#include "qpu/qpu_disasm.h"
#include "v3d_compiler.h"
#include "util/ralloc.h"
+#include "util/dag.h"
static bool debug;
struct schedule_node_child;
struct schedule_node {
+ struct dag_node dag;
struct list_head link;
struct qinst *inst;
- struct schedule_node_child *children;
- uint32_t child_count;
- uint32_t child_array_size;
- uint32_t parent_count;
/* Longest cycles + instruction_latency() of any parent of this node. */
uint32_t unblocked_time;
uint32_t latency;
};
-struct schedule_node_child {
- struct schedule_node *node;
- bool write_after_read;
-};
-
/* When walking the instructions in reverse, we need to swap before/after in
* add_dep().
*/
struct schedule_state {
const struct v3d_device_info *devinfo;
+ struct dag *dag;
struct schedule_node *last_r[6];
struct schedule_node *last_rf[64];
struct schedule_node *last_sf;
bool write)
{
bool write_after_read = !write && state->dir == R;
+ void *edge_data = (void *)(uintptr_t)write_after_read;
if (!before || !after)
return;
assert(before != after);
- if (state->dir == R) {
- struct schedule_node *t = before;
- before = after;
- after = t;
- }
-
- for (int i = 0; i < before->child_count; i++) {
- if (before->children[i].node == after &&
- (before->children[i].write_after_read == write_after_read)) {
- return;
- }
- }
-
- if (before->child_array_size <= before->child_count) {
- before->child_array_size = MAX2(before->child_array_size * 2, 16);
- before->children = reralloc(before, before->children,
- struct schedule_node_child,
- before->child_array_size);
- }
-
- before->children[before->child_count].node = after;
- before->children[before->child_count].write_after_read =
- write_after_read;
- before->child_count++;
- after->parent_count++;
+ if (state->dir == F)
+ dag_add_edge(&before->dag, &after->dag, edge_data);
+ else
+ dag_add_edge(&after->dag, &before->dag, edge_data);
}
static void
}
static void
-calculate_forward_deps(struct v3d_compile *c, struct list_head *schedule_list)
+calculate_forward_deps(struct v3d_compile *c, struct dag *dag,
+ struct list_head *schedule_list)
{
struct schedule_state state;
memset(&state, 0, sizeof(state));
+ state.dag = dag;
state.devinfo = c->devinfo;
state.dir = F;
}
static void
-calculate_reverse_deps(struct v3d_compile *c, struct list_head *schedule_list)
+calculate_reverse_deps(struct v3d_compile *c, struct dag *dag,
+ struct list_head *schedule_list)
{
struct schedule_state state;
memset(&state, 0, sizeof(state));
+ state.dag = dag;
state.devinfo = c->devinfo;
state.dir = R;
}
struct choose_scoreboard {
+ struct dag *dag;
int tick;
int last_magic_sfu_write_tick;
int last_ldvary_tick;
static struct schedule_node *
choose_instruction_to_schedule(const struct v3d_device_info *devinfo,
struct choose_scoreboard *scoreboard,
- struct list_head *schedule_list,
struct schedule_node *prev_inst)
{
struct schedule_node *chosen = NULL;
return NULL;
}
- list_for_each_entry(struct schedule_node, n, schedule_list, link) {
+ list_for_each_entry(struct schedule_node, n, &scoreboard->dag->heads,
+ dag.link) {
const struct v3d_qpu_instr *inst = &n->inst->qpu;
/* Don't choose the branch instruction until it's the last one
* choose it.
*/
if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH &&
- !list_is_singular(schedule_list)) {
+ !list_is_singular(&scoreboard->dag->heads)) {
continue;
}
}
static void
-dump_state(const struct v3d_device_info *devinfo,
- struct list_head *schedule_list)
+dump_state(const struct v3d_device_info *devinfo, struct dag *dag)
{
- list_for_each_entry(struct schedule_node, n, schedule_list, link) {
+ list_for_each_entry(struct schedule_node, n, &dag->heads, dag.link) {
fprintf(stderr, " t=%4d: ", n->unblocked_time);
v3d_qpu_dump(devinfo, &n->inst->qpu);
fprintf(stderr, "\n");
- for (int i = 0; i < n->child_count; i++) {
- struct schedule_node *child = n->children[i].node;
+ util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
+ struct schedule_node *child =
+ (struct schedule_node *)edge->child;
if (!child)
continue;
fprintf(stderr, " - ");
v3d_qpu_dump(devinfo, &child->inst->qpu);
fprintf(stderr, " (%d parents, %c)\n",
- child->parent_count,
- n->children[i].write_after_read ? 'w' : 'r');
+ child->dag.parent_count,
+ edge->data ? 'w' : 'r');
}
}
}
/** Recursive computation of the delay member of a node. */
static void
-compute_delay(struct schedule_node *n)
+compute_delay(struct dag_node *node, void *state)
{
- if (!n->child_count) {
- n->delay = 1;
- } else {
- for (int i = 0; i < n->child_count; i++) {
- if (!n->children[i].node->delay)
- compute_delay(n->children[i].node);
- n->delay = MAX2(n->delay,
- n->children[i].node->delay +
- instruction_latency(n, n->children[i].node));
- }
+ struct schedule_node *n = (struct schedule_node *)node;
+
+ n->delay = 1;
+
+ util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
+ struct schedule_node *child =
+ (struct schedule_node *)edge->child;
+
+ n->delay = MAX2(n->delay, (child->delay +
+ instruction_latency(n, child)));
+ }
+}
+
+/* Removes a DAG head, but removing only the WAR edges. (dag_prune_head()
+ * should be called on it later to finish pruning the other edges).
+ */
+static void
+pre_remove_head(struct dag *dag, struct schedule_node *n)
+{
+ list_delinit(&n->dag.link);
+
+ util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
+ if (edge->data)
+ dag_remove_edge(dag, edge);
}
}
static void
-mark_instruction_scheduled(struct list_head *schedule_list,
+mark_instruction_scheduled(struct dag *dag,
uint32_t time,
- struct schedule_node *node,
- bool war_only)
+ struct schedule_node *node)
{
if (!node)
return;
- for (int i = node->child_count - 1; i >= 0; i--) {
+ util_dynarray_foreach(&node->dag.edges, struct dag_edge, edge) {
struct schedule_node *child =
- node->children[i].node;
+ (struct schedule_node *)edge->child;
if (!child)
continue;
- if (war_only && !node->children[i].write_after_read)
- continue;
-
- /* If the requirement is only that the node not appear before
- * the last read of its destination, then it can be scheduled
- * immediately after (or paired with!) the thing reading the
- * destination.
- */
- uint32_t latency = 0;
- if (!war_only) {
- latency = instruction_latency(node,
- node->children[i].node);
- }
+ uint32_t latency = instruction_latency(node, child);
child->unblocked_time = MAX2(child->unblocked_time,
time + latency);
- child->parent_count--;
- if (child->parent_count == 0)
- list_add(&child->link, schedule_list);
-
- node->children[i].node = NULL;
}
+ dag_prune_head(dag, &node->dag);
}
static void
schedule_instructions(struct v3d_compile *c,
struct choose_scoreboard *scoreboard,
struct qblock *block,
- struct list_head *schedule_list,
enum quniform_contents *orig_uniform_contents,
uint32_t *orig_uniform_data,
uint32_t *next_uniform)
const struct v3d_device_info *devinfo = c->devinfo;
uint32_t time = 0;
- if (debug) {
- fprintf(stderr, "initial deps:\n");
- dump_state(devinfo, schedule_list);
- fprintf(stderr, "\n");
- }
-
- /* Remove non-DAG heads from the list. */
- list_for_each_entry_safe(struct schedule_node, n, schedule_list, link) {
- if (n->parent_count != 0)
- list_del(&n->link);
- }
-
- while (!list_empty(schedule_list)) {
+ while (!list_empty(&scoreboard->dag->heads)) {
struct schedule_node *chosen =
choose_instruction_to_schedule(devinfo,
scoreboard,
- schedule_list,
NULL);
struct schedule_node *merge = NULL;
if (debug) {
fprintf(stderr, "t=%4d: current list:\n",
time);
- dump_state(devinfo, schedule_list);
+ dump_state(devinfo, scoreboard->dag);
fprintf(stderr, "t=%4d: chose: ", time);
v3d_qpu_dump(devinfo, inst);
fprintf(stderr, "\n");
*/
if (chosen) {
time = MAX2(chosen->unblocked_time, time);
- list_del(&chosen->link);
- mark_instruction_scheduled(schedule_list, time,
- chosen, true);
+ pre_remove_head(scoreboard->dag, chosen);
while ((merge =
choose_instruction_to_schedule(devinfo,
scoreboard,
- schedule_list,
chosen))) {
time = MAX2(merge->unblocked_time, time);
- list_del(&merge->link);
+ pre_remove_head(scoreboard->dag, chosen);
list_addtail(&merge->link, &merged_list);
(void)qpu_merge_inst(devinfo, inst,
inst, &merge->inst->qpu);
* be scheduled. Update the children's unblocked time for this
* DAG edge as we do so.
*/
- mark_instruction_scheduled(schedule_list, time, chosen, false);
+ mark_instruction_scheduled(scoreboard->dag, time, chosen);
list_for_each_entry(struct schedule_node, merge, &merged_list,
link) {
- mark_instruction_scheduled(schedule_list, time, merge,
- false);
+ mark_instruction_scheduled(scoreboard->dag, time, merge);
/* The merged VIR instruction doesn't get re-added to the
* block, so free it now.
uint32_t *next_uniform)
{
void *mem_ctx = ralloc_context(NULL);
- struct list_head schedule_list;
+ scoreboard->dag = dag_create(NULL);
+ struct list_head setup_list;
- list_inithead(&schedule_list);
+ list_inithead(&setup_list);
/* Wrap each instruction in a scheduler structure. */
while (!list_empty(&block->instructions)) {
struct schedule_node *n =
rzalloc(mem_ctx, struct schedule_node);
+ dag_init_node(scoreboard->dag, &n->dag);
n->inst = qinst;
list_del(&qinst->link);
- list_addtail(&n->link, &schedule_list);
+ list_addtail(&n->link, &setup_list);
}
- calculate_forward_deps(c, &schedule_list);
- calculate_reverse_deps(c, &schedule_list);
+ calculate_forward_deps(c, scoreboard->dag, &setup_list);
+ calculate_reverse_deps(c, scoreboard->dag, &setup_list);
- list_for_each_entry(struct schedule_node, n, &schedule_list, link) {
- compute_delay(n);
- }
+ dag_traverse_bottom_up(scoreboard->dag, compute_delay, NULL);
uint32_t cycles = schedule_instructions(c, scoreboard, block,
- &schedule_list,
orig_uniform_contents,
orig_uniform_data,
next_uniform);
- ralloc_free(mem_ctx);
+ ralloc_free(scoreboard->dag);
+ scoreboard->dag = NULL;
return cycles;
}