We only want to generate the fragment shader variant that does
stippling if DO_PSTIPPLE_IN_HELPER_MODULE is being used.
struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader;
unsigned unit = 0;
+#if DO_PSTIPPLE_IN_HELPER_MODULE
if (key->polygon_stipple) {
/* get new shader that implements polygon stippling */
stipple_fs = util_pstipple_create_fragment_shader(&softpipe->pipe,
curfs, &unit);
curfs = stipple_fs;
}
+#endif
/* codegen, create variant object */
var = softpipe_create_fs_variant_sse(softpipe, curfs);