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gallium/hud: increase vertex buffer size for background black rectangles
author
Marek Olšák
<maraeo@gmail.com>
Wed, 10 Apr 2013 19:42:51 +0000
(21:42 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Tue, 16 Apr 2013 11:56:47 +0000
(13:56 +0200)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/hud/hud_context.c
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diff --git
a/src/gallium/auxiliary/hud/hud_context.c
b/src/gallium/auxiliary/hud/hud_context.c
index 7919bdea5291b1a01eba5a29b2d7332c2afba6ee..5ba80a15ac38324ad5c26ada02020e2b7be352d8 100644
(file)
--- a/
src/gallium/auxiliary/hud/hud_context.c
+++ b/
src/gallium/auxiliary/hud/hud_context.c
@@
-463,7
+463,7
@@
hud_draw(struct hud_context *hud, struct pipe_resource *tex)
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
- hud_alloc_vertices(hud, &hud->bg, 4 *
64
, 2 * sizeof(float));
+ hud_alloc_vertices(hud, &hud->bg, 4 *
128
, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float));