{
VS_I_RECT,
VS_I_VPOS,
- VS_I_FIELD0,
- VS_I_FIELD1,
+ VS_I_EB0,
+ VS_I_EB1,
VS_I_INTERLACED,
VS_I_MV0,
VS_I_MV1,
VS_O_TEX0,
VS_O_TEX1,
VS_O_TEX2,
- VS_O_INFO0,
- VS_O_INFO1,
+ VS_O_EB0,
+ VS_O_EB1,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
{
struct ureg_program *shader;
struct ureg_src norm, mbs;
- struct ureg_src vrect, vpos, field[2], interlaced, vmv[4];
- struct ureg_dst t_vpos, scale, tmp;
- struct ureg_dst o_vpos, o_vtex[3], o_info[2], o_vmv[4], o_line;
+ struct ureg_src vrect, vpos, eb[2], interlaced, vmv[4];
+ struct ureg_dst scale, t_vpos, t_vtex;
+ struct ureg_dst o_vpos, o_vtex[3], o_eb[2], o_vmv[4], o_line;
unsigned i, j, count, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
norm = ureg_DECL_constant(shader, 0);
mbs = ureg_imm2f(shader, MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT);
- t_vpos = ureg_DECL_temporary(shader);
scale = ureg_DECL_temporary(shader);
- tmp = ureg_DECL_temporary(shader);
+ t_vpos = ureg_DECL_temporary(shader);
+ t_vtex = ureg_DECL_temporary(shader);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
- field[0] = ureg_DECL_vs_input(shader, VS_I_FIELD0);
- field[1] = ureg_DECL_vs_input(shader, VS_I_FIELD1);
+ eb[0] = ureg_DECL_vs_input(shader, VS_I_EB0);
+ eb[1] = ureg_DECL_vs_input(shader, VS_I_EB1);
interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0);
o_vtex[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
- o_info[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO0);
- o_info[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO1);
+ o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0);
+ o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1);
count=0;
for (i = 0; i < ref_frames; ++i) {
* o_vpos.xy = t_vpos
* o_vpos.zw = vpos
*
- * o_vtex[0..2].xy = t_vpos
- * o_vtex[0..2].z = vtex[0..2].[xyz]
+ * o_line.x = 1
+ * o_line.y = vpos.y * 8
+ *
+ * if(interlaced) {
+ * t_vtex.x = vrect.x
+ * t_vtex.y = vrect.y * 0.5
+ * t_vtex += vpos
+ *
+ * o_vtex[0].xy = t_vtex * scale
+ *
+ * t_vtex.y += 0.5
+ * o_vtex[1].xy = t_vtex * scale
+ * } else {
+ * o_vtex[0..1].xy = t_vpos
+ * }
+ * o_vtex[2].xy = t_vpos
*
* if(count > 0) { // Apply motion vectors
* scale = norm * 0.5;
* o_vmv[0..count] = t_vpos + vmv[0..4] * scale
* }
*
- * if(interlaced) {
- * o_line.x = 1
- * o_line.y = vpos.y * 8
- * }
*/
ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, mbs);
ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f));
ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
- ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
-
ureg_IF(shader, interlaced, &label);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), vrect);
- ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
- ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, ureg_src(tmp));
- ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_src(scale));
- ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(tmp));
-
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), vrect);
- ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
- ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
- ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, ureg_src(tmp));
- ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), ureg_src(tmp), ureg_src(scale));
- ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(tmp));
+ ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect);
+ ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
+ ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), vpos, ureg_src(t_vtex));
+ ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), ureg_src(scale));
+ ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f));
+ ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), ureg_src(scale));
ureg_ELSE(shader, &label);
ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_ENDIF(shader);
+ ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MOV(shader, o_info[1], field[1]);
- ureg_MOV(shader, o_info[0], field[0]);
+ ureg_MOV(shader, o_eb[0], eb[0]);
+ ureg_MOV(shader, o_eb[1], eb[1]);
if(count > 0) {
ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, ureg_imm1f(shader, 0.5f));
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), ureg_src(scale), vmv[i], ureg_src(t_vpos));
}
- ureg_release_temporary(shader, tmp);
+ ureg_release_temporary(shader, t_vtex);
ureg_release_temporary(shader, t_vpos);
ureg_release_temporary(shader, scale);
}
static struct ureg_dst
-fetch_ycbcr(struct ureg_program *shader, struct ureg_dst field)
+fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct ureg_dst field)
{
- struct ureg_src tc[2], info[2];
+ struct ureg_src tc[3], eb[2];
struct ureg_src sampler[3];
struct ureg_dst texel, tmp;
unsigned i, label;
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX0, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX1, TGSI_INTERPOLATE_LINEAR);
tc[2] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2, TGSI_INTERPOLATE_LINEAR);
- info[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO0, TGSI_INTERPOLATE_LINEAR);
- info[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO1, TGSI_INTERPOLATE_LINEAR);
+
+ eb[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB0, TGSI_INTERPOLATE_LINEAR);
+ eb[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB1, TGSI_INTERPOLATE_LINEAR);
+
for (i = 0; i < 3; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i);
}
/*
- * texel.y = tex(tc[0], sampler[0])
- * texel.cb = tex(tc[1], sampler[1])
+ * texel.y = tex(field ? tc[1] : tc[0], sampler[0])
+ * texel.cb = tex(tc[2], sampler[1])
* texel.cr = tex(tc[2], sampler[2])
*/
for (i = 0; i < 3; ++i) {
- if(i==0) {
+ if(i==0 || r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_444) {
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[1]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[1], TGSI_SWIZZLE_X + i));
+ ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[1], TGSI_SWIZZLE_X + i));
ureg_ELSE(shader, &label);
ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[0]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[0], TGSI_SWIZZLE_X + i));
+ ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
ureg_ENDIF(shader);
} else {
ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), tc[2]);
- ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(info[0], TGSI_SWIZZLE_X + i));
+ ureg_MOV(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Z), ureg_scalar(eb[0], TGSI_SWIZZLE_X + i));
}
/* Nouveau can't writemask tex dst regs (yet?), do in two steps */
* fragment = texel * scale
*/
field = calc_field(shader);
- texel = fetch_ycbcr(shader, field);
+ texel = fetch_ycbcr(r, shader, field);
ureg_MUL(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X));
ureg_release_temporary(shader, field);
* fragment = texel * scale + ref
*/
field = calc_field(shader);
- texel = fetch_ycbcr(shader, field);
+ texel = fetch_ycbcr(r, shader, field);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc, sampler);
ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref));
* fragment = texel * scale + ref
*/
field = calc_field(shader);
- texel = fetch_ycbcr(shader, field);
+ texel = fetch_ycbcr(r, shader, field);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler);
* fragment = texel * scale + ref[0]
*/
field = calc_field(shader);
- texel = fetch_ycbcr(shader, field);
+ texel = fetch_ycbcr(r, shader, field);
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]);
ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
/*
* texel = fetch_ycbcr()
- * if(line % 2)
- * ref[0..1] = tex(tc[4|6], sampler[3..4])
+ * if(field == 1)
+ * ref[0..1] = tex(tc[1|3], sampler[0..1])
* else
- * ref[0..1] = tex(tc[3|5], sampler[3..4])
+ * ref[0..1] = tex(tc[0|2], sampler[0..1])
* ref[0] = lerp(ref[0], ref[1], 0.5)
* fragment = texel * scale + ref[0]
*/
field = calc_field(shader);
- texel = fetch_ycbcr(shader, field);
+ texel = fetch_ycbcr(r, shader, field);
ureg_IF(shader, ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y), &label);
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]);
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* y, cr, cb z-coordinate element top field */
- vertex_elems[VS_I_FIELD0].src_offset = sizeof(struct vertex2f);
- vertex_elems[VS_I_FIELD0].instance_divisor = 0;
- vertex_elems[VS_I_FIELD0].vertex_buffer_index = 1;
- vertex_elems[VS_I_FIELD0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ vertex_elems[VS_I_EB0].src_offset = sizeof(struct vertex2f);
+ vertex_elems[VS_I_EB0].instance_divisor = 0;
+ vertex_elems[VS_I_EB0].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb z-coordinate element bottom field */
- vertex_elems[VS_I_FIELD1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
- vertex_elems[VS_I_FIELD1].instance_divisor = 0;
- vertex_elems[VS_I_FIELD1].vertex_buffer_index = 1;
- vertex_elems[VS_I_FIELD1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ vertex_elems[VS_I_EB1].src_offset = sizeof(struct vertex2f) + sizeof(float) * 3;
+ vertex_elems[VS_I_EB1].instance_divisor = 0;
+ vertex_elems[VS_I_EB1].vertex_buffer_index = 1;
+ vertex_elems[VS_I_EB1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
- /* temporary workaound */
+ /* progressive=1.0f interlaced=0.0f */
vertex_elems[VS_I_INTERLACED].src_offset = sizeof(struct vertex2f) + sizeof(float) * 6;
vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;