intel_miptree_reference(&intel_texobj->mt, mt);
}
+static struct intel_mipmap_tree *
+create_mt_for_planar_dri_image(struct brw_context *brw,
+ GLenum target, __DRIimage *image)
+{
+ struct intel_image_format *f = image->planar_format;
+ struct intel_mipmap_tree *planar_mt;
+
+ for (int i = 0; i < f->nplanes; i++) {
+ const int index = f->planes[i].buffer_index;
+ const uint32_t dri_format = f->planes[i].dri_format;
+ const mesa_format format = driImageFormatToGLFormat(dri_format);
+ const uint32_t width = image->width >> f->planes[i].width_shift;
+ const uint32_t height = image->height >> f->planes[i].height_shift;
+
+ /* Disable creation of the texture's aux buffers because the driver
+ * exposes no EGL API to manage them. That is, there is no API for
+ * resolving the aux buffer's content to the main buffer nor for
+ * invalidating the aux buffer's content.
+ */
+ struct intel_mipmap_tree *mt =
+ intel_miptree_create_for_bo(brw, image->bo, format,
+ image->offsets[index],
+ width, height, 1,
+ image->strides[index],
+ MIPTREE_LAYOUT_DISABLE_AUX);
+ if (mt == NULL)
+ return NULL;
+
+ mt->target = target;
+ mt->total_width = width;
+ mt->total_height = height;
+
+ if (i == 0)
+ planar_mt = mt;
+ else
+ planar_mt->plane[i - 1] = mt;
+ }
+
+ return planar_mt;
+}
+
/**
* Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
*
return;
}
- mt = create_mt_for_dri_image(brw, target, image);
+ if (image->planar_format && image->planar_format->nplanes > 0)
+ mt = create_mt_for_planar_dri_image(brw, target, image);
+ else
+ mt = create_mt_for_dri_image(brw, target, image);
if (mt == NULL)
return;