i965/vec4: Don't fix-up scalar uniforms for 3 src instructions.
authorMatt Turner <mattst88@gmail.com>
Sat, 8 Mar 2014 20:16:13 +0000 (12:16 -0800)
committerMatt Turner <mattst88@gmail.com>
Mon, 10 Mar 2014 21:13:45 +0000 (14:13 -0700)
Removes unnecessary MOV instructions in L4D2, TF2, Dota2, and many other
Steam games.

total instructions in shared programs: 1668126 -> 1657509 (-0.64%)
instructions in affected programs:     242235 -> 231618 (-4.38%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp

index 921e9099e08241a7eae167b30e36c70a7c111f08..c73e58d6cf7560dc3f659e3733a32768f2a5b0d6 100644 (file)
@@ -277,6 +277,9 @@ vec4_visitor::fix_3src_operand(src_reg src)
    if (src.file != UNIFORM && src.file != IMM)
       return src;
 
+   if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
+      return src;
+
    dst_reg expanded = dst_reg(this, glsl_type::vec4_type);
    expanded.type = src.type;
    emit(MOV(expanded, src));