<param name="param" type="GLint" />
</function>
- <function name="NamedFramebufferTexture">
+ <function name="NamedFramebufferTexture" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="attachment" type="GLenum" />
<param name="texture" type="GLuint" />
"glFramebufferTexture", false, false, true);
}
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
+ "glNamedFramebufferTexture", true, true, true);
+}
+
void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level);
extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level);
+extern void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level);