/* Set up the transform feedback data specs (which VPM entries to
* output to which buffers).
*/
- if (vc5->dirty & VC5_DIRTY_STREAMOUT) {
+ if (vc5->dirty & (VC5_DIRTY_STREAMOUT |
+ VC5_DIRTY_RASTERIZER |
+ VC5_DIRTY_PRIM_MODE)) {
struct vc5_streamout_stateobj *so = &vc5->streamout;
if (so->num_targets) {
+ bool psiz_per_vertex = (vc5->prim_mode == PIPE_PRIM_POINTS &&
+ vc5->rasterizer->base.point_size_per_vertex);
+ uint16_t *tf_specs = (psiz_per_vertex ?
+ vc5->prog.bind_vs->tf_specs_psiz :
+ vc5->prog.bind_vs->tf_specs);
+
#if V3D_VERSION >= 40
cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
tfe.number_of_16_bit_output_data_specs_following =
};
#endif /* V3D_VERSION < 40 */
for (int i = 0; i < vc5->prog.bind_vs->num_tf_specs; i++) {
- cl_emit_prepacked(&job->bcl,
- &vc5->prog.bind_vs->tf_specs[i]);
+ cl_emit_prepacked(&job->bcl, &tf_specs[i]);
}
}
}
assert(so->num_tf_specs != ARRAY_SIZE(so->tf_specs));
V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(NULL,
- (void *)&so->tf_specs[so->num_tf_specs++],
+ (void *)&so->tf_specs[so->num_tf_specs],
&unpacked);
+
+ /* If point size is being written by the shader, then
+ * all the VPM start offsets are shifted up by one.
+ * We won't know that until the variant is compiled,
+ * though.
+ */
+ unpacked.first_shaded_vertex_value_to_output++;
+ V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(NULL,
+ (void *)&so->tf_specs_psiz[so->num_tf_specs],
+ &unpacked);
+ so->num_tf_specs++;
vpm_start_offset += write_size;
vpm_size -= write_size;
}