_mesa_texstore_z32f_x24s8 calculates source rowStride at a
pace of 64-bit, this will make inaccuracy offset if the width
of src image is an odd number. Modify src pointer to int_32* as
source image format is gl_float which is 32-bit per pixel.
Reviewed by Ilia Mirkin
Signed-off-by: Jiadong Zhu <Jiadong.Zhu@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
GLint img, row;
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(uint64_t);
+ / sizeof(int32_t);
assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
assert(srcFormat == GL_DEPTH_STENCIL ||
/* In case we only upload depth we need to preserve the stencil */
for (img = 0; img < srcDepth; img++) {
uint64_t *dstRow = (uint64_t *) dstSlices[img];
- const uint64_t *src
- = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
+ const int32_t *src
+ = (const int32_t *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);