}
else {
/* Get the intel_renderbuffer for the single colorbuffer we're drawing
- * into, and set up cliprects if it's .
+ * into, and set up cliprects if it's a DRI1 window front buffer.
*/
if (fb->Name == 0) {
intel->constant_cliprect = intel->driScreen->dri2.enabled;
if (!intel->constant_cliprect && intel->front_cliprects)
intel_batchbuffer_flush(intel->batch);
intel->front_cliprects = GL_FALSE;
- colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+ colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
}
}
else {