Add returncode E_FAIL.
Return E_FAIL for any vertexdeclaration element with type unused.
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
#define E_OUTOFMEMORY MAKE_HRESULT(1, 0x007, 14)
#define E_NOINTERFACE MAKE_HRESULT(1, 0x000, 0x4002)
#define E_POINTER MAKE_HRESULT(1, 0x000, 0x4003)
+#define E_FAIL MAKE_HRESULT(1, 0x000, 0x4005)
#define S_OK ((HRESULT)0)
#define S_FALSE ((HRESULT)1)
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr)) { return hr; }
+ /* wine */
for (This->nelems = 0;
- pElements[This->nelems].Type != D3DDECLTYPE_UNUSED &&
- pElements[This->nelems].Stream != 0xFF; /* wine */
- ++This->nelems);
+ pElements[This->nelems].Stream != 0xFF;
+ ++This->nelems)
+ user_assert(pElements[This->nelems].Type != D3DDECLTYPE_UNUSED, E_FAIL);
caps = NineDevice9_GetCaps(This->base.device);
user_assert(This->nelems <= caps->MaxStreams, D3DERR_INVALIDCALL);