Looks like blob uses following values for uniforms buffer:
0 for 8 bytes
1 for 16 bytes
2 for 24 bytes
2 for 32 bytes
3 for 40 bytes
3 for 48 bytes
3 for 56 bytes
3 for 64 bytes
4 for 72 bytes
It all looks like log2(size / 8) rounded up, so let's do the same.
Fixes: 931fc2a7b3f9("lima: do not set the PP uniforms address lowest bits")
Reviewed-by: Icenowy Zheng <icenowy@aosc.io>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) {
render->uniforms_address =
lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, LIMA_CTX_BUFF_SUBMIT_PP);
+ uint32_t size = ctx->buffer_state[lima_ctx_buff_pp_uniform].size;
+ uint32_t bits = 0;
+ if (size >= 8) {
+ bits = util_last_bit(size >> 3) - 1;
+ bits += size & u_bit_consecutive(0, bits + 3) ? 1 : 0;
+ }
+ render->uniforms_address |= bits > 0xf ? 0xf : bits;
+
render->aux0 |= 0x80;
render->aux1 |= 0x10000;
}