t_save_api.c t_vtx_api.c \
t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \
t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \
- t_vtx_eval.c t_vtx_exec.c t_save_playback.c t_save_loopback.c
+ t_vtx_eval.c t_vtx_exec.c t_save_playback.c t_save_loopback.c \
+ t_vertex.c
OBJECTS = t_array_api.obj,t_array_import.obj,t_context.obj,\
t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\
t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\
t_vb_texmat.obj,t_vb_vertex.obj,t_save_api.obj,t_vtx_api.obj,\
- t_vtx_eval.obj,t_vtx_exec.obj,t_save_playback.obj,t_save_loopback.obj
+ t_vtx_eval.obj,t_vtx_exec.obj,t_save_playback.obj,t_save_loopback.obj,\
+ t_vertex.obj
##### RULES #####
t_vtx_exec.obj : t_vtx_exec.c
t_save_playback.obj : t_save_playback.c
t_save_loopback.obj : t_save_loopback.c
+t_vertex.obj : t_vertex.c