glsl_to_tgsi: Fix typo shader_program -> shader
authorMichel Dänzer <michel.daenzer@amd.com>
Tue, 5 Aug 2014 06:19:11 +0000 (15:19 +0900)
committerMichel Dänzer <michel@daenzer.net>
Tue, 5 Aug 2014 14:34:00 +0000 (23:34 +0900)
This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp

index a165d6a5c1fc9e7054893806df70b3145d69d23c..c5e2eb584080441148d2eb62a8508fb4e058eff4 100644 (file)
@@ -5113,8 +5113,7 @@ st_translate_program(
       unsigned num_ubos = program->shader->NumUniformBlocks;
 
       for (i = 0; i < num_ubos; i++) {
-         unsigned size =
-            program->shader_program->UniformBlocks[i].UniformBufferSize;
+         unsigned size = program->shader->UniformBlocks[i].UniformBufferSize;
          unsigned num_const_vecs = (size + 15) / 16;
          unsigned first, last;
          assert(num_const_vecs > 0);